Cat Goes Fishing similar games & best alternatives
Cat Goes Fishing
2015
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Quick resume
Start out on an island with a basic rod. Progress into a radar-wielding master fisher-cat scouring the sea for the biggest and baddest fish. Each fish has unique behaviors that you will learn to exploit as you tailor your arsenal of fishing rods to suit your style of play. Mrrrow!
Global score
94/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Relaxing and charming gameplay
- Simple controls with strategic depth
- Large variety of fish and upgrades
- Good value for price
- Cute art style and music
Cons
- Some grind and repetitive quests
- Minor bugs and occasional fish spawn issues
- Music can become repetitive
- Lack of multiplayer or social features
- Progression can become slow at high levels
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose fishing locations, equipment, and strategies; progression depends on player decisions and skill."
Fishing Planet
"Players have freedom to choose fishing strategies, gear upgrades, and exploration paths."
-
Competence
Game with the same Competence vibe
3"Game involves skillful fishing mechanics, learning tackle use, and overcoming challenges like fish fighting and gear management."
Professional Fishing
"Game offers skill challenges in baiting, catching fish with unique behaviors, and mastering equipment upgrades."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progress and pacing; no multiplayer or ranked modes mentioned."
Lost Lands: Mahjong
"Focus is on personal progress and relaxation; no multiplayer or ranked modes mentioned."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual return due to charm and ongoing quests."
Everdream Valley
"Many players report long play sessions and habitual return to catch all fish and complete quests."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay elements."
Bayonetta
"Single-player experience with no cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
2"Customization of gear and character is present; some player-driven exploration and experimentation with baits."
Voodoo Fishin'
"Players customize gear and choose fishing tactics, but within predefined game structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely individual gameplay."
FINAL FANTASY
"No evidence of exerting control or superiority over others; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
4"Many reviews highlight relaxing, immersive experience as an escape from real life stress."
Fishing: Barents Sea
"Many reviews highlight relaxing, stress-relieving, and immersive qualities for escaping real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
Cat Quest II
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different baits, hooks, rods, and fishing techniques to optimize catches."
Ultimate Fishing Simulator®
"Players experiment with bait types, fishing techniques, and gear upgrades to catch different fish."
-
Exploration
Game with the same Exploration vibe
3"Game encourages discovering new fishing spots, caves, secrets, and map areas."
GONE Fishing
"Game encourages discovering new fish species, underwater caves, and deeper sea areas."
-
Expression
Game with the same Expression vibe
2"Players can collect and wear various hats, offering some avatar customization and self-expression."
Baby Steps
"Players can collect and wear various hats that provide bonuses and cosmetic changes."
-
Fantasy
Game with the same Fantasy vibe
3"Fantasy elements include magical animals, Inner World mechanic, and some whimsical characters."
Song Of The Prairie
"Imaginative elements like a fishing cat, unusual fish behaviors, and whimsical hats add fantasy."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; experience is solitary."
Midnight Protocol
"No social or community gameplay; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop fishing skills and knowledge, and progress through levels and gear upgrades."
Trophy Fishing 2
"Players develop skills, learn fish behaviors, and progress through upgrades and quests."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during fishing and survival; not a background or idle game."
Voodoo Fishin'
"Requires active attention to baiting and catching fish; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building."
Pepper Grinder
"No close social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Senza Peso
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
4"Strong progression through boat and equipment upgrades, unlocking new areas and abilities."
DREDGE
"Strong progression through earning money, buying upgrades, boats, and unlocking new fish."
-
Relaxation
Game with the same Relaxation vibe
4"Calming music and gentle gameplay create a relaxing experience for many players."
Crayon Physics Deluxe
"Widely described as relaxing and calming with soothing music and gentle gameplay."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music provide pleasant sensory stimulation, though some find the music repetitive."
Pixel Puzzles 2: Space
"Visuals and music provide pleasant sensory stimulation; some players find music repetitive."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
1"Minimal narrative; some character interactions but mostly context-free fishing."
Cast n Chill
"Minimal story or lore; mostly context for fishing activities."
-
Strategy
Game with the same Strategy vibe
3"Requires planning bait, location, and fishing techniques to maximize success."
Ice Lakes
"Requires planning bait usage, fishing locations, and equipment upgrades to catch difficult fish."
-
Thrill
Game with the same Thrill vibe
1"Some tension during fish fights and tournaments, but mostly controlled and low-risk."
Fishing Adventure
"Some tension in catching rare or difficult fish, but overall low suspense."
-
Value
Game with the same Value vibe
4"Players perceive good value for time and money with many hours of engaging content."
Microtopia
"Players find good value for time and money with many hours of content and progression."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay; focus on fishing and progression."
Far Fishing
"No combat or destructive gameplay; focus on constructive fishing and upgrading."
-
Survival
Game with the same Survival vibe
0"No significant survival mechanics or threat management evident."
The Orville - Interactive Fan Experience
"No significant survival or threat avoidance mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Survival. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026