The Secret Order 3: Ancient Times similar games & best alternatives
The Secret Order 3: Ancient Times
2016
Related articles
Quick resume
Find a way to destroy the ancient artifacts!
Global score
87/100
Genres
Adventure, Casual, Puzzle
Similar games
Pros
- Beautiful graphics and artwork
- Engaging fantasy story
- Varied puzzles and hidden object scenes
- Cute baby griffin helper
- Bonus chapter extending gameplay
Cons
- Some puzzles are repetitive or frustrating
- Short main game length
- Low quality cutscenes and voice acting
- Story can be thin or nonsensical
- Limited novelty or innovation in gameplay
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the house, interact with objects, and choose how to care for or torment the baby, indicating moderate control over actions."
The Baby In Yellow
"Players have freedom to explore multiple locations, solve puzzles in various ways, and use a baby griffin helper, indicating moderate control over actions."
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Competence
Game with the same Competence vibe
2"Puzzles are generally simple and moderate in difficulty, providing some challenge but not highly demanding skill."
Small Radios Big Televisions
"Puzzles range from easy to moderately challenging, with some players finding them frustrating, but overall skill is required to progress."
-
Competition
Game with the same Competition vibe
-5"Game focuses on single-player experience without competitive elements or player comparison."
Spirit Hunter: Death Mark
"Game focuses on single-player experience without competitive elements or comparison to others."
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Continuation
Game with the same Continuation vibe
3"Players report engaging story and bonus content encouraging extended play sessions."
New York Mysteries: High Voltage Collector's Edition
"Players report engaging story and gameplay that encourages playing through main and bonus chapters, though some find it short."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
FAR: Lone Sails
"Entirely single-player with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some creative puzzle mechanics and item combinations, but mostly follows established hidden object game structures."
Dracula's Legacy
"Some creative puzzle designs and use of a baby griffin helper, but mostly follows established hidden object and puzzle game structures."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual play."
Castle of Illusion
"No elements of exerting control or superiority over others; purely individual play."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with engaging fantasy setting and storytelling."
Noble Fates
"Players use the game as a relaxing fantasy escape with immersive story and environments."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation, not out of obligation."
Lightyear Frontier
"Players engage voluntarily for enjoyment and relaxation, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly routine hidden object and puzzle solving with little novelty or mechanic experimentation."
Left in the Dark: No One on Board
"Gameplay is mostly routine hidden object and puzzle solving with limited novelty or experimentation."
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Exploration
Game with the same Exploration vibe
3"Game involves traveling through diverse locations and discovering collectibles and secrets."
Darkarta: A Broken Heart's Quest Collector's Edition
"Game involves traveling through various locations and discovering collectibles and secrets."
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Expression
Game with the same Expression vibe
-3"Minimal customization or self-expression; players follow preset story and character designs."
Creepy Tale 2
"Limited customization or self-expression; players follow preset story and visual design."
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Fantasy
Game with the same Fantasy vibe
4"Strong fantasy theme with mythical creatures, magic, and RPG elements."
Gems of War - Puzzle RPG
"Strong fantasy theme with griffins, dragons, time travel, and mythical kingdoms."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
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Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, though learning curve is mild."
Left in the Dark: No One on Board
"Players develop puzzle-solving skills and progress through story, though learning curve is mild."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object games."
Fairy Tale Mysteries 2: The Beanstalk
"Sedentary gameplay typical of hidden object games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and find objects; not designed for idle or background play."
The Emerald Maiden: Symphony of Dreams
"Requires focused attention to solve puzzles and find objects; not idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, achievements, and unlock bonus chapters, showing clear progression."
Grim Legends: The Forsaken Bride
"Players collect items, unlock achievements, and complete bonus chapters, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."
My life as an archeologist
"Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."
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Sensation
Game with the same Sensation vibe
2"Visuals and music are praised for their charm and emotional impact, providing sensory enjoyment."
永冻之壳 The Shell of Permafrost
"Visuals and music are praised for beauty and atmosphere, providing moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative is simple but charming and heartwarming, with character-driven story and time travel theme."
Tick Tock Isle
"Story is a key element with time travel and fantasy narrative, though some find it thin or nonsensical."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning and problem solving, but overall gameplay is straightforward."
Trick & Treat
"Some puzzles require problem solving and planning, but overall gameplay is straightforward."
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Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and relaxing rather than suspenseful or thrilling."
Truck & Logistics Simulator
"Game is low risk and low suspense; more relaxing than thrilling."
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Value
Game with the same Value vibe
3"Players generally find good value for price, especially on sale, given gameplay and content."
Beach Invasion 1944
"Players find good value especially when purchased on sale or in bundles."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on puzzle solving and exploration."
COCOON
"No combat or destructive gameplay; focus on puzzle solving and exploration."
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Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe gameplay environment."
Moncage
"No survival or threat mechanics; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Experimenting, Creativity, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026