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Shark Dating Simulator XL+ similar games & best alternatives

Shark Dating Simulator XL+

PC (Microsoft Windows) • 2017

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Quick resume

Shark Dating Simulator XL+ is a quick-to-play comedy visual novel with colorful cartoon characters and a multiple choice storyline with consequences for your actions. The only thing for sure is that at some point you'll make it with a shark girl. Go you!

Global score

88/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Early Access

Similar games

    Pros

    • Humorous and absurd premise
    • Low price with good value
    • Multiple endings and replayability
    • Unique fantasy setting with anthropomorphic sharks
    • Simple but fun minigame

    Cons

    • Very short gameplay
    • Early access with limited content
    • Some censorship complaints
    • Lack of updates and abandoned development
    • Minor typos and technical issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose their character's gender and make dialogue and relationship choices, but some story events and eliminations are forced."

      Capsule for Romancelvania Romancelvania

      "Players can choose character gender and make dialogue choices affecting story outcomes."

    • Competence

      Game with the same Competence vibe

      1

      "Contains light puzzles and some gameplay mechanics, but overall gameplay is simple and predictable with minimal challenge."

      Capsule for Eclipsium Eclipsium

      "Includes a simple minigame with some challenge, but overall gameplay is straightforward visual novel style."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of player-vs-player or ranked competition."

      Capsule for Actraiser Renaissance Actraiser Renaissance

      "Focus is on personal story experience and humor, no evidence of player-vs-player or ranking."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players replay to try different drawings and endings, but overall the game is short and limited in content."

      Capsule for Doodle Date Doodle Date

      "Some players replay for humor and different endings, but game is short and some abandon after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for Blasphemous Blasphemous

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players make choices that alter scenes and dialogue but within predefined story branches; limited creative construction."

      Capsule for Dark Nights with Poe and Munro Dark Nights with Poe and Munro

      "Players can make choices affecting story branches; some image editing possible but limited."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control over others; interactions are humorous and equal."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "No evidence of exerting control over others; interactions are narrative and humorous."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, absurd escape from reality with stress relief and distraction."

      Capsule for Boo Bunny Plague Boo Bunny Plague

      "Players use the game as a humorous, absurd escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and humor, no indication of obligation or pressure."

      Capsule for Hell Yeah! Wrath of the Dead Rabbit Hell Yeah! Wrath of the Dead Rabbit

      "Players engage voluntarily for fun and humor, no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple endings and dialogue choices encourage exploration of different narrative paths."

      Capsule for The NOexistenceN of you AND me The NOexistenceN of you AND me

      "Multiple dialogue choices and endings encourage trying different story paths."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Story is linear with limited branching; no open world or discovery of new areas."

      Capsule for Without Within Without Within

      "Limited story content and environments; mostly linear with minor branching."

    • Expression

      Game with the same Expression vibe

      2

      "Players customize pronouns and character gender; some personalization in gameplay and story choices."

      Capsule for FixFox FixFox

      "Choice of player gender and some minor customization via image editing mentioned."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with exaggerated shark powers and humorous narrative."

      Capsule for Maneater Maneater

      "Strong fantasy element with anthropomorphic shark characters and absurd scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community gameplay; strictly single-player experience."

      Capsule for Twinsen's Little Big Adventure Classic Twinsen's Little Big Adventure Classic

      "No multiplayer or community interaction; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in minigames and understanding lore, but limited depth and short duration."

      Capsule for Petit Game Collection vol.1 Petit Game Collection vol.1

      "Some learning through story choices and minigame, but limited depth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and interaction; not a background or idle game."

      Capsule for Coffee Talk Coffee Talk

      "Requires focused reading and interaction; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative centers on developing romantic relationships with characters."

      Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

      "Narrative focuses on forming a romantic relationship with shark characters."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and unlock multiple endings, showing some accumulation and advancement."

      Capsule for The Testing Chamber The Testing Chamber

      "Players accumulate 'balls' to unlock endings and progress in minigame."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous and lighthearted tone provides a relaxing and enjoyable experience."

      Capsule for Four Last Things Four Last Things

      "Humorous and lighthearted tone provides relaxation and amusement."

    • Sensation

      Game with the same Sensation vibe

      2

      "Cartoon animations and humorous sound effects provide sensory enjoyment and emotional fun."

      Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

      "Cartoonish visuals and comedic writing provide sensory and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems present."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven visual novel with character interaction, branching dialogue, and multiple endings."

      Capsule for ERROR143 ERROR143

      "Narrative-driven visual novel with multiple endings and character interactions."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some decision-making and puzzle-like minigames, but overall straightforward gameplay."

      Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

      "Some decision making and a minigame requiring skill, but overall simple."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in timed or challenging mini-games, but mostly controlled and humorous situations."

      Capsule for The Trolley Solution The Trolley Solution

      "Minor suspense in minigame; mostly lighthearted and comedic."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and entertainment value; good return on investment for players."

      Capsule for Russian Life Simulator Russian Life Simulator

      "Highly praised for low price and humor; players feel good return on investment."

    • Violence

      Game with the same Violence vibe

      -4

      "Focus on playful, constructive humor and absurdity; no emphasis on combat or destruction."

      Capsule for WHAT THE GOLF? WHAT THE GOLF?

      "No combat or destruction; focus on dating and humor."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance elements present."

      Capsule for Dragon's Dogma 2 Character Creator & Storage Dragon's Dogma 2 Character Creator & Storage

      "No survival or threat management elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Exploration, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026