Sherlock Holmes: Crimes and Punishments Thumbnail

Sherlock Holmes: Crimes and Punishments similar games & best alternatives

Sherlock Holmes: Crimes and Punishments

PC (Microsoft Windows), PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, PlayStation 3 • 2014

Related articles

Quick resume

Become the most celebrated detective of all time: Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic.

Global score

89/100

Genres

Adventure, Puzzle

Similar games

    Pros

    • Immersive victorian london atmosphere
    • Multiple cases with varied outcomes
    • Engaging deduction and moral choice system
    • Well-written stories and characters
    • Good graphics and voice acting for its time

    Cons

    • Somewhat easy and hand-holding gameplay
    • Limited length with only six cases
    • Repetitive lockpicking minigames
    • Long loading times between scenes
    • Watson character underutilized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to manipulate markets, choose investment strategies, and decide ethical boundaries, indicating high control over actions."

      Capsule for The Invisible Hand The Invisible Hand

      "Players have freedom to investigate cases, choose deductions, and decide moral outcomes, reflecting high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves solving puzzles, making deductions, and overcoming investigation challenges with some skill variation."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Game involves solving puzzles, deduction, and investigation requiring skillful analysis, though puzzles are generally moderate in difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal investigation and story progression without competitive elements or player comparison."

      Capsule for Whispers of a Machine Whispers of a Machine

      "Focus is on individual investigation and personal deduction without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore multiple endings and collectibles, showing some habitual engagement."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Players often engage in multiple cases and replay to explore different endings, showing moderate habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative or multiplayer elements."

      Capsule for Mirror Mirror

      "Game is single-player focused with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create logical deduction paths and strategies; no in-game creation but problem solving is creative."

      Capsule for RYB RYB

      "Players create their own deductions and moral judgments, allowing creative problem solving within structured cases."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive Victorian London setting and engaging mystery stories provide strong escape from real life."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Immersive Victorian London setting and engaging mysteries provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, scavenging routes, and moral choices to explore varied outcomes."

      Capsule for This War of Mine This War of Mine

      "Players try different deductions and moral choices, exploring multiple outcomes and testing hypotheses."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple crime scenes and environments, though within a small, defined area."

      Capsule for Silver Creek Falls: Chapter 1 Silver Creek Falls: Chapter 1

      "Players explore detailed crime scenes and environments, though locations are limited and mostly known."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and cosmetic options exist but are limited; mostly standardized presentation."

      Capsule for Sunblaze Sunblaze

      "Some character customization (disguises) available but limited; mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game is a fictional detective story with comedic elements, but grounded in a realistic setting and period."

      Capsule for Detective Case and Clown Bot in: Murder in the Hotel Lisbon Detective Case and Clown Bot in: Murder in the Hotel Lisbon

      "Game is based on fictional detective stories with some imaginative reconstruction but grounded in realistic Victorian setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and investigative skills through gameplay."

      Capsule for A Case of Distrust A Case of Distrust

      "Players develop deductive reasoning and investigative skills through gameplay and case solving."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement, not suited for idle or background play."

      Capsule for Anarchy Online Anarchy Online

      "Requires focused attention and active engagement; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to scripted character interactions without forming close emotional relationships."

      Capsule for Tesla Effect: A Tex Murphy Adventure Tesla Effect: A Tex Murphy Adventure

      "Limited to scripted character interactions without forming close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through cases and unlocking new deductions and story elements, but no extensive item collection or upgrades."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Progression through unlocking new cases, deductions, and story outcomes, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and lighthearted gameplay with moderate challenge and enjoyable pacing."

      Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

      "Generally relaxing and immersive gameplay with moderate challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant and engaging but not intensely stimulating or thrilling."

      Capsule for Title_Pending Title_Pending

      "Visual and auditory atmosphere is engaging but not intensely stimulating or thrilling."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "No social recognition or status systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character-driven plot and multiple endings."

      Capsule for Witchy Life Story Witchy Life Story

      "Strong narrative immersion with multiple well-written cases and character-driven plots."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning, planning, and problem-solving to piece together clues and solve cases."

      Capsule for Mainlining Mainlining

      "Requires logical reasoning, planning, and problem solving to connect clues and solve cases."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in uncovering mysteries but overall low risk and emotional tension."

      Capsule for Hypnospace Outlaw Hypnospace Outlaw

      "Some suspense in mysteries but overall controlled and steady emotional experience."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for time and money, especially with frequent sales and free content."

      Capsule for Black Desert Black Desert

      "Considered good value for money especially during sales; provides many hours of engaging content."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal depiction of violence; focus is on investigation rather than combat or destruction."

      Capsule for A Case of Distrust A Case of Distrust

      "Violence is minimal and mostly implied; focus is on investigation rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Thrill. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026