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IfSunSets similar games & best alternatives

IfSunSets

PC (Microsoft Windows) • 2024

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Quick resume

「IfSunSets」 is a survival RPG adventure game. During the day, secure necessary supplies across the island, and survive the night against strong and terrifying monsters that track you down. You can utilize resources you've secured to build a base to fend off threatening monsters.

Global score

75/100

Genres

Adventure, Indie, Role-playing (RPG), Early Access

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    Pros

    • Engaging survival and base-building mechanics
    • Large handcrafted world with exploration and secrets
    • Meaningful skill trees and character progression
    • Active and responsive developer support
    • Cooperative multiplayer with strategic horde defense

    Cons

    • Early access bugs and occasional crashes
    • Clunky ui and inventory management
    • Limited multiplayer player count and features
    • Combat and animations need polish
    • Some grind and repetitive elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build, craft, and tailor their survival experience with multiple skill trees and play styles."

      Capsule for Duskfont Duskfont

      "Players have freedom to explore, build bases anywhere, customize skill trees, and choose play style with many adjustable settings."

    • Competence

      Game with the same Competence vibe

      3

      "Skill trees, combat, farming, mining, and crafting provide varied challenges and progression feedback."

      Capsule for Sun Haven Sun Haven

      "Combat and crafting require skill and strategy; progression and skill trees provide meaningful challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

      Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual play, with progression and exploration motivating continued engagement."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Players report long play sessions and habitual engagement due to exploration, progression, and survival mechanics."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op multiplayer is supported and enjoyed; teamwork in base defense and resource gathering is common, though solo play is also popular."

      Capsule for Night of the Dead Night of the Dead

      "Supports multiplayer co-op with teamwork in base defense and exploration, though multiplayer is limited and in beta."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive base building and crafting system allowing creative construction and customization"

      Capsule for Subsistence Subsistence

      "Building system allows flexible base construction and customization; crafting and skill trees enable creative approaches."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and survival rather than exerting control or superiority over others."

      Capsule for Beyond Contact Beyond Contact

      "Interactions emphasize cooperation and survival rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging survival experience and distraction from real life stress."

      Capsule for Rem Survival Rem Survival

      "Players use the game as an immersive survival experience and distraction from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, experiment with combat builds, base designs, and resource gathering strategies."

      Capsule for Dune: Awakening Dune: Awakening

      "Players explore mechanics, experiment with skill builds, traps, and base designs to optimize survival."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large world map with hidden areas, dungeons, and secrets encourages discovery."

      Capsule for FINAL FANTASY III FINAL FANTASY III

      "Large handcrafted world with many secrets, dungeons, and hidden treasures encourages discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through gear appearance and build choices allows for personal expression."

      Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

      "Character progression, gear upgrades, and building customization allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fantasy elements like magic, bosses, and mythical creatures in an imaginative setting."

      Capsule for Necesse Necesse

      "Fantasy elements include undead hordes, fairies, pirate themes, and supernatural bosses."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community is active and friendly; cooperative multiplayer fosters social connection and shared achievements."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "Community forms around cooperative multiplayer and shared discovery, though social features are limited."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, loot upgrades, and learning combat mechanics provide personal development opportunities."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "Skill trees, crafting, and combat mechanics provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity; focus on virtual survival rather than physical health."

      Capsule for The Oregon Trail The Oregon Trail

      "Standard sedentary gameplay with no physical activity; survival mechanics focus on in-game health management."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for building and combat; not designed for casual or background play."

      Capsule for NavalArt NavalArt

      "Requires focused attention during combat and base building; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to cooperative gameplay with friends or companions, with minimal emotional depth."

      Capsule for Far Cry® New Dawn Far Cry® New Dawn

      "Social interactions are limited to cooperative gameplay with minimal emotional or close relationship building."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some modes involve leading cooperative defense efforts, but leadership roles are shared and collaborative."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Some leadership elements in cooperative play for base defense and strategy, but mostly shared roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring gear, base upgrades, and unlocking new abilities."

      Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

      "Strong emphasis on leveling, skill unlocking, gear upgrading, and base building progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Mix of relaxing exploration and moments of tension from survival challenges and night threats."

      Capsule for Arid Arid

      "Daytime exploration and crafting offer relaxation, but night hordes create tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and combat animations provide sensory stimulation and excitement."

      Capsule for Soulstice Soulstice

      "Visuals, sound design, and combat animations provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; achievements are personal and not highly visible."

      Capsule for KIBORG KIBORG

      "Little focus on social recognition or leaderboards; achievements are personal and gameplay-based."

    • Story

      Game with the same Story vibe

      3

      "Narrative and quests provide story immersion though some quests are repetitive; lore and dialogue add depth to the world."

      Capsule for Realms of Magic Realms of Magic

      "Lore and quests provide narrative immersion, though story delivery is minimal and sometimes cryptic."

    • Strategy

      Game with the same Strategy vibe

      4

      "Planning base defenses, resource management, and combat tactics require strategic thinking."

      Capsule for 7 Days to Die 7 Days to Die

      "Base defense, combat tactics, resource management, and skill builds require strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horde attacks and challenging bosses create suspense and adrenaline rushes."

      Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

      "Nightly horde attacks and boss fights create suspense, tension, and adrenaline rushes."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replay value for its price."

      Capsule for Greedland Greedland

      "Players feel the game offers good content and replay value for its price, especially given active dev support."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating undead enemies; moderate fantasy violence."

      Capsule for Has-Been Heroes Has-Been Heroes

      "Combat against undead and monsters involves destruction and violence, but balanced with crafting and building."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving threats."

      Capsule for MIMESIS MIMESIS

      "Core gameplay revolves around avoiding death, managing resources, and defending against threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026