Lost Lands: The Golden Curse Collector's Edition similar games & best alternatives
Lost Lands: The Golden Curse Collector's Edition
2016
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Quick resume
Lost Lands: the Golden Curse is an adventurous hidden object game-quest with puzzles and mini-games scattered through the boundless spaces of the fantasy world – from the volcano valleys to the Druid forest, from the deep caves to the floating islands.
Global score
94/100
Genres
Adventure, Casual
Similar games
Pros
- Engaging and lengthy gameplay
- Variety of puzzles and mini-games
- Immersive fantasy story and world
- Interactive map with fast travel
- Collectibles and achievements
Cons
- Excessive backtracking can be tedious
- Some puzzles have vague instructions
- Repetitive hidden object mechanics
- Annoying in-game prompts to rate game
- Voice acting quality inconsistent
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore large environments with freedom to choose paths and solve puzzles, though progression is linear."
The Land of Pain
"Players have freedom to explore multiple areas and choose the order of tasks within a large open world, though progression is somewhat linear."
-
Competence
Game with the same Competence vibe
3"The game offers a variety of puzzles and mini-games that require skill, communication, and problem-solving, providing feedback and challenge."
Operation: Tango - Friend Pass
"The game offers a variety of puzzles and mini-games that require skill and logic, providing a satisfying challenge."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and focused on personal progress."
9 Clues: The Secret of Serpent Creek
"No evidence of competitive elements; gameplay is single-player and focused on personal progress."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, hunting secrets and achievements, and habitual play driven by curiosity and challenge."
LOEK
"Long gameplay sessions with extensive backtracking and collectible hunting encourage habitual play and investment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players combine items in inventory and use them in creative ways to solve puzzles, though within predefined structures."
Secret Files: Tunguska
"Players combine and use inventory items creatively to solve puzzles, though within predefined structures."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; gameplay is individual and cooperative control is absent."
Lost Lands: The Four Horsemen Collector's Edition
"No social or dominance interactions; gameplay is individual and cooperative control is absent."
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Escapism
Game with the same Escapism vibe
4"Immersive fantasy setting and challenging puzzles provide a strong escape from real life."
Shadowgate
"Fantasy setting and immersive puzzles provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and enjoyment rather than obligation."
FORM
"Players engage voluntarily for enjoyment and intrinsic interest rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore unique mechanics and puzzle solutions, encouraging experimentation within the game."
Sonder
"Players explore different puzzle solutions and item uses, encouraging experimentation within the game world."
-
Exploration
Game with the same Exploration vibe
4"Open world with interconnected areas, secrets, collectibles, and backtracking encourage discovery."
Castlevania: Lords of Shadow 2
"Large open world with multiple locations and backtracking encourages discovery and revisiting areas."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with preset characters and environments without personal expression."
9 Clues 2: The Ward
"Limited customization; players mainly interact with preset environments and characters without personal expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical creatures, and an imaginative narrative."
FINAL FANTASY VI
"Strong fantasy narrative with mythical creatures, magic, and an imaginative fictional world."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
Lumino City
"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object and puzzle games."
Grim Legends: The Forsaken Bride
"Sedentary gameplay typical of hidden object and puzzle adventure games."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active puzzle solving; not suited for casual or background play."
Nancy Drew®: Curse of Blackmoor Manor
"Requires focused attention and active puzzle solving; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Insecticide Part 1
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Players collect items, unlock achievements, and progress through story and bonus content."
Lost Lands: The Four Horsemen Collector's Edition
"Players collect items, unlock achievements, and progress through story chapters and bonus content."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with balanced challenge, though some puzzles can cause frustration."
Murder by Numbers
"Generally relaxing with balanced challenge, though some puzzles can be frustrating."
-
Sensation
Game with the same Sensation vibe
3"Colorful graphics, music, and animations provide enjoyable sensory stimulation."
Costume Quest 2
"Enjoyable colorful graphics, music, and animations provide pleasant sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Engaging narrative with cutscenes, character dialogue, and a fantasy plot."
The Secret Order 2: Masked Intent
"Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players must plan routes, manage resources, and solve puzzles requiring logical thinking and problem solving."
Hidden Deep
"Players must plan item usage and puzzle solving, requiring logical thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is calm and puzzle-focused without high tension."
Chronology
"Low suspense or risk; gameplay is steady and puzzle-focused without high tension moments."
-
Value
Game with the same Value vibe
4"Long gameplay hours and rich content provide good value for price, especially on sale."
Tales of Symphonia
"Long gameplay duration and bonus content provide good value for price, especially on sale."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."
Dark Arcana: The Carnival
"Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; gameplay occurs in stable, low-risk environments."
Demolish & Build 2018
"No survival or threat mechanics; gameplay occurs in stable, low-risk environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Fantasy. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026