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Evoland 2 similar games & best alternatives

Evoland 2

PC (Microsoft Windows), iOS, Mac, Android • 2015

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Quick resume

Evoland 2 is an unique RPG, with its graphic style and gameplay changing as you progress through a deep storyline based on time travel.

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS), Platform, Hack and slash/Beat 'em up, Music, Strategy, Fighting, Card & Board Game

Similar games

    Pros

    • Varied and creative gameplay spanning multiple genres
    • Engaging time travel story with humor and depth
    • Rich nostalgic references and easter eggs
    • Long playtime with many collectibles and secrets
    • Good soundtrack and visual style changes

    Cons

    • Some gameplay segments can be frustrating or overly long
    • Occasional bugs and glitches reported
    • Certain minigames rely on luck or have simplistic controls
    • Lack of fast travel or sprint can make navigation tedious
    • Limited social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore various locations, solve puzzles, and make some dialogue choices, though story progression is mostly linear."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Players can explore multiple time periods and choose how to approach various gameplay styles and puzzles, though some progression is story-driven."

    • Competence

      Game with the same Competence vibe

      3

      "The game features a variety of puzzles and mini-games with varying difficulty, providing skill challenges and feedback."

      Capsule for Inbetween Land Inbetween Land

      "The game offers a variety of gameplay genres with increasing challenge, requiring skill and strategy, though some minigames are simpler or rely on luck."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long playtime (40-80+ hours), large world, many collectibles and quests encourage extended engagement and habitual play."

      Capsule for Aeterna Noctis Aeterna Noctis

      "Long playtime (~20-30 hours), many collectibles, and varied gameplay encourage extended and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no cooperative multiplayer elements mentioned."

      Capsule for Kill It With Fire Kill It With Fire

      "Gameplay is primarily single-player with no cooperative multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay mechanics involving time manipulation and innovative puzzle design; also features artistic visual and narrative expression."

      Capsule for Braid Braid

      "Highly creative with multiple gameplay genres, time travel mechanics, and many references and parodies integrated into the game."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and story-driven without emphasis on exerting control or superiority over others."

      Capsule for Kindergarten 3 Kindergarten 3

      "Interactions are balanced and story-driven without indications of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, dream worlds, humor, and nostalgic adventure gameplay."

      Capsule for Lucy Dreaming Lucy Dreaming

      "Strong escapism through immersive story, nostalgic references, and diverse gameplay styles providing distraction and enjoyment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by nostalgia, intrinsic interest, and personal desire."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Players engage voluntarily driven by interest in nostalgia, story, and gameplay variety."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying many different gameplay styles, mechanics, and genres within one experience."

      Capsule for Evoland Legendary Edition Evoland Legendary Edition

      "Players experience many different game genres and mechanics, encouraging exploration and trying new gameplay styles."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game encourages exploration of diverse, whimsical environments with hidden collectibles and secret areas."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Exploration of multiple time periods and game worlds with hidden collectibles and secrets."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; some self-expression through choices but no avatar personalization."

      Capsule for Life is Strange - Episode 1 Life is Strange - Episode 1

      "Some character customization and party member choices, but limited evidence of extensive self-expression or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements including time travel, mythical creatures, and a dark, gothic setting."

      Capsule for Prince of Persia: Warrior Within™ Prince of Persia: Warrior Within™

      "Strong fantasy elements with time travel, RPG story, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players level up stats, acquire new skills, and improve through gameplay, supporting learning and development."

      Capsule for Super Chibi Knight Super Chibi Knight

      "Players level up, improve skills, and develop through varied gameplay challenges."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary video game play with no physical activity or health-related features."

      Capsule for LEGO® City Undercover LEGO® City Undercover

      "Standard sedentary video game play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention due to challenging gameplay and complex level design."

      Capsule for The Apogee Throwback Pack The Apogee Throwback Pack

      "Requires focused attention due to diverse and challenging gameplay segments."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; focus is on individual gameplay and story immersion rather than forming close relationships."

      Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

      "Limited social interaction; focus is on individual play and story engagement."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage party composition and strategy but no explicit leadership roles over others."

      Capsule for Child of Light Child of Light

      "Some party management and strategic decisions in tactical RPG segments, but no strong leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through leveling, equipment upgrades, skill acquisition, and unlocking new areas."

      Capsule for Xanadu Next Xanadu Next

      "Strong progression through leveling, equipment upgrades, and collectible acquisition."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally enjoyable and amusing with some challenging moments; not overly stressful."

      Capsule for Evoland Legendary Edition Evoland Legendary Edition

      "Generally enjoyable and humorous, but some segments can be frustrating or challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique visuals and audio provide stimulating sensory experience."

      Capsule for Vangers Vangers

      "Varied visual and auditory styles across eras provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems evident; focus is on personal achievement."

      Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

      "No social status or recognition systems evident; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging characters, humor, and a time travel plot."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Engaging and complex narrative with time travel, character development, and humor."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires planning, problem solving, and tactical decision making."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Tactical RPG segments and strategic card games require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some challenging battles and boss fights provide suspense and excitement."

      Capsule for Drakensang Drakensang

      "Some challenging boss fights and gameplay segments provide excitement, though not constant suspense."

    • Value

      Game with the same Value vibe

      4

      "Long playtime and rich content provide good value for price."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "Long playtime, diverse gameplay, and rich content provide good value for price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves battles and defeating enemies, but not excessively violent or destructive."

      Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

      "Combat and fighting gameplay are present but not excessively violent or destructive."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and challenge to avoid failure, but generally stable gameplay conditions."

      Capsule for LAST CLOUDIA LAST CLOUDIA

      "Some challenge and resource management in tactical segments, but overall stable gameplay conditions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Leadership, Story, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026