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Don't get lost

PC (Microsoft Windows), Linux • 2023

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Quick resume

A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.

Global score

79/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Free and open-source
    • Deep building and automation mechanics
    • Multiplayer cooperative play
    • Creative freedom and complex crafting
    • Relaxing atmosphere and soundtrack

    Cons

    • Clunky and unintuitive ui
    • Poor tutorial and lack of guidance
    • Performance issues and bugs
    • Low-poly graphics and simple visuals
    • Some gameplay systems feel unfinished or unpolished

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build bases anywhere, customize skill trees, and choose play style with many adjustable settings."

      Capsule for IfSunSets IfSunSets

      "Players have freedom to build anywhere with complex placement and rotation controls, enabling personal creative choices rather than fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves learning recipes, managing time and resources, and optimizing automation, providing skill challenges."

      Capsule for Cookard Cookard

      "The game involves mastering building mechanics, automation, crafting, and colony management, which provide skill challenges and learning opportunities."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo or cooperative survival and exploration without competitive or ranked elements."

      Capsule for Forever Skies Forever Skies

      "Focus is on cooperative or solo colony building and survival without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement due to exploration, automation, and quest progression."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Many players report long play sessions, habitual play, and high engagement with building and automation systems."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer supports teamwork and collaborative building, though some servers are chaotic; playing with friends is highly recommended."

      Capsule for Brick Rigs Brick Rigs

      "Multiplayer is supported and recommended; players enjoy collaborating with friends to build towns and automate tasks."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay with modular units, customizable components, and visual programming allowing unique player solutions."

      Capsule for Desynced Desynced

      "Highly creative gameplay with freeform building, complex automation, and town design allowing extensive player expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and cooperative; no evidence of power imposition or trash talk."

      Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

      "Interactions appear balanced with no evidence of power imposition or trash talk; cooperative and equal participation is emphasized."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, cozy distraction from real life, with some reporting therapeutic and stress-relief benefits."

      Capsule for Good Pizza, Great Pizza - Cooking Simulator Game Good Pizza, Great Pizza - Cooking Simulator Game

      "Players use the game as a relaxing, immersive distraction from real life, with some reporting emotional and mental health benefits."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore various mechanics, test building layouts, and experiment with tool upgrades and crafting."

      Capsule for Snacko Snacko

      "Players explore building mechanics, automation setups, and crafting systems, experimenting with different designs and strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated worlds and multiple biomes encourage discovery and resource gathering."

      Capsule for Wizard with a Gun Wizard with a Gun

      "The game features a large procedurally generated world with multiple biomes encouraging discovery and exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization, housing decoration, and cosmetic items allow self-expression."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Character customization and town building allow for self-expression, including cosmetic changes like hairstyles and clothing."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game has some fantasy elements like flying bosses but mostly grounded in zombie survival fiction."

      Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

      "The game has some fantasy elements like monsters and shadow demons but mostly grounded in survival and colony sim mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong local multiplayer community aspect; players enjoy social interaction and shared experiences."

      Capsule for ROCKETSROCKETSROCKETS ROCKETSROCKETSROCKETS

      "Strong community and multiplayer focus with players sharing experiences and collaborating in towns."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and improve colony capabilities over time."

      Capsule for Noble Fates Noble Fates

      "Players develop skills in building, automation, and colony management, with progression through research and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or rehab elements."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Primarily sedentary gameplay with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not designed for idle or background play."

      Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

      "Requires active attention and planning; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but no evidence of close emotional relationships."

      Capsule for Mining Mechs Mining Mechs

      "Some social interaction in multiplayer, but no evidence of close emotional relationships forming in-game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own colonies and make strategic decisions, but no formal group leadership roles."

      Capsule for Imagine Earth Imagine Earth

      "Players manage and direct their own colonies, implying some leadership, but no strong hierarchical roles reported."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on acquiring items, upgrades, and expanding settlements."

      Capsule for Dustland Delivery Dustland Delivery

      "Clear progression through acquiring resources, crafting items, researching technologies, and expanding settlements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, with a chill atmosphere and pleasant music."

      Capsule for Kingdoms Reborn Kingdoms Reborn

      "Many players find the game relaxing and enjoyable, with a laid-back atmosphere and soothing soundtrack."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are simple and functional; some players find the music repetitive but fitting; sensory stimulation is moderate."

      Capsule for Heroes of Steel RPG Heroes of Steel RPG

      "Visuals are simple and low-poly; some players find the music repetitive but overall sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social status or recognition; focus is on personal and cooperative achievements."

      Capsule for Abyssus Abyssus

      "No emphasis on social status or recognition; focus is on personal and cooperative achievements."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative; gameplay centers on sandbox activities and missions without deep story immersion."

      Capsule for Wobbly Life Wobbly Life

      "Minimal narrative or lore; gameplay centers on sandbox building and survival rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving to manage resources and building placement."

      Capsule for Pile Up! Pile Up!

      "Requires planning and problem solving for building layouts, automation, and resource management."

    • Thrill

      Game with the same Thrill vibe

      0

      "Some moments of tension and fear from monster encounters, but overall controlled and calm experience."

      Capsule for Sea of Solitude Sea of Solitude

      "Some tension from monster attacks but overall gameplay is more relaxed than thrilling."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free with extensive content and deep gameplay, providing great value."

      Capsule for Welcome To The Dark Place Welcome To The Dark Place

      "Highly praised for being free, open-source, and offering deep gameplay with no cost, providing excellent value."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is simple and not a major focus; some players avoid it entirely."

      Capsule for Dread Delusion Dread Delusion

      "Combat exists but is not a primary focus; players can attack monsters and occasionally settlers or traders."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and threats to keep colony alive, though not extreme survival conditions."

      Capsule for The Crust The Crust

      "Survival elements include managing colonists' needs and defending against threats, though some find it less challenging."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Thrill, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026