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Neighbours from Hell Compilation similar games & best alternatives

Neighbours from Hell Compilation

PC (Microsoft Windows) • 2013

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Quick resume

INTRODUCING THE GAME OF NEIGHBOURHOOD NASTINESS AND COMMUNITY COMMOTION! Living next door to you is a real Neighbour From Hell and it's now time to have your revenge! This compilation includes the original Neighbours From Hell and it's sequel Neighbours from Hell 2: On Vacation.

Global score

98/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Nostalgic and humorous gameplay
    • Simple point-and-click mechanics
    • Charming cartoonish graphics
    • Short and accessible
    • Includes both original games

    Cons

    • Lack of modern features like achievements or trading cards
    • Limited replay value after 100% completion
    • Somewhat repetitive levels
    • No multiplayer or social features
    • Dated graphics and ui

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control Woody directly to explore environments, choose pranks, and decide timing and order of actions freely."

      Capsule for Neighbours back From Hell Neighbours back From Hell

      "Players control Woody freely to set traps and decide timing and order of pranks, showing high player agency and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves puzzle-solving and strategic use of limited resources, with some skill required to master timing and chain reactions."

      Capsule for Demolition Inc. Demolition Inc.

      "Game involves puzzle-solving and timing challenges to chain pranks effectively, requiring skill and planning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal pace and self-set goals; no evidence of ranked or direct player-vs-player competition."

      Capsule for Dawnfolk Dawnfolk

      "Focus is on personal performance and self-set goals like achieving 100% ratings, with no indication of player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Nostalgia and story encourage replaying favorite levels, but the game is relatively short and some players find it frustrating, limiting long habitual play."

      Capsule for STAR WARS™ SHADOWS OF THE EMPIRE™ STAR WARS™ SHADOWS OF THE EMPIRE™

      "Nostalgic appeal and replaying levels for perfect scores encourage habitual play, though overall game length is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual tasks without multiplayer or cooperative features."

      Capsule for Unpacking Unpacking

      "Single-player experience focused on individual tasks without multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine pranks and explore environments to find items and set traps in various ways."

      Capsule for Neighbours back From Hell Neighbours back From Hell

      "Players experiment with various trap combinations and timing to maximize prank effectiveness, showing creative problem solving."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no social dominance or power over other players."

      Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

      "Interactions are with AI neighbor, no social dominance or power over other players."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying chaotic and humorous moments with friends."

      Capsule for Paddle Paddle Paddle Paddle Paddle Paddle

      "Players use the game as a humorous escape and stress relief by virtually tormenting a neighbor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

      Capsule for Zuma's Revenge! Zuma's Revenge!

      "Players engage voluntarily for fun and nostalgia, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new trap combinations, skill builds, and item setups to optimize strategies."

      Capsule for Dungeon Warfare 2 Dungeon Warfare 2

      "Game encourages trying different prank orders and trap placements to achieve optimal combos and scores."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of different arenas and rooms occurs, but environments are somewhat repetitive and limited."

      Capsule for Clone Drone in the Hyperdome Clone Drone in the Hyperdome

      "Some exploration of rooms and new locations occurs, especially in second game, but environments are mostly familiar."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay rather than avatar personalization."

      Capsule for Project: Snowblind Project: Snowblind

      "Limited character customization; focus is on gameplay rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Cartoonish, exaggerated scenarios and humor create an imaginative, fictional experience."

      Capsule for Neighbours back From Hell Neighbours back From Hell

      "Cartoonish, exaggerated slapstick humor and fictional scenarios create a strong fantasy and comedic experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community features; primarily a solo experience."

      Capsule for Loop-Loop DX Loop-Loop DX

      "No social or community features; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in time/resource management and improve performance through repeated play."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "Players develop skill in timing and strategy to improve performance and achieve 100% completion."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and timing; not designed for passive or background play."

      Capsule for Melody's Escape Melody's Escape

      "Requires focused attention to timing and trap placement; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; purely individual gameplay."

      Capsule for Cryptis Cryptis

      "No social interactions or relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and achievements, but no complex item or upgrade systems."

      Capsule for Lab Rags Lab Rags

      "Progression through levels and unlocking new traps and locations, but no complex item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Casual and humorous tone provides light relaxation, though some tension from timing challenges."

      Capsule for Spoiler Alert Spoiler Alert

      "Lighthearted and humorous tone provides some relaxation, though timing challenges add mild tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable cartoon graphics, sound effects, and humorous animations provide sensory fun."

      Capsule for PropHunter PropHunter

      "Cartoon animations and humorous sound effects provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are mostly personal and offline."

      Capsule for Total Tank Simulator Total Tank Simulator

      "No social recognition or ranking systems; achievements are personal and offline."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with humorous dialogue and references, but overall simple and episodic."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "Simple episodic narrative framing the prank scenarios, with some character and setting context."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning routes, timing, and puzzle solving to avoid guards and traps."

      Capsule for Death Fungeon Death Fungeon

      "Requires planning and sequencing of traps to maximize neighbor's frustration and score."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from mystery and plot twists, but overall a light and comedic tone reduces tension."

      Capsule for Detective Case and Clown Bot in: Murder in the Hotel Lisbon Detective Case and Clown Bot in: Murder in the Hotel Lisbon

      "Some suspense in avoiding detection and timing pranks, but overall light and comedic tone reduces tension."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; provides hours of casual entertainment."

      Capsule for Caravan Caravan

      "Offers nostalgic value and hours of entertainment at a low price, especially during sales."

    • Violence

      Game with the same Violence vibe

      -3

      "Pranks are mischievous but non-lethal and cartoonish, focusing on humor rather than destruction."

      Capsule for Neighbours back From Hell Neighbours back From Hell

      "No real violence; pranks are cartoonish and slapstick rather than destructive or aggressive."

    • Survival

      Game with the same Survival vibe

      -2

      "No traditional survival elements; gameplay is about speed and momentum rather than resource or threat management."

      Capsule for Ninja Pizza Girl Ninja Pizza Girl

      "Limited survival elements; player must avoid detection but no complex resource management or threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026