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My life as an archeologist similar games & best alternatives

My life as an archeologist

PC (Microsoft Windows) • 2022

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Quick resume

Click your way through 100 levels of archeological treasure hunting, loot and improve your equipment, uncover build-defining artefacts on every boss, choose between three different classes and find the one that best fits your playstyle! Research monsters cards and improve every run!

Global score

88/100

Genres

Casual

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    Pros

    • Fun and addictive gameplay loop
    • Good progression and upgrade systems
    • Developer is responsive and attentive
    • Low price with good value
    • Relaxing and casual friendly

    Cons

    • Limited content and short length
    • Some performance and optimization issues
    • Repetitive gameplay after full completion
    • Imbalance in skill trees and builds
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

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      "Players can choose from multiple classes with distinct playstyles and weapons, select upgrades in a skill tree, and decide which scrolls to pick up, allowing significant control over gameplay decisions."

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      "Players can choose skill trees, equipment, and upgrades freely, and decide their playstyle between active clicking or idle play."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill progression, crafting, and build optimization with some challenge, but overall gameplay is simple and repetitive grind."

      Capsule for Dwarven Realms Dwarven Realms

      "Game involves skillful decisions on builds and equipment, with progression through overcoming challenges, though some find it easy or repetitive."

    • Competition

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      "Focus is on personal progression and self-set goals rather than competing against others."

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    • Continuation

      Game with the same Continuation vibe

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      "Players enjoy repeated runs and unlocking items, though some find content limited."

      Capsule for Pizza Possum Pizza Possum

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    • Cooperation

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      "Single-player experience with no multiplayer or cooperative elements."

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    • Creativity

      Game with the same Creativity vibe

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      "Players customize builds via talent trees and equipment, but within predefined systems."

      Capsule for Farmer Against Potatoes Idle Farmer Against Potatoes Idle

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    • Domination

      Game with the same Domination vibe

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      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

    • Escapism

      Game with the same Escapism vibe

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      "Players use the game as a distraction and stress relief, with some reporting personal emotional benefits."

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    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, with no obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, weapons, and strategies to optimize runs and discover synergies."

      Capsule for Darkblade Ascent Darkblade Ascent

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    • Exploration

      Game with the same Exploration vibe

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      "Game environments are mostly familiar and repetitive; limited discovery or new area exploration."

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    • Expression

      Game with the same Expression vibe

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      "Limited character customization; player expression mainly through gameplay choices rather than visual personalization."

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    • Fantasy

      Game with the same Fantasy vibe

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      "Game features imaginative characters, story, and fantasy elements in a lighthearted setting."

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    • Fellowship

      Game with the same Fellowship vibe

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      "No social or community gameplay elements; experience is solitary."

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      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

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      "Players develop skills and knowledge of game mechanics, and progress through leveling and upgrades."

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      "Players develop skills and knowledge of game mechanics, progressing through research and upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Game encourages long sedentary play and repetitive clicking, causing physical strain."

      Capsule for Sakura Clicker Sakura Clicker

      "Sedentary gameplay with some risk of repetitive strain injury; however, options to reduce clicking help mitigate this."

    • Idle

      Game with the same Idle vibe

      3

      "Supports both active clicking and idle/auto modes; can be played casually or with attention."

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      "Game supports idle play with auto-click features, allowing players to engage casually or actively."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Undead Horde Undead Horde

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

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      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, equipment, and meta progression to improve performance in runs."

      Capsule for Ratatan Ratatan

      "Strong emphasis on accumulating upgrades, research, and equipment to progress through runs."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."

      Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

      "Many players find the game relaxing and enjoyable, suitable for casual play and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art and chiptune music provide sensory pleasure; some find music repetitive."

      Capsule for Aggelos Aggelos

      "Enjoyable pixel art and chiptune music provide moderate sensory stimulation, though some find music repetitive."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

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    • Story

      Game with the same Story vibe

      1

      "Light narrative and humorous dialogue present but story is minimal and not central to gameplay."

      Capsule for Moving Out Moving Out

      "Light narrative with humorous dialogue, but story is minimal and not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in build planning, item synergy, and tactical decisions during runs."

      Capsule for Goobies Goobies

      "Players engage in strategic decisions regarding builds, equipment, and artifact selection to optimize runs."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and low tension; some mild challenge but mostly predictable and calm."

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    • Value

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      4

      "Players generally feel the game offers good value for its low price and gameplay hours."

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      "Players generally feel the game offers good value for its low price, with several hours of entertainment."

    • Violence

      Game with the same Violence vibe

      2

      "Combat against monsters is central but presented in a cartoonish, non-graphic manner."

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      "Combat against monsters is central, but presented in a lighthearted and cartoonish manner."

    • Survival

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      "Players must avoid damage and manage resources to survive runs, though difficulty is moderate and some find it less punishing."

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      "Players must avoid death and manage resources during runs, though difficulty is generally low to moderate."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026