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Crime Secrets: Crimson Lily similar games & best alternatives

Crime Secrets: Crimson Lily

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2016

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Quick resume

Stop the mysterious killer!

Global score

74/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Engaging detective story with plot twists
    • Pleasant winter-themed graphics and atmosphere
    • Variety of puzzles and hidden object scenes
    • Unique crime scene investigation mechanic
    • Easy achievements and collectibles for completionists

    Cons

    • Short game length (~3-4 hours) with no bonus content
    • Puzzles and hidden object scenes are very easy
    • Some translation and localization errors
    • Character animations and voice acting uneven
    • Minor bugs with collectibles and achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore locations, find and use items logically, with some puzzle solving and choice in approach."

      Capsule for Cursed Cursed

      "Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes are generally easy but require some skill and attention, providing a mild sense of competence."

      Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

      "Puzzles and hidden object scenes are generally easy and straightforward, providing light skill challenges."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "No competitive elements; gameplay focuses on personal progress and story."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length (1-3 hours), but some players replay for achievements and nostalgia."

      Capsule for POSTAL POSTAL

      "Short game length (~3-4 hours) but some players replay for collectibles and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some puzzle solving and item use allows for creative thinking, but mostly follows predefined structures."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Some item combination and puzzle solving allow for light creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual gameplay."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "No social dominance or power dynamics; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive story, atmospheric settings, and distraction from real life through mystery and adventure."

      Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

      "Players enjoy immersive detective story and atmospheric environments for distraction and relaxation."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and interest rather than obligation."

      Capsule for Toukiden 2 Toukiden 2

      "Players engage voluntarily for enjoyment and interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore environments, though gameplay is linear."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players try different puzzle solutions and explore scenes, though gameplay is mostly linear."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore the store and surrounding area, though mostly familiar locations repeated each night."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Players explore multiple locations around the hotel and snowy mountain resort."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or self-expression; mostly fixed character and presentation."

      Capsule for Nobody Wants to Die Nobody Wants to Die

      "Minimal customization or self-expression; mostly fixed character and environment presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Story is grounded in a realistic murder mystery setting, though with some narrative embellishments."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Story is a detective mystery with some surreal elements but mostly grounded in realistic crime investigation."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop detective skills and puzzle-solving abilities, though challenges are generally easy."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Players develop detective skills and puzzle-solving abilities, though challenges are light."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during puzzle gameplay and interactive scenes."

      Capsule for Wish Wish

      "Requires focused attention; puzzles and scenes demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock achievements, progressing through story and puzzles."

      Capsule for Red Comrades 2: For the Great Justice. Reloaded Red Comrades 2: For the Great Justice. Reloaded

      "Players collect items, unlock achievements, and advance through story and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and lighthearted with a casual pace, though some puzzles can be challenging."

      Capsule for Girls Like Robots Girls Like Robots

      "Casual pace and easy puzzles provide a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals, atmospheric music, and sound effects contribute to sensory pleasure."

      Capsule for WW2 Rebuilder WW2 Rebuilder

      "Pleasant visuals and atmospheric sound contribute to sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems."

      Capsule for Hexcells Hexcells

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with detective mystery, character interactions, and plot development."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Strong narrative focus with detective mystery, plot twists, and character interactions."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some logical puzzle solving and problem solving, but overall straightforward and linear gameplay."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "Some logical puzzle solving and clue ordering but overall simple and linear gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements create mild tension and intrigue."

      Capsule for Unforeseen Incidents Unforeseen Incidents

      "Some suspense and mystery elements create mild tension and intrigue."

    • Value

      Game with the same Value vibe

      -2

      "Mixed player opinions on price versus content length; some feel it is overpriced for short playtime."

      Capsule for Here Comes Niko! Here Comes Niko!

      "Short playtime and lack of bonus content reduce perceived value at full price."

    • Violence

      Game with the same Violence vibe

      -3

      "Violence is minimal and narrative-driven; gameplay focuses on investigation and puzzle solving rather than combat."

      Capsule for Technobabylon Technobabylon

      "Violence is implied in story but gameplay focuses on investigation and puzzle solving, not combat."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable conditions throughout gameplay."

      Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

      "No survival mechanics; stable conditions throughout gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Survival, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026