Silica similar games & best alternatives
Silica
2023
Related articles
Quick resume
Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?
Global score
76/100
Genres
Action, Indie, Strategy, Early Access, Real Time Strategy (RTS), Shooter
Similar games
Pros
- Innovative rts/fps hybrid gameplay
- Strong team cooperation and leadership roles
- Immersive sci-fi setting and visuals
- Active developer engagement and updates
- Reasonable price for early access
Cons
- Ai pathfinding and unit control issues
- Slow pacing and large map traversal
- Limited customization and content
- Performance and optimization problems
- Small player base and matchmaking challenges
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose to play as commander with RTS control or as individual FPS units, allowing high personal freedom in roles and decisions."
Natural Selection 2
"Players have significant control over their actions, switching between RTS commander and FPS infantry roles freely, issuing orders or directly controlling units."
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Competence
Game with the same Competence vibe
3"Game offers challenging RTS gameplay with skill-based micromanagement, strategic decisions, and progression systems, though some AI issues noted."
Wyrmsun
"Game involves skillful RTS management and FPS combat, though some AI and pathfinding issues reduce challenge; players engage in meaningful tactical decisions."
-
Competition
Game with the same Competition vibe
3"Large multiplayer battles with squads and leaderboards encourage player vs player competition."
War Dust VR: 32v32 Battlefields
"Multiplayer modes with team-based competition and commander vs commander battles encourage player comparison and rivalry."
-
Continuation
Game with the same Continuation vibe
2"Players report long play sessions and replayability, especially with friends, though some find the pace slow and repetitive."
Carrier Command 2
"Players report long matches and immersion but also note slow pacing and some frustration; still many play repeatedly and follow development."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork in line battles, regimental coordination, and commander mode requiring cooperation among players."
Prime & Load : 1776
"Strong emphasis on teamwork between commanders and infantry players; coordination is key for success in multiplayer matches."
-
Creativity
Game with the same Creativity vibe
2"Players can customize unit formations and tactics; limited mod support adds some creative extensions; no base building limits construction creativity."
Ground Control II: Operation Exodus
"Limited customization currently but players can influence strategy and unit control; mod support planned for future."
-
Domination
Game with the same Domination vibe
-2"Multiplayer community noted as toxic, but overall interactions emphasize balanced gameplay and story-driven cooperation."
BioShock® 2
"Community feedback suggests mixed player interactions with some toxicity but overall cooperative and balanced multiplayer focus."
-
Escapism
Game with the same Escapism vibe
4"Immersive world, atmospheric soundtrack, and engaging combat provide strong escape from real life."
Ato
"Immersive sci-fi setting and large-scale battles provide strong escape from real life, with atmospheric visuals and sound."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for enjoyment and interest in the genre and story, not out of obligation."
Steelrising
"Players engage voluntarily out of interest and passion for the hybrid RTS/FPS genre, not due to obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players explore movement mechanics, combos, and game modes; early access encourages testing and feedback."
Overstep
"Players explore hybrid gameplay mechanics, switching roles and testing strategies; early access encourages experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore large maps and discover new areas, though maps are limited in number."
Farming Simulator 17
"Large maps and strategic territory control encourage discovery, though some players find maps repetitive and barren."
-
Expression
Game with the same Expression vibe
-1"Limited character customization; mostly standard presentation with some modding options."
Return to Castle Wolfenstein
"Currently limited character or unit customization; mostly standardized presentation but potential for future modding."
-
Fantasy
Game with the same Fantasy vibe
4"Sci-fi alien setting with imaginative enemies and scenarios provides a strong fantasy experience."
Alien Swarm: Reactive Drop
"Futuristic sci-fi setting with alien factions and imaginative units provides strong fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
3"Community and team play foster a sense of belonging, though player base is small and sometimes toxic."
POLYGON
"Community interaction and team play foster a sense of belonging, though player base is still growing."
-
Growth
Game with the same Growth vibe
2"Players develop skills in both RTS and FPS modes; progression systems and learning curve present."
Call to Arms
"Players learn RTS and FPS hybrid mechanics, improve coordination and tactics; some learning curve noted."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity or health-related features."
ARMORED CORE™ VI FIRES OF RUBICON™
"Typical sedentary gaming experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and focus during fast-paced matches."
Double Action: Boogaloo
"Requires sustained attention and focus during matches; slow pacing but active engagement needed."
-
Intimacy
Game with the same Intimacy vibe
-2"Social interactions exist mainly in team and guild contexts; limited evidence of close personal relationships."
Blood of Steel
"Social interactions mostly team-based and functional; limited evidence of close personal relationships."
-
Leadership
Game with the same Leadership vibe
4"Commander role involves leading teams, managing resources, and guiding strategy."
Eximius: Seize the Frontline
"Commander role involves leading teams, managing resources, and directing units; strong leadership element."
-
Progression
Game with the same Progression vibe
3"Players accumulate units, build structures, and expand territory; some upgrades and research added."
Line War
"Players accumulate units, upgrades, and resources during matches; tiered research and tech trees present."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the pacing slow and relaxing, others find it tense and challenging."
The Red Stare
"Some players find the slow pace relaxing; others find the game tense due to bugs and AI issues."
-
Sensation
Game with the same Sensation vibe
3"Visual style and sound design praised; combat provides excitement and sensory engagement."
Apotheon Arena
"Visuals and sound design praised for immersion and excitement, especially during large battles and night fights."
-
Status
Game with the same Status vibe
1"Some recognition through multiplayer and community but limited evidence of strong social status focus."
WARSHIFT
"Some recognition within community and multiplayer, but limited evidence of strong social status seeking."
-
Story
Game with the same Story vibe
1"Minimal narrative with basic sci-fi premise; story is not a major focus but provides context."
Super Cyborg
"Basic sci-fi lore and setting present; story delivery minimal and not a major focus currently."
-
Strategy
Game with the same Strategy vibe
4"Core gameplay involves strategic planning, resource management, and tactical warfare."
Age of History 3
"Core gameplay involves strategic resource management, unit positioning, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
2"Tactical battles provide moments of suspense and excitement, though some find pacing slow."
Battlefleet Gothic: Armada 2
"Combat and large-scale battles provide moments of suspense and excitement, though pacing is slow."
-
Value
Game with the same Value vibe
3"Players find good value in content, humor, and replayability, though some feel price is high for early access."
Super Cane Magic ZERO - Legend of the Cane Cane
"Reasonable price for early access; players feel they get good entertainment and potential for future content."
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Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements, with explosions, tank battles, and infantry fighting."
Total Tank Simulator
"Combat and destruction are central gameplay elements, with emphasis on vehicle and infantry battles."
-
Survival
Game with the same Survival vibe
2"Players must manage resources and defend bases to avoid defeat, though not extreme survival conditions."
STAR WARS™ Galactic Battlegrounds Saga
"Players must manage resources and defend bases to avoid defeat; survival elements present but not extreme."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Expression, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026