Sundered®: Eldritch Edition Thumbnail

Sundered®: Eldritch Edition similar games & best alternatives

Sundered®: Eldritch Edition

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Sundered is a chaotic hand­-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!

Global score

82/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Beautiful hand-drawn art and animation
    • Fluid and satisfying combat system
    • Multiple endings and replayability
    • Engaging boss fights
    • Atmospheric sound design and music

    Cons

    • Some grind required for upgrades
    • Procedural map sections can feel repetitive
    • Horde mechanics may overwhelm some players
    • Story is minimal and subtle
    • Camera and controls can be awkward at times

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose characters, classes, weapons, spells, and paths with branching routes and multiple endings, allowing significant control over gameplay decisions."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Players can choose different paths, abilities, and upgrade strategies; non-linear boss order and multiple endings support player control."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful dodging and positioning; boss fights are challenging and rewarding; builds and mastery combinations offer depth."

      Capsule for Titan Quest II Titan Quest II

      "Combat requires skillful dodging and combo execution; boss fights are challenging and rewarding; some grind involved for upgrades."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration; no emphasis on ranked or PvP competition."

      Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

      "Focus is on personal progression and exploration; no evidence of ranked or PvP competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report multiple playthroughs, replay value with multiple endings and unlockables encourages habitual play."

      Capsule for Alisa Alisa

      "Players report multiple playthroughs for different endings and full upgrades; some grind and replayability encourage continued play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local co-op is supported and appreciated, adding cooperative play, but most gameplay is solo focused."

      Capsule for Greedland Greedland

      "Local co-op available and positively received, but main gameplay is solo oriented."

    • Creativity

      Game with the same Creativity vibe

      4

      "Skill customization with modifiers, dual mastery combinations, and build experimentation encourage creative playstyles."

      Capsule for Titan Quest II Titan Quest II

      "Hand-drawn art, ability customization, and choice-driven skill upgrades encourage creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly solo and cooperative without emphasis on dominating others."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Interactions are mostly solo or cooperative without evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Atmospheric visuals and sound design provide immersive escapism from real life stresses."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Strong immersion in eldritch world, atmospheric art and sound design provide escapist experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and exploration, with no indication of obligation or external pressure."

      Capsule for Down the Rabbit Hole Down the Rabbit Hole

      "Players engage voluntarily for enjoyment and exploration; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, weapons, and upgrade builds; procedural levels encourage exploration of new layouts."

      Capsule for Bunker Punks Bunker Punks

      "Players try different abilities, upgrade paths, and playthrough styles; procedural map encourages new experiences."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maps are semi-randomly generated with hidden secrets and collectibles, encouraging exploration despite some repetition."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Exploration of a semi-randomized map with hidden areas and secrets is a core feature."

    • Expression

      Game with the same Expression vibe

      2

      "Character and perk choices allow some self-expression, though cosmetic customization is limited."

      Capsule for Enemy On Board Enemy On Board

      "Ability and perk customization allow some self-expression; no heavy cosmetic personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong elements of cosmic horror, eldritch monsters, and space fantasy distinguish the setting."

      Capsule for Underspace Underspace

      "Strong eldritch horror and cosmic fantasy themes dominate the game world and story."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and co-op play, but mostly individual experience."

      Capsule for Pid Pid

      "Some community and co-op play, but mostly individual experience."

    • Growth

      Game with the same Growth vibe

      4

      "Skill progression, character development, and base upgrades provide meaningful learning and growth."

      Capsule for State of Decay: YOSE State of Decay: YOSE

      "Skill acquisition, character upgrades, and learning boss patterns provide growth and development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with intense focus; no physical activity involved."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "Primarily sedentary gameplay with intense focus; no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus during combat and exploration."

      Capsule for Resident Evil 5 Resident Evil 5

      "Requires continuous attention and focus during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; mostly solo play with limited co-op."

      Capsule for Bee Simulator Bee Simulator

      "Minimal social interaction beyond co-op; mostly individual play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Goat Simulator Goat Simulator

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, resources, and achievements to advance through the game."

      Capsule for Loot Box Quest Loot Box Quest

      "Strong emphasis on accumulating upgrades, perks, and abilities to progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow in combat and exploration, but game also has moments of tension and challenge."

      Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

      "Some players find flow in combat and exploration, but intense hordes and boss fights create tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Rich sensory experience through hand-drawn visuals, animation, and music."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Rich sensory experience with detailed hand-drawn visuals, sound design, and atmospheric music."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems evident; focus is on personal achievement."

      Capsule for Evoland 2 Evoland 2

      "No social status or recognition systems evident; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative is minimal but present, with multiple endings and lore revealed through notes."

      Capsule for He Needs His Medicine He Needs His Medicine

      "Narrative is present with multiple endings and lore, though some find it minimal or subtle."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and build customization require tactical thinking; boss fights demand pattern recognition and planning."

      Capsule for Titan Quest II Titan Quest II

      "Combat and upgrade choices require tactical thinking; boss fights demand pattern recognition and planning."

    • Thrill

      Game with the same Thrill vibe

      4

      "Nightly horde attacks and boss fights create suspense, tension, and adrenaline rushes."

      Capsule for IfSunSets IfSunSets

      "Horde attacks and challenging bosses create suspense and adrenaline rushes."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with hours of gameplay and replayability."

      Capsule for Verlet Swing Verlet Swing

      "Generally considered good value especially on sale; multiple playthroughs add to replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies and bosses with melee and ranged attacks, emphasizing action and destruction."

      Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

      "Combat involves destroying hordes of enemies and bosses with melee and ranged attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage health packs, and survive enemy waves."

      Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

      "Players must avoid death and manage health/shield resources against overwhelming enemy waves."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026