Tomb Raider III (1998) similar games & best alternatives
Tomb Raider III (1998)
2012
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Quick resume
Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age. Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before. This time she faces a mystery that's from way out of this world.
Global score
84/100
Genres
Action, Adventure
Similar games
Pros
- Challenging and rewarding gameplay
- Nonlinear level design with exploration
- Strong nostalgic appeal
- Varied environments and puzzles
- Atmospheric soundtrack and setting
Cons
- High difficulty can be frustrating
- Outdated graphics and controls
- Some levels are confusing or poorly designed
- Technical issues and bugs reported
- Lack of modern quality-of-life features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose paths and explore levels with multiple routes and approaches."
Defunct
"Players have freedom to explore large, nonlinear levels and choose the order of locations to visit, with multiple routes and solutions."
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Competence
Game with the same Competence vibe
5"High skill and logical reasoning required to solve puzzles; difficulty ramps up with challenging handcrafted levels and infinite puzzles."
Hexcells Infinite
"High difficulty with challenging puzzles, precise platforming, and complex level design requiring skill and mastery of controls."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual puzzle solving and personal progress rather than competing against others."
Mimic Logic
"Focus is on individual exploration and puzzle solving rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Players invest hundreds of hours to improve; the game encourages habitual play and long-term engagement despite frustration."
Ultra Street Fighter® IV
"Long playtime with some players investing many hours; challenging gameplay encourages repeated attempts and persistence."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players can experiment with movement and routes, but level design and challenges are predefined."
BZZZT
"Players experiment with new moves and routes, but mostly work within predefined level structures and puzzles."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."
Ori and the Blind Forest
"No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape into adventurous exploration and fantasy."
Tomb Raider II (1997)
"Players use the game as a nostalgic escape into adventurous, mysterious environments and challenging gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest and nostalgia rather than obligation or external pressure."
Tomb Raider: Anniversary
"Players engage voluntarily driven by interest and nostalgia rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different paths and solutions; game encourages exploration of puzzle mechanics."
Akin
"Game encourages trying different paths, jumps, and puzzle solutions, though within a fixed game world."
-
Exploration
Game with the same Exploration vibe
5"Strong emphasis on discovering secrets, hidden levels, and multiple paths."
Garbanzo Quest
"Strong emphasis on discovering secrets, exploring large, complex levels with multiple routes and hidden items."
-
Expression
Game with the same Expression vibe
1"Some profile customization and character costume variations, but mostly standardized presentation."
NARUTO SHIPPUDEN: Ultimate Ninja STORM 2
"Some character outfit changes and minor customization, but mostly standard presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy setting with mythical creatures, epic raids, and imaginative story elements."
Lost Ark
"Imaginative adventure with mythical elements, exotic locations, and improbable events."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play experience with minimal social interaction or community involvement."
Fears to Fathom - Carson House
"Solo play experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Players develop skills in platforming, puzzle solving, and mastering complex controls and commands."
Oddworld: Abe's Exoddus®
"Players develop skills in precise platforming, puzzle solving, and mastering complex controls."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to difficulty and complexity."
Psycho Patrol R
"Requires focused attention and continuous engagement due to difficulty and complex level design."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; purely individual experience."
Parcel Simulator
"No close social relationships or emotional sharing; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
3"Players collect weapons and items, unlock levels and achievements, showing progression through the game."
Bullshot
"Players collect weapons, items, and secrets to progress through the game."
-
Relaxation
Game with the same Relaxation vibe
-3"High difficulty and repeated failures create tension rather than relaxation."
Tcheco in the Castle of Lucio
"High difficulty and frequent trial-and-error create tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
2"Atmospheric music and action provide sensory stimulation, though graphics are dated."
Rogue Trooper
"Some sensory stimulation from atmospheric music and lighting, but graphics are dated and blocky."
-
Status
Game with the same Status vibe
-5"Achievements and progress are personal with no social recognition or ranking systems."
TUNIC
"Achievements and progress are personal with no social recognition or ranking."
-
Story
Game with the same Story vibe
2"Story is minimal and mostly environmental; narrative is light and secondary to gameplay."
Bang-On Balls: Chronicles
"Narrative is present but simple and secondary to gameplay; some environmental storytelling."
-
Strategy
Game with the same Strategy vibe
4"Requires planning routes, managing resources, and solving puzzles strategically."
Resident Evil 2
"Requires planning routes, solving puzzles, and strategic use of weapons and items."
-
Thrill
Game with the same Thrill vibe
3"Challenging combat and traps create suspense and adrenaline-inducing moments."
Blade of Darkness
"Suspense from traps, ambushes, and challenging platforming creates moments of tension and relief."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for time invested, especially given content and replayability."
FOUNDRY
"Long gameplay and nostalgic value provide good return on time invested."
-
Violence
Game with the same Violence vibe
3"Combat involves shooting and destruction, but balanced with puzzle and exploration."
ADACA
"Combat against enemies and wildlife is present but balanced with exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
3"Players must avoid traps, manage health, and overcome threats to progress."
Tomb Raider IV: The Last Revelation (1999)
"Players must avoid traps, manage health, and overcome threats to survive and progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Status, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026