Total Tank Simulator similar games & best alternatives
Total Tank Simulator
2020
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Quick resume
Commander in the ranks. Soldier at heart. Choose a faction and deploy and command your army into massive physics-driven WWII battles to the last man standing. Destroy everything on sight with an insane amount of units that will behave tactically.
Global score
79/100
Genres
Action, Indie, Simulator, Strategy
Similar games
Pros
- Large variety of units and nations
- Unique blend of rts and fps control
- Sandbox mode with creative freedom
- Engaging campaign with progression
- Good value for price
Cons
- Performance and optimization issues
- Bugs and crashes reported
- Limited ai and unit orders
- Lack of multiplayer or cooperative modes
- Some balance and unit design flaws
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose and customize armies, attach weapons to units, and control individual units in battles."
Beast Battle Simulator
"Players can freely choose units, direct their own actions in sandbox and campaign, and even take direct control of individual units during battle."
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Competence
Game with the same Competence vibe
3"Players engage in skillful combat and tactical management with feedback, though some bugs and AI issues reduce challenge."
Bot Wars
"Players engage in tactical challenges, unit management, and skillful control of tanks, infantry, and planes with feedback from battle outcomes."
-
Competition
Game with the same Competition vibe
1"Includes a Battle Mode for direct competition, but main gameplay focuses on cooperation rather than ranking."
PICO PARK
"Game focuses mostly on player vs AI campaigns and sandbox battles; some indirect competition via shadow mode but no multiplayer or ranked modes."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions, replaying campaign and sandbox modes, and engagement with ongoing updates and modding."
Hellsplit: Arena
"Players report long play sessions, habitual sandbox use, and campaign progression, though some frustration with bugs and crashes may limit continuation."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual play with party members controlled by the player but no multiplayer or cooperative modes."
HEARTBEAT
"Gameplay centers on individual player control and AI teammates; no multiplayer or cooperative modes mentioned."
-
Creativity
Game with the same Creativity vibe
4"High creativity in customizing units with weapons, creating battles, and sandbox experimentation."
Beast Battle Simulator
"Sandbox mode and unit customization/modding allow creative battle setups and experimentation with diverse units and scenarios."
-
Domination
Game with the same Domination vibe
-4"Interactions are mostly AI-driven with no evidence of player dominance over others or toxic social behavior."
Master of Command
"Interactions are mostly balanced AI engagements; no evidence of player domination or toxic social behaviors."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, immersing in imaginative battles and sandbox play."
Ancient Warfare 3
"Players use the game as a fun distraction with imaginative battles and sandbox play, escaping real life stresses."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players frequently try new weapons, tactics, and creative sandbox setups."
HARD BULLET
"Players try new unit combinations, tactics, and sandbox scenarios, exploring game mechanics and modding capabilities."
-
Exploration
Game with the same Exploration vibe
1"Players explore different maps and environments, though maps are limited and relatively small."
死寂(Deathly Stillness)
"Players explore various maps and campaigns, though maps are somewhat repetitive and limited in variety."
-
Expression
Game with the same Expression vibe
2"Some customization through item builds and stats, but limited avatar or environment personalization."
Ring of Pain
"Some customization via unit mods and scenario creation, but limited avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
2"The game features a stylized, somewhat fictional WW2 setting with exaggerated elements like bicycles and zombies."
Northend Tower Defense
"Game features stylized, cartoony WWII setting with some fictional units and exaggerated elements, blending realism and fantasy."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; no multiplayer or community features mentioned."
Coffee Caravan
"Minimal social interaction; no multiplayer or community gameplay features reported."
-
Growth
Game with the same Growth vibe
3"Players develop skills in building, resource management, and strategic defense; campaign progression supports learning."
Cataclismo
"Campaign progression, research trees, and tactical learning provide opportunities for skill and knowledge development."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
Bad North: Jotunn Edition
"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Game requires focused attention on management and combat; not designed for passive or background play."
All Quiet in the Trenches
"Game requires active attention during battles and campaigns; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; primarily solo play."
Parkan 2
"No evidence of close social relationships or emotional sharing; primarily solo play."
-
Leadership
Game with the same Leadership vibe
2"Players manage and direct armies and units, but no formal leadership roles or group management."
Beast Battle Simulator
"Players act as commanders issuing limited pre-battle orders and managing units, but no complex leadership or group management."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, unlock research, and upgrade units and skills throughout campaign."
Dungeons 4
"Players unlock units, research technology, and accumulate upgrades through campaigns and gameplay."
-
Relaxation
Game with the same Relaxation vibe
2"Game offers casual, humorous experience with some tension in combat but generally balanced for flow."
Romancelvania
"Game provides casual, fun gameplay with some tension from battles but generally balanced for enjoyable flow."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory effects, explosions, and dynamic combat provide sensory stimulation and excitement."
Guns of Icarus Alliance
"Visual explosions, sound effects, and dynamic battles provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and offline."
Neighbours from Hell Compilation
"No social recognition or ranking systems; achievements are mostly personal and offline."
-
Story
Game with the same Story vibe
2"Includes a campaign with story elements, but narrative depth is limited compared to gameplay focus."
Cards and Castles 2
"Campaigns have narrative elements and historical context, but story depth is limited and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players engage in strategic decisions about unit composition, resource management, and defense tactics, though limited by AI and control constraints."
Necrosmith
"Players engage in tactical planning, unit composition, and battlefield positioning, though orders are limited and AI is basic."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and excitement in battles, but overall gameplay is more casual and predictable."
Victory At Sea
"Some suspense and excitement from battles and unit control, but overall gameplay is casual and not highly tense."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for money given price and content, despite bugs."
Beat Da Beat
"Players find good content and gameplay value for the price, though bugs and optimization issues detract somewhat."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central gameplay elements with shooting, explosions, and battles."
Eximius: Seize the Frontline
"Combat and destruction are central gameplay elements, with explosions, tank battles, and infantry fighting."
-
Survival
Game with the same Survival vibe
2"Players manage threats and resource use in combat, though not a hardcore survival experience."
近畿霊務局 - Kinki Spiritual Affairs Bureau
"Players manage unit survival and resource use in battles, though threats are predictable and low risk compared to hardcore survival games."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Intimacy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026