My life as an archeologist similar games & best alternatives
My life as an archeologist
2022
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Quick resume
Click your way through 100 levels of archeological treasure hunting, loot and improve your equipment, uncover build-defining artefacts on every boss, choose between three different classes and find the one that best fits your playstyle! Research monsters cards and improve every run!
Global score
88/100
Genres
Casual
Similar games
Pros
- Fun and addictive gameplay loop
- Good progression and upgrade systems
- Developer is responsive and attentive
- Low price with good value
- Relaxing and casual friendly
Cons
- Limited content and short length
- Some performance and optimization issues
- Repetitive gameplay after full completion
- Imbalance in skill trees and builds
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from multiple classes with distinct playstyles and weapons, select upgrades in a skill tree, and decide which scrolls to pick up, allowing significant control over gameplay decisions."
Immortal Redneck
"Players can choose skill trees, equipment, and upgrades freely, and decide their playstyle between active clicking or idle play."
-
Competence
Game with the same Competence vibe
3"Game involves skill progression, crafting, and build optimization with some challenge, but overall gameplay is simple and repetitive grind."
Dwarven Realms
"Game involves skillful decisions on builds and equipment, with progression through overcoming challenges, though some find it easy or repetitive."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and self-set goals rather than competing against others."
Antimatter Dimensions
"Focus is on personal progression and self-set goals rather than competing against others."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy repeated runs and unlocking items, though some find content limited."
Pizza Possum
"Players engage in multiple runs and grind for 100% completion, though some find replayability limited after unlocking all content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players customize builds via talent trees and equipment, but within predefined systems."
Farmer Against Potatoes Idle
"Players customize builds via skill trees, equipment, and artifact choices, but within predefined game systems."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."
Prince of Persia The Lost Crown
"No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and stress relief, with some reporting personal emotional benefits."
NGU INDUSTRIES
"Players use the game as a relaxing distraction and stress relief, with some reporting positive emotional impact."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, with no obligation or external pressure."
Game Corp DX
"Players engage voluntarily for fun and relaxation, with no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different builds, weapons, and strategies to optimize runs and discover synergies."
Darkblade Ascent
"Players try different builds, skill trees, and artifact combinations to optimize runs and discover new strategies."
-
Exploration
Game with the same Exploration vibe
-2"Game environments are mostly familiar and repetitive; limited discovery or new area exploration."
Electrician Simulator
"Limited variety in stages and biomes; players mostly revisit known environments with some variation."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; player expression mainly through gameplay choices rather than visual personalization."
TimeShift™
"Minimal character customization; player expression mainly through build choices rather than visual personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative characters, story, and fantasy elements in a lighthearted setting."
Floppy Knights
"Game features a lighthearted, fictional setting with fantasy elements like monsters, artifacts, and tarot cards."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge of game mechanics, and progress through leveling and upgrades."
Infectonator 3: Apocalypse
"Players develop skills and knowledge of game mechanics, progressing through research and upgrades."
-
Health
Game with the same Health vibe
-4"Game encourages long sedentary play and repetitive clicking, causing physical strain."
Sakura Clicker
"Sedentary gameplay with some risk of repetitive strain injury; however, options to reduce clicking help mitigate this."
-
Idle
Game with the same Idle vibe
3"Supports both active clicking and idle/auto modes; can be played casually or with attention."
Coin Pusher Casino
"Game supports idle play with auto-click features, allowing players to engage casually or actively."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Undead Horde
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating upgrades, equipment, and meta progression to improve performance in runs."
Ratatan
"Strong emphasis on accumulating upgrades, research, and equipment to progress through runs."
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Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."
The Secret Order 3: Ancient Times
"Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and chiptune music provide sensory pleasure; some find music repetitive."
Aggelos
"Enjoyable pixel art and chiptune music provide moderate sensory stimulation, though some find music repetitive."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Vanishing Realms™
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Light narrative and humorous dialogue present but story is minimal and not central to gameplay."
Moving Out
"Light narrative with humorous dialogue, but story is minimal and not central to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players engage in build planning, item synergy, and tactical decisions during runs."
Goobies
"Players engage in strategic decisions regarding builds, equipment, and artifact selection to optimize runs."
-
Thrill
Game with the same Thrill vibe
-2"Gameplay is low risk and low tension; some mild challenge but mostly predictable and calm."
SteamWorld Build
"Gameplay is low risk and predictable; some tension in higher difficulties but overall controlled experience."
-
Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its low price and gameplay hours."
Beltmatic
"Players generally feel the game offers good value for its low price, with several hours of entertainment."
-
Violence
Game with the same Violence vibe
2"Combat against monsters is central but presented in a cartoonish, non-graphic manner."
Tap Tap Infinity
"Combat against monsters is central, but presented in a lighthearted and cartoonish manner."
-
Survival
Game with the same Survival vibe
2"Players must avoid damage and manage resources to survive runs, though difficulty is moderate and some find it less punishing."
Realm of Ink
"Players must avoid death and manage resources during runs, though difficulty is generally low to moderate."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026