Wish Thumbnail

Wish similar games & best alternatives

Wish

PC (Microsoft Windows) • 2020

Related articles

Quick resume

Soma, driven by destiny, begins his quest to save his home, Israfil Continent, which trembles in fear of an evil empress… Elf Pontifex, princess knight, the first vampire, etc , with the many beautiful women waiting for their stories to unravel, what will happen in the end of this adventure...?

Global score

90/100

Genres

Action, Adventure, Casual, Indie

Similar games

    Pros

    • High quality art and animation
    • Catchy and well-produced soundtrack
    • Engaging match-3 gameplay with upgrades
    • Fully voiced characters
    • Affordable price with free dlc

    Cons

    • Poor english translation and typos
    • Linear and predictable story
    • Limited interactivity in erotic scenes
    • Some gameplay balance issues making it easy
    • Ui and tutorial lacking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different classes and upgrade paths, and decide their own strategies for combat and progression."

      Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

      "Players can choose how to upgrade stats and items, and decide their own approach to match-3 battles and progression."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat, stealth, platforming, and puzzle solving with feedback and progression through upgrades."

      Capsule for Tomb Raider Game of the Year Tomb Raider Game of the Year

      "Gameplay involves skillful match-3 puzzle solving with strategic upgrades and item use, though some players find it easy once optimized."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progress and personal achievement without leaderboards or direct player versus player competition."

      Capsule for Spooky Bonus Spooky Bonus

      "Focus is on single-player progression and personal achievement without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay that encourages multi-hour sessions and some replay for achievements."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Players report engaging in multiple hours of gameplay with replayability through achievements and DLC content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a fixed story and predefined gameplay; limited customization beyond inventory and battle speed options."

      Capsule for LUNAR Remastered Collection LUNAR Remastered Collection

      "Players follow a linear story and predefined match-3 mechanics with limited customization beyond upgrades."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are with NPCs in a narrative context."

      Capsule for The Procession to Calvary The Procession to Calvary

      "No social dominance or power over others; interactions are with NPC characters in a narrative context."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a distraction and stress relief with fantasy erotic content and immersive story elements."

      Capsule for Spiral Clicker Spiral Clicker

      "Players use the game as a relaxing distraction with fantasy erotic content and immersive music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest rather than obligation."

      Capsule for Rune Factory 5 Rune Factory 5

      "Players engage voluntarily for entertainment and personal interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with skill builds and weapon upgrades, but gameplay routines are mostly established."

      Capsule for The Vagrant The Vagrant

      "Some experimentation with skill upgrades and item combinations to optimize gameplay is encouraged."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Story-driven linear progression with no open world or exploratory gameplay."

      Capsule for Memory's Dogma CODE:01 Memory's Dogma CODE:01

      "Linear story progression with no open-world or exploratory elements."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited player expression; no character or environment customization beyond minor settings."

      Capsule for 100 Robo Cats 100 Robo Cats

      "Limited player expression; character customization or environment modification is minimal or absent."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a richly detailed fantasy world with magic, mythical elements, and anime-style characters; strong fictional narrative."

      Capsule for The Legend of Heroes: Trails in the Sky SC The Legend of Heroes: Trails in the Sky SC

      "Set in a fantasy world with magic, mythical races, and eroticized anime characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock characters, and improve stats through progression and learning game mechanics."

      Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

      "Players develop skills through upgrading stats and learning game mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzle solving and exploration; not a background or idle game."

      Capsule for Riddles Of The Past Riddles Of The Past

      "Requires active attention during puzzle gameplay and interactive scenes."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Strong emotional and erotic connection to characters through narrative and adult scenes."

      Capsule for Hero's Journey Hero's Journey

      "Narrative and erotic scenes focus on forming intimate relationships with characters."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management mechanics; player follows narrative paths."

      Capsule for Root Double -Before Crime * After Days- Xtend Edition Root Double -Before Crime * After Days- Xtend Edition

      "No leadership or group management mechanics; player follows linear story."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, unlocking characters, and improving equipment."

      Capsule for Super Motherload Super Motherload

      "Strong emphasis on accumulating upgrades, items, and unlocking new characters and scenes."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the music and gameplay relaxing and enjoyable, providing flow and stress relief."

      Capsule for Frederic: Resurrection of Music Director's Cut Frederic: Resurrection of Music Director's Cut

      "Gameplay and music provide a relaxing and enjoyable experience for players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable auditory and visual stimuli with catchy music and appealing animations."

      Capsule for Incredibox Incredibox

      "Visual and auditory stimuli including detailed art, animations, and catchy soundtrack."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal."

      Capsule for Maneater Maneater

      "No social status or recognition systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character development and ongoing plot, though some find story pacing uneven."

      Capsule for Gears 5 Gears 5

      "Continuous narrative with character development, though translation issues reduce immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and planning to avoid enemies, solve puzzles, and manage resources."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "Players use logic and planning to optimize match-3 combos, skill use, and item purchases."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and tension in battles, but overall predictable and controlled gameplay."

      Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

      "Some tension in challenging battles and timed interactive scenes, but mostly controlled gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers great content and replayability for its low price."

      Capsule for Lunacid Lunacid

      "Players feel the game offers good content and replayability for its low price."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus on romance and story rather than violent actions."

      Capsule for Seduce Me the Otome Seduce Me the Otome

      "Focus on erotic and constructive interactions rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage resources and avoid defeat in battles, but overall low risk environment."

      Capsule for Breath of Death VII Breath of Death VII

      "Players must avoid defeat in battles with limited turns, but overall low risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026