Fears to Fathom - Carson House similar games & best alternatives
Fears to Fathom - Carson House
2023
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Quick resume
Noah Baker, an 18 year old highschooler experiences unsettling occurrences while house-sitting for a media personality, little did he know what was about to unfold that night.
Global score
92/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Excellent atmosphere and audio design
- Engaging and realistic horror story
- Short but satisfying gameplay
- Frequent replay value with achievements
- Runs well on low-end pcs
Cons
- Some bugs and glitches reported
- Linear story with limited player choice
- Short game length
- Some unclear objectives causing confusion
- Minor control and ui issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the town, choose who to spend time with, and decide how to approach interactions, though some story progression is linear."
Fall of Porcupine
"Players can explore the house and neighborhood freely, choose actions like petting the dog, riding a bike, and interacting with various objects, though the story progression is linear."
-
Competence
Game with the same Competence vibe
2"Gameplay involves simple tasks with some challenge and occasional frustration, but overall easy and accessible with minor skill requirements."
The Call of Karen
"Gameplay involves simple tasks and some timing challenges; minor skill required but mostly straightforward with some trial and error."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and story; no evidence of competitive modes or leaderboards."
The Walking Fish 2: Final Frontier
"Focus is on personal experience and atmosphere; no evidence of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players engage in repeated playthroughs to discover all endings and achievements, showing some habitual engagement."
Disturbed
"Players tend to replay to discover different endings and achievements; some mention multiple playthroughs and habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players can explore and interact with environment in some ways, but mostly follow a linear story with limited creative input."
Fears to Fathom - Home Alone
"Some freedom in exploring and interacting with environment; however, story and progression are linear with limited player-driven creativity."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and narrative-driven."
Crime Scene Cleaner
"No evidence of exerting control over others; interactions are individual and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players seek immersion in a tense, atmospheric horror setting to escape reality."
Veneficium
"Strong immersion in a tense, atmospheric horror setting provides escape from real life; players seek thrill and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Atomic Heart
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different areas, try various interactions, and discover hidden animations and minigames."
Putt-Putt® Saves The Zoo
"Players explore environment, try different actions and endings, and experiment with game mechanics like cameras and minigames."
-
Exploration
Game with the same Exploration vibe
3"Players discover new rooms, secrets, and story elements; some mention exploring the house and finding hidden content."
Don't Pee
"Exploration of house, neighborhood, and store is encouraged; players discover subtle clues and hidden details."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players interact with preset characters and environments without avatar modification."
Tesla Effect: A Tex Murphy Adventure
"Limited customization or personalization; players interact with preset environment and characters without avatar modification."
-
Fantasy
Game with the same Fantasy vibe
-4"Grounded in realistic horror scenarios based on true stories; no supernatural or fantastical elements."
Fears to Fathom - Ironbark Lookout
"Grounded in realistic, plausible horror scenarios based on true stories; no supernatural or fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play experience with minimal social interaction or community involvement."
The Vale: Shadow of the Crown
"Solo play experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
1"Some learning involved in mastering timing and puzzle solutions, but limited depth."
Zup! Zero 2
"Some learning involved in mastering timing and discovering endings, but overall low complexity."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during play; not designed for background or casual intermittent play."
Copycat
"Requires focused attention during play; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
-4"No close social relationships formed through gameplay; interactions are limited and surface-level."
Obama Boss Fight
"No close social relationships formed; interactions are limited to game narrative and environment."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows scripted tasks."
Bite Night
"No leadership or management roles; player follows scripted story and tasks."
-
Progression
Game with the same Progression vibe
3"Players collect items, unlock abilities, and complete achievements to progress through the story."
Arietta of Spirits
"Players collect items, complete tasks, and unlock achievements to progress through story and endings."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense and suspenseful atmosphere creates anxiety rather than relaxation or flow."
Scratches - Director's Cut
"Tense and suspenseful atmosphere creates anxiety rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through atmospheric audio, visuals, and jump scares."
Obey the Voice™
"Strong sensory stimulation through audio design, atmosphere, and jump scares."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; focus is on personal experience."
The Looker
"No social recognition or status systems; focus is on personal experience."
-
Story
Game with the same Story vibe
4"Engaging narrative with character interactions and plot twists, though linear."
They Always Run
"Narrative-driven with engaging story, character interactions, and plot twists."
-
Strategy
Game with the same Strategy vibe
1"Some planning and decision-making required to unlock different endings, but overall straightforward."
One Night Stand
"Some planning and timing required to achieve good endings, but overall simple gameplay."
-
Thrill
Game with the same Thrill vibe
4"High suspense and jump scares create thrilling and tense experiences."
Locked Up
"High suspense and jump scares create thrilling and tense experiences."
-
Value
Game with the same Value vibe
4"Players perceive good value for price given quality, length, and satisfying gameplay."
Scalak
"Players perceive good value for price given quality, atmosphere, and gameplay length."
-
Violence
Game with the same Violence vibe
2"Includes combat and enemy encounters but not focused on violence or destruction."
Trover Saves the Universe
"Includes some violent encounters and threats, but not focused on combat or destruction."
-
Survival
Game with the same Survival vibe
3"Player must avoid death by making correct choices within limited attempts, creating survival tension."
Soulslayer~灭魂·误佳期~
"Players must avoid threats and make correct choices to survive; tension around staying alive."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Fantasy, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026