Fields of Mistria Thumbnail

Fields of Mistria similar games & best alternatives

Fields of Mistria

PC (Microsoft Windows) • 2024

Related articles

Quick resume

Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!

Global score

98/100

Genres

Indie, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Charming characters and lively community
    • Extensive customization and creative options
    • Polished gameplay with balanced progression
    • Relaxing and immersive fantasy setting
    • Strong value for price even in early access

    Cons

    • Early access bugs and occasional crashes
    • Limited inventory space early on
    • Some pacing and map navigation issues
    • Lack of romance options for some characters
    • No physical activity or health-related gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the map, choose quests, build and upgrade their town, and customize character builds and skills."

      Capsule for Regions Of Ruin Regions Of Ruin

      "Players have freedom to customize characters anytime, choose activities, and explore the town and mines with few restrictions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges through weapon evolution, character abilities, and difficulty tiers; some grind but progression and challenge scale well."

      Capsule for Army of Ruin Army of Ruin

      "Game offers skill trees, combat with unique monster mechanics, and progression systems that provide meaningful challenges without excessive grind."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and self-set goals; no evidence of ranked or leaderboard competition."

      Capsule for Aground Aground

      "Focus is on personal pace and individual goals; no evidence of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many players report long play sessions and habitual engagement, often spending hundreds of hours."

      Capsule for Satisfactory Satisfactory

      "Players report long sessions, high engagement, and habitual play with hundreds of hours anticipated."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some social interaction with NPCs and community engagement via Discord, but gameplay largely individual."

      Capsule for Cornucopia® Cornucopia®

      "Some social interaction with NPCs and group conversations, but gameplay is mostly individual without multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character creation and customization, party building, and crafting systems allow creative expression."

      Capsule for Low Magic Age Low Magic Age

      "Extensive character customization, outfit presets, home decoration, and crafting allow creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize mutual respect and community; no evidence of exerting control or superiority over others."

      Capsule for Wylde Flowers Wylde Flowers

      "Interactions emphasize equality and community; no signs of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a cozy, immersive fantasy escape with charming stories, humor, and a relaxing atmosphere."

      Capsule for Tavern Keeper 🍻 Tavern Keeper 🍻

      "Players use the game as a cozy, immersive escape with charming characters and relaxing gameplay."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for ODDADA ODDADA

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different mechanics like farming, repairing, socializing, and cooking, trying new activities within the game."

      Capsule for Farmer's Dynasty Farmer's Dynasty

      "Players explore various mechanics like magic, combat, farming, and social interactions, trying new things within the game."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large, complex maps with hidden areas, collectibles, and underwater exploration encourage discovery."

      Capsule for BioShock® 2 BioShock® 2

      "Large map with many areas to discover, including mines, underwater diving, and hidden treasures."

    • Expression

      Game with the same Expression vibe

      5

      "Strong emphasis on avatar customization, outfit changes, and home/land decoration."

      Capsule for Garden Paws Garden Paws

      "Strong emphasis on avatar customization, pronoun selection, outfit presets, and home decoration."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy element through imaginative monsters, spells, and thematic decks inspired by anime and lore."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Fantasy elements include magic, spells, dungeon exploration, and a whimsical anime-inspired world."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through interactions with NPCs and a friendly player community."

      Capsule for Winter Burrow Winter Burrow

      "Players feel part of a lively community with NPCs interacting with each other and group events like Friday night at the inn."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, character progression, and base building provide learning and development opportunities."

      Capsule for Robin Hood - Sherwood Builders - Bandit's Trail Robin Hood - Sherwood Builders - Bandit's Trail

      "Skill trees, character relationships, and town development provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; players mostly engage in sitting and controller/keyboard use."

      Capsule for Bully: Scholarship Edition Bully: Scholarship Edition

      "Typical sedentary gameplay with no physical activity; played mostly sitting with controller or keyboard."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement; players report intense focus and physical involvement."

      Capsule for Battle Dome Battle Dome

      "Requires active engagement and attention; players report continuous focus and involvement."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Meaningful relationships with NPCs including romance, family, and community bonds."

      Capsule for Roots of Pacha Roots of Pacha

      "Strong character relationships, romance options, and meaningful social interactions with NPCs."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players follow story and quests; no evidence of leading others or managing groups."

      Capsule for HARVESTELLA HARVESTELLA

      "Players mainly follow quests and storylines; no evidence of leading others or managing groups."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and unlock new areas through progression."

      Capsule for Bear Simulator Bear Simulator

      "Players accumulate items, upgrades, skill points, and town improvements as part of progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game offers a relaxing experience with balanced challenge, soothing music, and a calm pace."

      Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

      "Game provides a cozy, chill experience with balanced challenge and soothing music."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and animations provide sensory stimulation and emotional fun."

      Capsule for Amber Isle Amber Isle

      "Enjoyable visuals, music, and animations provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on individual experience without social recognition or status systems."

      Capsule for RoboCop: Rogue City RoboCop: Rogue City

      "Focus is on individual experience without social status or recognition systems."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with quests, character interactions, and evolving plot across multiple towns."

      Capsule for Sun Haven Sun Haven

      "Engaging narrative with character development, town rebuilding, and ongoing quests."

    • Strategy

      Game with the same Strategy vibe

      3

      "Skill tree choices, resource management, and combat require planning and problem solving."

      Capsule for Sun Haven Sun Haven

      "Skill trees, combat mechanics, and resource management require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in battles and dungeon exploration but overall controlled and low risk."

      Capsule for Ova Magica Ova Magica

      "Some suspense in combat and dungeon exploration, but overall a low-risk, controlled experience."

    • Value

      Game with the same Value vibe

      5

      "Players perceive high value with abundant content, replayability, and polish even in early access."

      Capsule for Hades II Hades II

      "Players perceive strong value for price with extensive content and polish even in early access."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is mild and not emphasized; game focuses more on building and exploration."

      Capsule for Voyagers of Nera Voyagers of Nera

      "Combat exists but is not emphasized; game focuses more on farming, crafting, and socializing."

    • Survival

      Game with the same Survival vibe

      -3

      "Low threat environment; survival elements are minimal and not a core gameplay focus."

      Capsule for Hero-U: Rogue to Redemption Hero-U: Rogue to Redemption

      "Low threat environment; survival elements are minimal and not a core focus."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026