The Secret Order 2: Masked Intent similar games & best alternatives
The Secret Order 2: Masked Intent
2015
Related articles
Quick resume
Become the wayfarer through the past to force back the evil power!
Global score
81/100
Genres
Adventure, Casual, Puzzle
Similar games
Pros
- Engaging story and atmosphere
- Well-balanced puzzles and hidden object scenes
- Good graphics and music
- Varied locations and time travel theme
- Achievements and replay options
Cons
- Short game length
- Some outdated graphics and animations
- Annoying hint sound effect
- Lack of bonus chapter in some versions
- Limited character development and story depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore locations, find and use items logically, with some puzzle solving and choice in approach."
Cursed
"Players can freely explore multiple locations, use inventory items, and solve puzzles with some choice in approach."
-
Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."
Mind Snares: Alice's Journey
"Puzzles and hidden object scenes offer moderate challenge, requiring skill and attention but are generally accessible."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; gameplay is single-player and focused on personal progress."
Her Majesty's SPIFFING
"No competitive elements; gameplay is single-player and focused on personal progress."
-
Continuation
Game with the same Continuation vibe
1"Players spend several hours in one session; some mention replaying puzzles but overall moderate habitual play."
Alchemy Mysteries: Prague Legends
"Players tend to engage for a few hours with some replayability of puzzles but overall limited long-term attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some puzzle solving and item combination allow for creative thinking, but overall gameplay follows predefined structures."
Frankenstein: Master of Death
"Some puzzle solving and item use allows for creative thinking, but mostly follows predefined structures."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual gameplay."
Crime Secrets: Crimson Lily
"No social dominance or power dynamics; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
4"Immersive fantasy setting and narrative provide escape from real life; players enjoy story and atmosphere."
Shadowveil: Legend of The Five Rings
"Players enjoy immersive fantasy story and atmospheric settings to escape real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for relaxation and enjoyment rather than obligation"
Tribe: Primitive Builder
"Players engage voluntarily for enjoyment and relaxation rather than obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players try different puzzle solutions and explore environments, though within a structured narrative."
Black Mirror II
"Players try different puzzles and explore environments, though within a fixed narrative."
-
Exploration
Game with the same Exploration vibe
3"Game features multiple locations and encourages discovery of clues and secrets."
Blackwell Deception
"Game encourages discovering new locations and secrets across time periods and settings."
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Expression
Game with the same Expression vibe
-3"Limited customization; players follow a fixed protagonist and story without avatar personalization."
Grim Legends: The Forsaken Bride
"Limited customization; players follow a set protagonist and story without avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements including time travel, mythical creatures, and pirate lore."
Forgotten Seas
"Strong fantasy elements including magic, time travel, secret orders, and mythical artifacts."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics progressively."
Poppy Playtime
"Players develop puzzle-solving skills and learn game mechanics progressively."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object adventure games."
Enigmatis 3: The Shadow of Karkhala
"Sedentary gameplay typical of hidden object adventure games."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active puzzle solving throughout play."
Thomas Was Alone
"Requires focused attention and active puzzle solving throughout play sessions."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; single-player narrative only."
Tomb Raider IV: The Last Revelation (1999)
"No social or emotional relationship building; single-player narrative only."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect items, unlock achievements, and progress through story chapters."
Illusion Carnival
"Players collect items, unlock achievements, and progress through story chapters."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with balanced challenge and atmospheric music."
New York Mysteries: Secrets of the Mafia Collector's Edition
"Generally relaxing gameplay with balanced challenge and atmospheric music."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable natural visuals and sounds with occasional suspenseful moments."
Miasmata
"Enjoyable visual and auditory elements with some suspenseful moments."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."
Lost Lands: The Golden Curse Collector's Edition
"Engaging narrative with cutscenes, character dialogue, and a fantasy plot."
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Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving but no complex strategic planning."
The Darkside Detective
"Requires logical thinking and puzzle solving but no complex strategic planning."
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Thrill
Game with the same Thrill vibe
2"Some suspense and tension in story and puzzles, but overall controlled and moderate emotional experience."
Blackwell Deception
"Some suspense and tension in story and puzzles, but overall controlled experience."
-
Value
Game with the same Value vibe
3"Generally considered good value especially when purchased on sale; offers hours of entertainment."
Death Rally
"Good value especially when purchased on sale; provides several hours of entertainment."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and puzzle solving."
Hypnospace Outlaw
"No combat or destructive gameplay; focus on exploration and puzzle solving."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Creativity, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026