Detective Case and Clown Bot in: Murder in the Hotel Lisbon similar games & best alternatives
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
2014
Related articles
Quick resume
A strange murder has occurred in the Hotel Lisbon, a man committed suicide with 14 stabs to the back while at the same time he peacefully drank his coffee. This case with contradictory facts could only be solved by the amazing Detective Case and his sidekick, Clown Bot.
Global score
78/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Charming retro pixel art style
- Humorous and witty dialogue
- Engaging murder mystery story
- Innovative interrogation gameplay
- Pleasant jazz and fado soundtrack
Cons
- Short game length
- Some bugs and translation issues
- Repetitive interrogation mechanics
- Some offensive humor and stereotypes
- Slow movement and pixel hunting
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose dialogue options affecting character behavior and endings, explore levels with some freedom, and decide how to approach puzzles and interactions."
Pinstripe
"Players choose dialogue options and interrogation approaches freely, with some choice of character for questioning."
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Competence
Game with the same Competence vibe
2"Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."
Infliction
"Gameplay involves puzzle-solving and interrogation mechanics requiring some skill and attention, though generally not very challenging."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience with no competitive elements or leaderboards."
Sherlock Holmes and The Hound of The Baskervilles
"Focuses on single-player experience with no competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
1"Short game length (~2-4 hours) limits habitual play, but some players enjoy replaying for secrets and achievements."
A Story About My Uncle
"Players tend to complete the game in a few hours; some sidequests and mini-games add replay value but overall short length limits habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
The Room
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players engage in creative problem solving and exploration, though within a fixed narrative and puzzle structure."
Beneath a Steel Sky (1994)
"Players engage in creative problem solving through interrogation and exploration, but within a fixed narrative and structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
Firework
"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
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Escapism
Game with the same Escapism vibe
3"Players immerse themselves in a fictional detective story, escaping real life through narrative and investigation."
Agatha Christie - Hercule Poirot: The First Cases
"Provides a humorous, fictional detective story set in a stylized version of 1980s Lisbon, allowing players to escape reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and nostalgia, with no indication of obligation or external pressure."
Bloodwash
"Players engage voluntarily for entertainment and nostalgia, with no external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore investigation mechanics and test evidence combinations, though within limited scenarios."
Lucifer Within Us
"Players experiment with different interrogation questions and evidence combinations, though within a limited set of options."
-
Exploration
Game with the same Exploration vibe
1"Players explore detailed pixel art environments and uncover story elements, though areas are small and limited."
If On A Winter's Night, Four Travelers
"Players explore a small number of locations repeatedly; some pixel hunting is required but overall limited discovery."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players experience predefined characters and story."
Kelvin and the Infamous Machine
"Minimal customization or personalization; players follow a predefined story and character roles."
-
Fantasy
Game with the same Fantasy vibe
1"Game is based on fictional detective stories with some imaginative reconstruction but grounded in realistic Victorian setting."
Sherlock Holmes: Crimes and Punishments
"The game is a fictional detective story with comedic elements, but grounded in a realistic setting and period."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Neon Beats
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
1"Players develop investigative skills and learn story details, though gameplay complexity is moderate."
Doctor Who: The Lonely Assassins
"Players develop investigative skills and learn story details, but gameplay is relatively simple and linear."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Railroads Online
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and dialogue; not designed for idle or background play."
MechaNika
"Requires focused attention during puzzles and interrogations; no background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to scripted NPCs."
Rewind Or Die
"No close social or emotional relationships formed; interactions are limited to scripted NPCs."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows a narrative without directing others."
Tricolour Lovestory
"No leadership or management roles; player follows a narrative without directing others."
-
Progression
Game with the same Progression vibe
2"Players progress through story and unlock achievements, but no complex item or upgrade systems."
SEASON OF MYSTERY: The Cherry Blossom Murders
"Players collect evidence and unlock story progression and achievements, though no complex upgrade systems."
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Relaxation
Game with the same Relaxation vibe
3"Humorous and lighthearted tone provides a relaxing and enjoyable experience."
Four Last Things
"Lighthearted tone and humor provide a relaxing experience despite some repetitive elements."
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Sensation
Game with the same Sensation vibe
1"Visuals are stylized and pleasant but not highly stimulating; music is mellow and fitting."
Rise of Industry
"Visuals and audio are stylized but not highly stimulating; the pixel art and jazz soundtrack create a pleasant atmosphere."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Timelie
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
4"Strong narrative focus with engaging characters, humor, and a murder mystery plot."
Adventures of Bertram Fiddle 1: A Dreadly Business
"Strong narrative focus with a murder mystery plot, character interactions, and humor driving player engagement."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving, though overall gameplay is straightforward."
Detective Di: The Silk Rose Murders
"Players must think logically to choose correct questions and evidence during interrogations, but puzzles are not deeply complex."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in puzzles and story, but overall tone is light and comedic, limiting sustained tension."
No Sleep For Kaname Date - From AI: THE SOMNIUM FILES
"Some suspense from mystery and plot twists, but overall a light and comedic tone reduces tension."
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Value
Game with the same Value vibe
3"Generally considered good value especially on sale, with engaging story and gameplay for price."
Yes, Your Grace
"Generally considered good value for price, especially on sale, with a complete story and achievements."
-
Violence
Game with the same Violence vibe
-3"Violence is mostly narrative and psychological; no player-driven combat or destruction."
Amnesia™: Memories
"Violence is only narrative (murder case) with no combat or destructive gameplay."
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Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe game environment."
That One Otter Game
"No survival or threat mechanics; stable and safe game environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Fantasy, Exploration, Growth.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026