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The Secret Order 2: Masked Intent similar games & best alternatives

The Secret Order 2: Masked Intent

PC (Microsoft Windows), iOS, Mac, Linux • 2015

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Quick resume

Become the wayfarer through the past to force back the evil power!

Global score

81/100

Genres

Adventure, Casual, Puzzle

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    Pros

    • Engaging story and atmosphere
    • Well-balanced puzzles and hidden object scenes
    • Good graphics and music
    • Varied locations and time travel theme
    • Achievements and replay options

    Cons

    • Short game length
    • Some outdated graphics and animations
    • Annoying hint sound effect
    • Lack of bonus chapter in some versions
    • Limited character development and story depth

    Motivations

    • Autonomy

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    • Competence

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      "Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

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    • Competition

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    • Continuation

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      "Players spend several hours in one session; some mention replaying puzzles but overall moderate habitual play."

      Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

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    • Cooperation

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      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

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    • Creativity

      Game with the same Creativity vibe

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      "Some puzzle solving and item combination allow for creative thinking, but overall gameplay follows predefined structures."

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    • Domination

      Game with the same Domination vibe

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      "No social dominance or power dynamics; purely individual gameplay."

      Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

      "No social dominance or power dynamics; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

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      "Immersive fantasy setting and narrative provide escape from real life; players enjoy story and atmosphere."

      Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

      "Players enjoy immersive fantasy story and atmospheric settings to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for relaxation and enjoyment rather than obligation"

      Capsule for Tribe: Primitive Builder Tribe: Primitive Builder

      "Players engage voluntarily for enjoyment and relaxation rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore environments, though within a structured narrative."

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      "Players try different puzzles and explore environments, though within a fixed narrative."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple locations and encourages discovery of clues and secrets."

      Capsule for Blackwell Deception Blackwell Deception

      "Game encourages discovering new locations and secrets across time periods and settings."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players follow a fixed protagonist and story without avatar personalization."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Limited customization; players follow a set protagonist and story without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

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      "Strong fantasy elements including time travel, mythical creatures, and pirate lore."

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      "Strong fantasy elements including magic, time travel, secret orders, and mythical artifacts."

    • Fellowship

      Game with the same Fellowship vibe

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      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

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    • Growth

      Game with the same Growth vibe

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      "Players develop puzzle-solving skills and learn game mechanics progressively."

      Capsule for Poppy Playtime Poppy Playtime

      "Players develop puzzle-solving skills and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of hidden object adventure games."

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      "Sedentary gameplay typical of hidden object adventure games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving throughout play."

      Capsule for Thomas Was Alone Thomas Was Alone

      "Requires focused attention and active puzzle solving throughout play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative only."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "No social or emotional relationship building; single-player narrative only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and progress through story chapters."

      Capsule for Illusion Carnival Illusion Carnival

      "Players collect items, unlock achievements, and progress through story chapters."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with balanced challenge and atmospheric music."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Generally relaxing gameplay with balanced challenge and atmospheric music."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable natural visuals and sounds with occasional suspenseful moments."

      Capsule for Miasmata Miasmata

      "Enjoyable visual and auditory elements with some suspenseful moments."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Engaging narrative with cutscenes, character dialogue, and a fantasy plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving but no complex strategic planning."

      Capsule for The Darkside Detective The Darkside Detective

      "Requires logical thinking and puzzle solving but no complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story and puzzles, but overall controlled and moderate emotional experience."

      Capsule for Blackwell Deception Blackwell Deception

      "Some suspense and tension in story and puzzles, but overall controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially when purchased on sale; offers hours of entertainment."

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      "Good value especially when purchased on sale; provides several hours of entertainment."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

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      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Creativity, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026