Low Magic Age similar games & best alternatives
Low Magic Age
2017
Related articles
Quick resume
Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.
Global score
89/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Strategy, Early Access, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Faithful d&d 3.5 tactical combat
- Deep character customization and progression
- Open world with procedural dungeons and quests
- Frequent developer updates and community engagement
- Excellent value for price
Cons
- Minimal narrative and quest variety
- Graphics and animations are basic
- Some balance and difficulty spikes
- No multiplayer or social features
- Early access with incomplete features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, build, customize their house and character, and choose how to progress in quests and sandbox mode."
REKA
"Players have freedom to create and customize their party, choose quests, and explore the open world sandbox with many adjustable settings."
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Competence
Game with the same Competence vibe
4"The game offers challenging tactical turn-based combat requiring strategic thinking and skillful use of positioning, abilities, and resource management."
Hyperdevotion Noire: Goddess Black Heart (Neptunia)
"The game offers challenging tactical turn-based combat with D&D 3.5 rules, requiring strategic thinking and skillful party management."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration rather than direct competition with other players; no multiplayer or ranked modes."
Exiled Kingdoms
"Focus is on personal progression and exploration rather than competing against other players; no multiplayer or ranked modes."
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Continuation
Game with the same Continuation vibe
4"Players report habitual play, long sessions, and repeated returns due to addictive gameplay and progression."
BPM: BULLETS PER MINUTE
"Players report long play sessions and habitual return to the game due to its addictive combat and progression systems."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player experience focused on managing own party; no multiplayer or cooperative gameplay."
Tinyfolks
"Single-player experience focused on managing own party; no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Extensive character creation, party customization, and user-created campaigns enable creative expression."
Solasta: Crown of the Magister
"Extensive character creation and customization, party building, and crafting systems allow creative expression."
-
Domination
Game with the same Domination vibe
-4"No evidence of player dominance over others; interactions are with AI and cooperative AI allies."
Panzer Knights
"No evidence of player dominance over others; interactions are solo and balanced within AI combat."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a unique world and story, escaping real life through exploration and combat."
DEATHLOOP
"Players use the game to immerse in a fantasy D&D world, escaping real life through exploration and combat."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for RPGs and D&D."
Baldur's Gate 3
"Players engage voluntarily out of intrinsic interest and love for D&D and tactical RPGs."
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Experimenting
Game with the same Experimenting vibe
3"Players try different builds, skills, and playstyles; exploration and building encourage experimentation."
Enshrouded
"Players try different party builds, tactics, and strategies; procedural generation encourages experimentation."
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Exploration
Game with the same Exploration vibe
4"Large open world map with many unique locations, quests, and secrets encourages discovery and curiosity-driven play."
Alaloth: Champions of The Four Kingdoms
"Open world map with procedurally generated dungeons and quests encourages discovery and curiosity."
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Expression
Game with the same Expression vibe
4"Players extensively customize characters, weapons, and skills, expressing personal playstyle."
Phantom Brave PC
"Players customize characters' appearance, classes, feats, and equipment, expressing their playstyle."
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Fantasy
Game with the same Fantasy vibe
5"Deeply rooted in Dungeons & Dragons fantasy setting with mythical creatures, magic, and roleplaying elements."
Dungeons & Dragons: Chronicles of Mystara
"Strongly rooted in D&D fantasy setting with magic, mythical creatures, and roleplaying elements."
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Fellowship
Game with the same Fellowship vibe
-4"Solo game with minimal social interaction or community involvement."
FATE
"Solo gameplay with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Character leveling, skill acquisition, and equipment upgrades provide clear personal development."
FreeCell Quest
"Character leveling, skill acquisition, and equipment upgrades provide clear personal development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related mechanics."
Kaze and the Wild Masks
"Typical sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during tactical combat and exploration; not designed for idle play."
Kriegsfront Tactics - Prologue
"Requires focused attention during tactical combat and exploration; not designed for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Super Meat Boy
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage their party's composition and tactics, guiding decisions in combat."
BRAVELY DEFAULT II
"Players lead and manage their party strategically, making decisions and guiding combat."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up characters, acquiring better gear, and unlocking new abilities."
Legend of Grimrock
"Strong emphasis on leveling up characters, acquiring better gear, and unlocking new abilities."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay is satisfying and smooth but some tension exists due to tactical challenges."
Shogun Showdown: Prologue
"Some players find the tactical combat engaging and satisfying, though RNG and difficulty spikes can cause tension."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music provide light sensory stimulation; not intense but pleasant."
Polandball: Can into Space!
"Visuals are retro and simple; sound and music provide atmospheric but not intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on individual achievement."
Afterimage
"No social recognition or multiplayer status systems; focus is on individual achievement."
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Story
Game with the same Story vibe
-2"Minimal narrative or lore; gameplay centers on sandbox building and survival rather than story immersion."
Don't get lost
"Currently minimal narrative and quest variety; sandbox and arena modes dominate with procedural content."
-
Strategy
Game with the same Strategy vibe
5"Requires planning, resource management, and tactical combat decisions."
DARK SOULS™ III
"Requires planning, positioning, resource management, and tactical decision-making in combat."
-
Thrill
Game with the same Thrill vibe
2"Tactical combat includes suspense and risk, but overall controlled and turn-based pacing."
Valkyria Chronicles™
"Combat includes suspense from RNG and tactical challenges, but overall predictable turn-based pacing."
-
Value
Game with the same Value vibe
5"Players perceive excellent value for time and money, praising depth and replayability."
Caravaneer 2
"Players feel they get excellent value for money given the depth, replayability, and ongoing updates."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting monsters with weapons and magic; typical fantasy violence."
Ys SEVEN
"Combat involves fighting and defeating monsters with weapons and magic, typical fantasy violence."
-
Survival
Game with the same Survival vibe
2"Players manage resources and avoid failure in challenging combat scenarios, but not a core survival game."
Honkai Impact 3rd
"Some resource management and risk in dungeons and combat, but not a core survival game."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression, Fantasy. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026