Tesla Effect: A Tex Murphy Adventure similar games & best alternatives
Tesla Effect: A Tex Murphy Adventure
2014
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Quick resume
Tex Murphy is the last of the hard-boiled gumshoe detectives living in dystopian post-World War III San Francisco in the 2050s. Tex is an honest and good-natured private investigator with a penchant for bourbon, cigarettes and getting himself into trouble.
Global score
87/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Strong nostalgic appeal
- Engaging story and characters
- Well-balanced puzzles
- High-quality fmv and acting
- Multiple endings and replayability
Cons
- Dated 3d graphics
- Some pixel hunting frustration
- Occasional obtuse puzzles
- Empty game environments
- Minor ui and control issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore environments, solve puzzles with multiple approaches, and make dialogue choices, indicating high player control and decision-making."
Sam & Max: Beyond Time and Space
"Players explore freely in a first-person 3D environment, choose dialogue options, and solve puzzles with multiple endings, indicating high player control and decision-making."
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Competence
Game with the same Competence vibe
3"The game features a variety of puzzles ranging from easy to very challenging, requiring logical thinking and deduction, with a built-in hint system to assist players."
Sherlock Holmes: The Awakened (2008)
"The game features puzzles of varying difficulty, including logical and inventory-based challenges, with a hint system to support players, providing skill-based engagement."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player exploration and puzzle solving without competitive or ranked elements."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"The game focuses on single-player exploration and puzzle solving without competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
3"Players report long play sessions, multiple endings, and replaying to try different strategies and endings."
Stay Out of the House
"Players report long play sessions, multiple endings, and replayability, indicating desire to continue playing."
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Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no multiplayer or cooperative elements."
Minit
"The game is a single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
2"Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
"Players combine items and explore environments with some freedom, but within a structured narrative and puzzle framework."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."
Oddworld: Stranger's Wrath HD
"No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a supernatural detective story with humor and fantasy elements, providing distraction from real life."
The Interactive Adventures of Dog Mendonça & Pizzaboy®
"Players immerse in a futuristic noir detective story with humor and fantasy elements, providing strong real-life escape."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story, puzzles, and nostalgia, not obligation."
The Way
"Players engage voluntarily out of nostalgia, interest in story and puzzles, and personal desire rather than obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."
Enigmatis: The Ghosts of Maple Creek
"Exploration and puzzle solving encourage trying new approaches, though many puzzles are logical and straightforward."
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Exploration
Game with the same Exploration vibe
4"Players explore many interconnected locations, uncover secrets, and interact with numerous characters and objects."
Edna & Harvey: The Breakout
"Players explore multiple locations, search for hidden objects, and discover secrets in a detailed 3D world."
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Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players interact with preset environment and characters without avatar modification."
Fears to Fathom - Carson House
"Limited customization or personalization; players interact with preset characters and environments without avatar modification."
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Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."
Teleglitch: Die More Edition
"Set in a futuristic noir world with mutants, secret societies, and sci-fi elements, providing imaginative fiction experience."
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Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social interaction or community involvement."
The Excavation of Hob's Barrow
"Single-player game with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and understanding of narrative through puzzle solving and exploration."
Stories Untold
"Players develop problem-solving skills and learn puzzle solutions, with some narrative learning about the world."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of action-adventure games; no physical activity involved."
Castlevania: Lords of Shadow – Ultimate Edition
"Sedentary gameplay typical of adventure games, no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention on puzzles and exploration; not designed for casual or background play."
Machinarium
"Requires focused attention on puzzles and exploration; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to scripted character interactions without forming close personal relationships."
Sherlock Holmes: Crimes and Punishments
"Limited to scripted character interactions without forming close emotional relationships."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
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Progression
Game with the same Progression vibe
3"Players collect items, unlock areas, and achieve multiple endings, showing clear progression."
Rewind Or Die
"Players collect items, solve puzzles, and unlock multiple endings, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
2"Generally balanced challenge with some tension in combat and puzzles, but overall accessible and not overly stressful."
Tomb Raider: Legend
"Generally balanced challenge with some tension in puzzles; overall enjoyable and engaging without excessive stress."
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Sensation
Game with the same Sensation vibe
2"Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."
Landlord's Super
"Enjoyable audiovisual experience with FMV and atmospheric music, but graphics are dated and sensory stimulation moderate."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on individual experience."
Laika: Aged Through Blood
"No social recognition or ranking systems; focus is on individual experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with engaging story, characters, and multiple endings."
Beyond Shadowgate
"Strong narrative immersion with multiple endings, character interactions, and extensive FMV storytelling."
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Strategy
Game with the same Strategy vibe
3"Players engage in problem solving, puzzle mechanics, and planning to progress, though some puzzles are straightforward."
No Players Online
"Players engage in logical puzzle solving and planning, though gameplay is mostly straightforward."
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Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story moments, but overall controlled and predictable gameplay."
HIVESWAP: ACT 2
"Some suspense and tension in puzzles and story, but overall controlled and predictable gameplay."
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Value
Game with the same Value vibe
4"Players report good value for price with long playtime and replayability."
How To Date A Magical Girl!
"Players report good value for price with long playtime, replayability, and nostalgic appeal."
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Violence
Game with the same Violence vibe
-3"Minimal violence; gameplay focuses on puzzle solving and exploration rather than combat or destruction."
VirtuaVerse
"Minimal violence; gameplay focuses on investigation and puzzle solving rather than combat or destruction."
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Survival
Game with the same Survival vibe
-2"Low risk gameplay; no survival or threat elements."
NBA 2K Playgrounds 2
"Some risk of death in game, but generally low threat and no resource management; survival elements are minor."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story, Survival, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026