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Whisper of the House

PC (Microsoft Windows), Nintendo Switch, Mac • 2025

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Quick resume

Whisper of the House is a cozy game about organizing and decorating. You'll take on various tasks from the townspeople—helping them move, organize, and clean their spaces. In the process, your gentle touch might make a difference in their lives, and perhaps uncover some hidden stories...

Global score

97/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Cozy and relaxing gameplay
    • Extensive decorating freedom and customization
    • Engaging mystery and story elements
    • Large variety of furniture and items
    • Pleasant pixel art and sound design

    Cons

    • Short main story length
    • Some ui and rotation limitations
    • Minor bugs and translation issues
    • Limited character customization
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to decorate rooms, choose plants to grow and breed, and customize their space extensively."

      Capsule for Garden In! Garden In!

      "Players have significant freedom to decorate and organize spaces as they wish, with minimal restrictions."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves skillful searching and puzzle solving with some challenge, but is generally accessible and relaxing rather than highly demanding."

      Capsule for A Shelter Full of Cats A Shelter Full of Cats

      "The game offers some puzzles and mysteries that require problem solving, but much of the gameplay is relaxing organizing."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and creativity without competitive elements or leaderboards."

      Capsule for Staxel Staxel

      "Focus is on personal pace and creativity without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying levels for secrets and better times, showing strong attachment."

      Capsule for TO THE TOP TO THE TOP

      "Many players report long playtimes, replaying to decorate more and explore secrets, indicating strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player and focused on individual tasks without multiplayer or cooperative elements."

      Capsule for Awaria Awaria

      "Gameplay is single-player and focused on individual tasks without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on customizing and designing rooms, furniture placement, and decorating."

      Capsule for Sunset Motel: Prologue Sunset Motel: Prologue

      "Extensive freedom to decorate, customize furniture, and design rooms with many items and recoloring options."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

      Capsule for The Wild at Heart The Wild at Heart

      "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a cozy, immersive escape with charming characters and relaxing gameplay."

      Capsule for Fields of Mistria Fields of Mistria

      "Players use the game as a cozy, relaxing escape with immersive story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new designs, experimenting with furniture creation, and exploring different room layouts."

      Capsule for MakeRoom MakeRoom

      "Encourages trying new decorating styles, exploring secrets, and experimenting with item placement."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a variety of locations in a small town, discovering clues, secrets, and story elements."

      Capsule for Slender Threads Slender Threads

      "Players explore a large town, discover hidden areas, secrets, and anomalies."

    • Expression

      Game with the same Expression vibe

      5

      "High level of self-expression through extensive customization of furniture, colors, lighting, and room layouts."

      Capsule for Hotel Renovator Hotel Renovator

      "Strong emphasis on personal expression through room design, furniture customization, and decorating."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Includes supernatural and mysterious elements beyond realistic detective story."

      Capsule for Kona Kona

      "Contains light paranormal and mysterious story elements adding imaginative fiction beyond realistic organizing."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn puzzles, improve skills, and progress through levels and cosmetics."

      Capsule for Goblin Cleanup Goblin Cleanup

      "Players learn puzzles, uncover mysteries, and improve decorating skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay focused on sitting and interacting with the game world."

      Capsule for REKA REKA

      "Sedentary gameplay focused on sitting and organizing indoors."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to draw and solve puzzles; not a background or idle game."

      Capsule for Crayon Physics Deluxe Crayon Physics Deluxe

      "Requires focused attention to decorating and puzzle solving; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions with NPCs are functional and brief."

      Capsule for Barista Simulator Barista Simulator

      "Limited social connections; interactions with NPCs are brief and functional."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player acts independently."

      Capsule for Trick & Treat Trick & Treat

      "No leadership or management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect resources, craft items, upgrade tools and clothing, and complete quests to progress."

      Capsule for Winter Burrow Winter Burrow

      "Players collect furniture, unlock items, and complete quests to progress."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with soothing music and a calm, cozy atmosphere."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "Highly relaxing gameplay with cozy atmosphere and soothing music."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and sound effects provide pleasant sensory stimulation."

      Capsule for Littlewood Littlewood

      "Enjoyable pixel art, sound effects, and music provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Gray Dawn Gray Dawn

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through character stories, cutscenes, and overarching mystery enriches gameplay."

      Capsule for Cornucopia® Cornucopia®

      "Narrative mystery and character stories enrich the gameplay experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and planning required, but mostly straightforward gameplay."

      Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

      "Some puzzle solving and planning in decorating, but mostly straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense from mystery elements, but overall a calm and steady experience."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Mild suspense from mystery elements, but overall calm and controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good entertainment value for its price."

      Capsule for Mount Your Friends 3D: A Hard Man is Good to Climb Mount Your Friends 3D: A Hard Man is Good to Climb

      "Players generally feel the game offers good value for its price and content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive furnishing and decorating."

      Capsule for Furnish Master Furnish Master

      "No combat or destructive gameplay; focused on constructive organizing and decorating."

    • Survival

      Game with the same Survival vibe

      -5

      "Stable, low-risk environment with no threats or survival challenges."

      Capsule for Luna's Fishing Garden Luna's Fishing Garden

      "Stable, low-risk environment with no survival threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026