Tesla Effect: A Tex Murphy Adventure Thumbnail

Tesla Effect: A Tex Murphy Adventure similar games & best alternatives

Tesla Effect: A Tex Murphy Adventure

PC (Microsoft Windows), Mac • 2014

Related articles

Quick resume

Tex Murphy is the last of the hard-boiled gumshoe detectives living in dystopian post-World War III San Francisco in the 2050s. Tex is an honest and good-natured private investigator with a penchant for bourbon, cigarettes and getting himself into trouble.

Global score

87/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Strong nostalgic appeal
    • Engaging story and characters
    • Well-balanced puzzles
    • High-quality fmv and acting
    • Multiple endings and replayability

    Cons

    • Dated 3d graphics
    • Some pixel hunting frustration
    • Occasional obtuse puzzles
    • Empty game environments
    • Minor ui and control issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore environments, solve puzzles with multiple approaches, and make dialogue choices, indicating high player control and decision-making."

      Capsule for Sam & Max: Beyond Time and Space Sam & Max: Beyond Time and Space

      "Players explore freely in a first-person 3D environment, choose dialogue options, and solve puzzles with multiple endings, indicating high player control and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "The game features a variety of puzzles ranging from easy to very challenging, requiring logical thinking and deduction, with a built-in hint system to assist players."

      Capsule for Sherlock Holmes: The Awakened (2008) Sherlock Holmes: The Awakened (2008)

      "The game features puzzles of varying difficulty, including logical and inventory-based challenges, with a hint system to support players, providing skill-based engagement."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player exploration and puzzle solving without competitive or ranked elements."

      Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

      "The game focuses on single-player exploration and puzzle solving without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, multiple endings, and replaying to try different strategies and endings."

      Capsule for Stay Out of the House Stay Out of the House

      "Players report long play sessions, multiple endings, and replayability, indicating desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no multiplayer or cooperative elements."

      Capsule for Minit Minit

      "The game is a single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players combine items and explore environments with some freedom, but within a structured narrative and puzzle framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

      Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

      "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a supernatural detective story with humor and fantasy elements, providing distraction from real life."

      Capsule for The Interactive Adventures of Dog Mendonça & Pizzaboy® The Interactive Adventures of Dog Mendonça & Pizzaboy®

      "Players immerse in a futuristic noir detective story with humor and fantasy elements, providing strong real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story, puzzles, and nostalgia, not obligation."

      Capsule for The Way The Way

      "Players engage voluntarily out of nostalgia, interest in story and puzzles, and personal desire rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."

      Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

      "Exploration and puzzle solving encourage trying new approaches, though many puzzles are logical and straightforward."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore many interconnected locations, uncover secrets, and interact with numerous characters and objects."

      Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

      "Players explore multiple locations, search for hidden objects, and discover secrets in a detailed 3D world."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players interact with preset environment and characters without avatar modification."

      Capsule for Fears to Fathom - Carson House Fears to Fathom - Carson House

      "Limited customization or personalization; players interact with preset characters and environments without avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Set in a futuristic noir world with mutants, secret societies, and sci-fi elements, providing imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of narrative through puzzle solving and exploration."

      Capsule for Stories Untold Stories Untold

      "Players develop problem-solving skills and learn puzzle solutions, with some narrative learning about the world."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of action-adventure games; no physical activity involved."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Sedentary gameplay typical of adventure games, no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

      Capsule for Machinarium Machinarium

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to scripted character interactions without forming close personal relationships."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Limited to scripted character interactions without forming close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock areas, and achieve multiple endings, showing clear progression."

      Capsule for Rewind Or Die Rewind Or Die

      "Players collect items, solve puzzles, and unlock multiple endings, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with some tension in combat and puzzles, but overall accessible and not overly stressful."

      Capsule for Tomb Raider: Legend Tomb Raider: Legend

      "Generally balanced challenge with some tension in puzzles; overall enjoyable and engaging without excessive stress."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."

      Capsule for Landlord's Super Landlord's Super

      "Enjoyable audiovisual experience with FMV and atmospheric music, but graphics are dated and sensory stimulation moderate."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; focus is on individual experience."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "No social recognition or ranking systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging story, characters, and multiple endings."

      Capsule for Beyond Shadowgate Beyond Shadowgate

      "Strong narrative immersion with multiple endings, character interactions, and extensive FMV storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in problem solving, puzzle mechanics, and planning to progress, though some puzzles are straightforward."

      Capsule for No Players Online No Players Online

      "Players engage in logical puzzle solving and planning, though gameplay is mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in story moments, but overall controlled and predictable gameplay."

      Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

      "Some suspense and tension in puzzles and story, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with long playtime and replayability."

      Capsule for How To Date A Magical Girl! How To Date A Magical Girl!

      "Players report good value for price with long playtime, replayability, and nostalgic appeal."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on puzzle solving and exploration rather than combat or destruction."

      Capsule for VirtuaVerse VirtuaVerse

      "Minimal violence; gameplay focuses on investigation and puzzle solving rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -2

      "Low risk gameplay; no survival or threat elements."

      Capsule for NBA 2K Playgrounds 2 NBA 2K Playgrounds 2

      "Some risk of death in game, but generally low threat and no resource management; survival elements are minor."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026