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Lucy Dreaming similar games & best alternatives

Lucy Dreaming

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Discover a dark family secret and rid a young girl of her nightmares in this splendidly British point & click comedy adventure. Playing as sharp-witted Lucy, explore both dreams and reality to meet all the colourful characters who'll help you solve puzzles, gather clues and find a murderer.

Global score

98/100

Genres

Adventure, Puzzle, Point-and-click

Similar games

    Pros

    • Engaging story with strong narrative and humor
    • Challenging but fair puzzles
    • Beautiful pixel art and excellent voice acting
    • Innovative dream manipulation mechanics
    • Nostalgic homage to classic point-and-click adventures

    Cons

    • Some puzzles require backtracking and can be obtuse
    • Ending perceived as abrupt or rushed by some
    • Limited character customization and social features
    • Dark themes may not suit younger players
    • Hint system could be improved for puzzle guidance

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players explore multiple dreamscapes with freedom to solve puzzles in various ways and progress the story at their own pace."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Players freely explore multiple locations, switch between dream and reality worlds, and solve puzzles with various approaches."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles are challenging, require logical thinking, and provide satisfying feedback upon solving."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Puzzles are challenging but fair, requiring logical thinking and experimentation, providing satisfying skill tests."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on solo puzzle solving and narrative experience."

      Capsule for Black The Fall Black The Fall

      "No evidence of competitive elements; focus is on solo puzzle solving and story progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replay value via new game+ and alternate story routes, encouraging habitual engagement."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Players report long playtimes and desire to replay; game encourages habitual engagement through exploration and story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."

      Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

      "Players experiment with dream manipulation mechanics and item combinations, encouraging creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are individual and narrative-driven."

      Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

      "No social dominance or power dynamics; interactions are individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, nostalgic references, and diverse gameplay styles providing distraction and enjoyment."

      Capsule for Evoland 2 Evoland 2

      "Strong escapism through immersive story, dream worlds, humor, and nostalgic adventure gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

      Capsule for InfraSpace InfraSpace

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle solutions, exploring different areas, and testing mechanics."

      Capsule for La-Mulana 2 La-Mulana 2

      "Game encourages trying new puzzle solutions, exploring dream mechanics, and interacting with many objects."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple detailed environments and uncover story elements and easter eggs."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "Players explore multiple locations in both real and dream worlds, discovering secrets and Easter eggs."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through dialogue and story rather than avatar personalization."

      Capsule for Metal Dead Metal Dead

      "Limited character customization; expression mainly through narrative and dialogue rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with surreal environments and metaphorical storytelling."

      Capsule for Papo & Yo Papo & Yo

      "Strong fantasy elements with dream worlds, surreal environments, and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn game mechanics progressively."

      Capsule for Colortone Colortone

      "Players develop problem-solving skills and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections beyond narrative; no multiplayer or social features."

      Capsule for NieR:Automata™ NieR:Automata™

      "Limited social or emotional connections beyond narrative; no multiplayer or social features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas and story segments, showing clear progression through the game."

      Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

      "Players collect items and unlock new areas and story segments, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with charming art and music, though some puzzles can be challenging."

      Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

      "Generally relaxing with soothing music and humor, though some puzzles provide mental challenge."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art, music, and sound effects provide moderate sensory stimulation."

      Capsule for Tap Ninja - Idle game Tap Ninja - Idle game

      "Enjoyable pixel art, voice acting, and music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging characters, voice acting, and plot twists driving player immersion."

      Capsule for Tangle Tower Tangle Tower

      "Strong narrative focus with engaging plot, characters, and twists driving player immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and planning, though not complex strategic depth."

      Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

      "Puzzles require logical thinking and planning, though not complex strategic depth."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in story but overall low risk and mild emotional tension."

      Capsule for Sakura Angels Sakura Angels

      "Some suspense and dark twists in story, but overall low risk and controlled emotional experience."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time invested due to length, depth, and replayability."

      Capsule for The Lost Crown The Lost Crown

      "Players report good length, replayability, and satisfying return on time invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

      Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Story, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026