Getting Over It with Bennett Foddy similar games & best alternatives
Getting Over It with Bennett Foddy
2017
Related articles
Quick resume
A game I made for a certain kind of person. To hurt them.
Global score
82/100
Genres
Action, Adventure, Platform, Simulator, Indie
Similar games
Pros
- Unique challenging gameplay
- Meaningful philosophical commentary
- High skill development
- Rewarding sense of accomplishment
- Engaging audio narration and music
Cons
- High frustration and difficulty
- No cooperative or social gameplay
- Limited environment and content
- Punishing setbacks with loss of progress
- Not suitable for casual or impatient players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have full control over their movement, weapon choice, and strategies with no imposed progression or forced routines."
Quake Live
"Players have full control over their actions and decisions with the hammer, no shortcuts or external influence."
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Competence
Game with the same Competence vibe
5"The game requires skillful mouse or touch input for attacks and blocks, strategic deck building, and mastering complex mechanics, providing strong competence feedback."
Martial Arts Brutality
"The game requires mastering difficult and precise mouse control, with a high skill ceiling and constant feedback on performance."
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Competition
Game with the same Competition vibe
2"Includes leaderboards and speedrun challenges, encouraging comparison with others, but many play casually or solo."
SUPERHOT VR
"While primarily a solo experience, some players engage with leaderboards and speedrunning challenges."
-
Continuation
Game with the same Continuation vibe
4"Players report habitual play, repeated runs, and long play sessions driven by progression and mastery."
One Step From Eden
"Many players report habitual play, repeated runs, and long sessions driven by mastery and perseverance."
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Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative elements."
Five Nights at Freddy's 2
"The game is a strictly single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay follows fixed mechanics and level designs; no player creation or modification."
Zuma Deluxe
"Gameplay follows a fixed path and mechanics with no player creation or modification."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and balanced; no social dominance or power dynamics."
Recursed
"Interactions are individual and balanced; no power over others or authority is involved."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and stress relief, escaping real-life frustrations."
ALTF4
"Players use the game as a mental challenge and distraction from real-life stress and frustrations."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic motivation and personal desire to overcome."
Jump King
"Players engage voluntarily out of personal desire and intrinsic motivation to overcome challenges."
-
Experimenting
Game with the same Experimenting vibe
3"The game encourages trying different strategies and mastering physics-based controls to overcome challenges."
David.
"Players explore different techniques and approaches to master the unique physics and controls."
-
Exploration
Game with the same Exploration vibe
1"Limited environment variety but players explore movement possibilities and shortcuts within the single map."
Eraser
"The game has a single environment but players discover new ways to navigate obstacles."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
港詭實錄ParanormalHK
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is a humorous, exaggerated physics simulation but set in plausible environments without deep fantasy elements."
Cart Racer
"The game is surreal and abstract but grounded in realistic physics and plausible mechanics."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction."
Nurse Love Addiction
"Mostly a solitary experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill development, and improving through repeated attempts."
Eraser
"Strong emphasis on learning, skill acquisition, and personal development through repeated attempts."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous focus and attention; not suitable for passive or background play."
Pogostuck: Rage With Your Friends
"Requires continuous focus and attention; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; purely individual experience."
Parcel Simulator
"No close social relationships or emotional sharing; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Cast n Chill
"No leadership or group management roles."
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Progression
Game with the same Progression vibe
4"Strong progression through leveling, skill acquisition, and item collection."
河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)
"Progression is measured by overcoming obstacles and improving skill rather than collecting items."
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Relaxation
Game with the same Relaxation vibe
1"Some players find flow and relaxation after mastering controls, but initial frustration and tension are common."
MX Bikes
"Some players find it relaxing and meditative after mastering controls, though initially stressful."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound are pleasant but not intense; the game provides moderate sensory stimulation."
Golf It!
"The game provides sensory stimulation through physics and audio but is not highly intense."
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Status
Game with the same Status vibe
1"Some social recognition through leaderboards and achievements but mostly individual focus."
DOOM Eternal
"Some social recognition through achievements and leaderboards, but mostly individual focus."
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Story
Game with the same Story vibe
2"Narrative is minimal and subtle, conveyed through notes and environment rather than direct plot or missions."
Arctico
"Narrative is minimal but present through developer commentary and philosophical musings."
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Strategy
Game with the same Strategy vibe
3"Players must plan and coordinate movements to overcome obstacles, requiring mental challenge."
Paddle Paddle Paddle
"Players must plan movements and use problem solving to overcome obstacles."
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Thrill
Game with the same Thrill vibe
3"Tension from risk of falling and relief upon success creates suspense and thrill."
Jump King
"Tension and suspense arise from risk of falling and losing progress."
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Value
Game with the same Value vibe
4"Players perceive good value from time invested due to engaging gameplay and progression."
TCG Card Shop Simulator: Prologue
"Players perceive good value for time invested due to unique experience and personal growth."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay is constructive and creative."
RollerCoaster Tycoon® Classic
"No combat or destruction; gameplay is constructive in nature."
-
Survival
Game with the same Survival vibe
3"Players must avoid falling and failure, managing risk and timing to progress."
Bread & Fred
"Players must avoid failure and setbacks to progress, managing risk carefully."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026