FOUNDRY similar games & best alternatives
FOUNDRY
2024
Related articles
Quick resume
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Global score
81/100
Genres
Indie, Simulator, Strategy, Early Access
Similar games
Pros
- Relaxing and chill gameplay
- Smooth and cooperative multiplayer
- Creative building and terraforming
- Procedurally generated infinite worlds
- Strong progression and tech tree
Cons
- Early access ui and ux roughness
- Some grind and tedious terraforming
- Lack of combat or survival challenge
- Concerns about publisher dlc policies
- Launcher annoyance for some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and optimize their factories and shop layouts with modular building and blueprint systems, allowing personal control over actions and decisions."
Alchemy Factory
"Players have freedom to build factories, choose layouts, and direct their own automation with modular buildings and terraforming."
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Competence
Game with the same Competence vibe
3"Game involves managing complex resource chains and optimizing production, with feedback from mini-games and efficiency stats."
Widget Inc.
"Game involves skillful factory building, resource management, and optimization with feedback from production and research progress."
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Competition
Game with the same Competition vibe
-3"Focus is on personal empire building and management rather than direct competition or ranked modes."
Definitely Not Fried Chicken
"Focus is on personal factory building and progression; some galactic market competition exists but is not strongly emphasized."
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Continuation
Game with the same Continuation vibe
4"Players report long sessions, habitual play, and deep engagement with factory building and optimization."
Gunsmith
"Players report long play sessions and habitual engagement with the game, investing many hours in factory expansion and optimization."
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Cooperation
Game with the same Cooperation vibe
3"Co-op multiplayer is supported and praised, encouraging teamwork to solve delivery challenges."
Mars First Logistics
"Co-op multiplayer is supported and praised for smoothness, allowing collaborative factory building and shared saves."
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Creativity
Game with the same Creativity vibe
4"High creativity in building vertically, terraforming, and designing complex production layouts and decorations."
Whiskerwood
"Strong creative expression through building complex factories, terraforming, and customizing modular buildings."
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Domination
Game with the same Domination vibe
-4"Interactions are cooperative and equal; no evidence of dominance or power imposition over others."
Force of Nature 2: Ghost Keeper
"Interactions are cooperative and equal; no evidence of dominance or power imposition over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving experience with immersive settlement building and exploration."
Pioneers of Pagonia
"Players use the game as a relaxing, stress-relieving experience with immersive factory building and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Project Zomboid
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Tech tree and tower upgrades encourage trying different strategies and experimenting with builds."
Anomaly Defenders
"Encourages trying new building layouts, experimenting with terraforming, and exploring tech tree options."
-
Exploration
Game with the same Exploration vibe
3"Randomly generated maps and underground areas encourage discovery and exploration."
Gnomoria
"Procedurally generated worlds and underground mining encourage discovery and exploration."
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Expression
Game with the same Expression vibe
3"Players build and decorate bases with various furniture and customize equipment."
Crashlands
"Players can customize bases with decorations and modular buildings, expressing personal style."
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Fantasy
Game with the same Fantasy vibe
-2"Game grounded in plausible industrial automation and engineering rather than high fantasy."
Factorio
"Game is grounded in plausible factory building and automation, with sci-fi elements but no strong fantasy or roleplay."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer foster a sense of belonging and shared goals."
Factorio
"Community and multiplayer features foster a sense of belonging and shared goals."
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Growth
Game with the same Growth vibe
4"Players develop skills in factory management, optimization, and strategic planning over time."
Gunsmith
"Players develop skills in factory design, resource management, and problem solving over time."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Rabbit and Steel
"Primarily sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and active management rather than background or idle play."
RollerCoaster Tycoon® Classic
"Requires focused attention and active management rather than background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level cooperative play rather than close emotional bonds."
Farming Simulator 17
"Social interactions are cooperative but limited to gameplay collaboration rather than close emotional bonds."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in multiplayer sessions managing companies and coordinating tasks."
Railroads Online
"Some players take lead roles in multiplayer sessions, managing group progress and factory design."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, upgrading equipment, and advancing technology."
Phoenix Point
"Strong emphasis on accumulating resources, unlocking tech, and upgrading factories."
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Relaxation
Game with the same Relaxation vibe
4"Game is described as chill, relaxing, and stress-free with a soothing pace."
SteamWorld Build
"Game is described as chill and relaxing with a soothing pace and flow."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound provide pleasant sensory stimulation but are not highly intense or thrilling."
In Sink: A Co-op Escape Adventure
"Visuals and sounds provide pleasant sensory stimulation but are not highly intense or thrilling."
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Status
Game with the same Status vibe
-3"Little social recognition or status within the game; focus is on personal achievement."
Waterpark Simulator
"Little focus on social recognition or status; gameplay centers on personal achievement."
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Story
Game with the same Story vibe
2"Contains some lore and narrative elements, but story is not the main focus."
Dave's Fun Algebra Class: Remastered
"Includes some lore and narrative elements, but story is not the main focus."
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Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving for factory layout and resource management."
Atrio: The Dark Wild
"Requires planning and problem solving in factory layout, resource flow, and tech research."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low-risk and predictable, focusing on steady progress rather than suspense or tension."
My Singing Monsters
"Gameplay is low risk and low suspense, focusing on steady progress rather than tension."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for time invested, especially given its depth and replayability."
Heroes of Annihilated Empires
"Players feel the game offers good value for time invested, especially given content and replayability."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus on constructive building and automation."
Factory Town
"No combat or destruction of characters; focus on constructive building and automation."
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Survival
Game with the same Survival vibe
-4"No survival threats or failure states; stable and safe environment."
Littlewood
"No survival threats or failure states; stable environment focused on building."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026