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Lost Lands: The Golden Curse Collector's Edition similar games & best alternatives

Lost Lands: The Golden Curse Collector's Edition

PC (Microsoft Windows) • 2016

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Quick resume

Lost Lands: the Golden Curse is an adventurous hidden object game-quest with puzzles and mini-games scattered through the boundless spaces of the fantasy world – from the volcano valleys to the Druid forest, from the deep caves to the floating islands.

Global score

94/100

Genres

Adventure, Casual

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    Pros

    • Engaging and lengthy gameplay
    • Variety of puzzles and mini-games
    • Immersive fantasy story and world
    • Interactive map with fast travel
    • Collectibles and achievements

    Cons

    • Excessive backtracking can be tedious
    • Some puzzles have vague instructions
    • Repetitive hidden object mechanics
    • Annoying in-game prompts to rate game
    • Voice acting quality inconsistent

    Motivations

    • Autonomy

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      "Players explore large environments with freedom to choose paths and solve puzzles, though progression is linear."

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    • Competence

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      "The game offers a variety of puzzles and mini-games that require skill, communication, and problem-solving, providing feedback and challenge."

      Capsule for Operation: Tango - Friend Pass Operation: Tango - Friend Pass

      "The game offers a variety of puzzles and mini-games that require skill and logic, providing a satisfying challenge."

    • Competition

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      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, hunting secrets and achievements, and habitual play driven by curiosity and challenge."

      Capsule for LOEK LOEK

      "Long gameplay sessions with extensive backtracking and collectible hunting encourage habitual play and investment."

    • Cooperation

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      "Entirely single-player experience with no cooperative or multiplayer features."

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    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items in inventory and use them in creative ways to solve puzzles, though within predefined structures."

      Capsule for Secret Files: Tunguska Secret Files: Tunguska

      "Players combine and use inventory items creatively to solve puzzles, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; gameplay is individual and cooperative control is absent."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "No social or dominance interactions; gameplay is individual and cooperative control is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy setting and challenging puzzles provide a strong escape from real life."

      Capsule for Shadowgate Shadowgate

      "Fantasy setting and immersive puzzles provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation."

      Capsule for FORM FORM

      "Players engage voluntarily for enjoyment and intrinsic interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore unique mechanics and puzzle solutions, encouraging experimentation within the game."

      Capsule for Sonder Sonder

      "Players explore different puzzle solutions and item uses, encouraging experimentation within the game world."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with interconnected areas, secrets, collectibles, and backtracking encourage discovery."

      Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

      "Large open world with multiple locations and backtracking encourages discovery and revisiting areas."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with preset characters and environments without personal expression."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Limited customization; players mainly interact with preset environments and characters without personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and an imaginative narrative."

      Capsule for FINAL FANTASY VI FINAL FANTASY VI

      "Strong fantasy narrative with mythical creatures, magic, and an imaginative fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

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    • Growth

      Game with the same Growth vibe

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      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

      Capsule for Lumino City Lumino City

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of hidden object and puzzle games."

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      "Sedentary gameplay typical of hidden object and puzzle adventure games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

      Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

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      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

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      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock achievements, and progress through story and bonus content."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Players collect items, unlock achievements, and progress through story chapters and bonus content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with balanced challenge, though some puzzles can cause frustration."

      Capsule for Murder by Numbers Murder by Numbers

      "Generally relaxing with balanced challenge, though some puzzles can be frustrating."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful graphics, music, and animations provide enjoyable sensory stimulation."

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      "Enjoyable colorful graphics, music, and animations provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

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      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with cutscenes, character dialogue, and a fantasy plot."

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      "Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan routes, manage resources, and solve puzzles requiring logical thinking and problem solving."

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      "Players must plan item usage and puzzle solving, requiring logical thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is calm and puzzle-focused without high tension."

      Capsule for Chronology Chronology

      "Low suspense or risk; gameplay is steady and puzzle-focused without high tension moments."

    • Value

      Game with the same Value vibe

      4

      "Long gameplay hours and rich content provide good value for price, especially on sale."

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      "Long gameplay duration and bonus content provide good value for price, especially on sale."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."

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      "Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."

    • Survival

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      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

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      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Fantasy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026