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Aliens vs. Ghosts similar games & best alternatives

Aliens vs. Ghosts

PC (Microsoft Windows) • 2022

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Quick resume

Use Nukes, Electricity, Heat Rays and powerful Minions in this wave-based first person shooter providing endless hours of Ghost-slaying entertainment, solo or Co-Op. Only Ghosts stand in the way of your invasion of Earth.

Global score

90/100

Genres

Action, Early Access, Indie, Shooter

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    Pros

    • Fun and satisfying core gameplay
    • Unique alien vs ghost theme
    • Multiple classes and upgrade paths
    • Good value for price
    • Potential for future updates and multiplayer

    Cons

    • Early game grind and repetition
    • Limited maps and content
    • Bugs and glitches reported
    • Some balance issues and fast progression
    • Multiplayer rarely populated

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize skills and choose upgrades, allowing personal control over combat style and progression."

      Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

      "Players can choose different classes and upgrade paths, and decide their own strategies for combat and progression."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based shooting challenges, boss fights, and progression through upgrades, but also includes some grind and repetitive elements."

      Capsule for Chicken Invaders Universe Chicken Invaders Universe

      "Game offers skill-based shooting and boss fights with some challenge, though progression can become repetitive and fast."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on individual play and personal choices; multiplayer exists but is rarely active and not a core feature."

      Capsule for POSTAL 2 POSTAL 2

      "Focus is mostly on solo play and personal progression; multiplayer exists but is rarely played and no strong competitive features noted."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long sessions and replaying bosses, though some find levels tedious and gameplay repetitive."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Some players report long sessions and replayability due to upgrades and bosses, but others find early game grind and repetition tiring."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Multiplayer mode exists but is mostly competitive; no local co-op noted and the game is primarily focused on individual play."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "Multiplayer mode exists and some players enjoy co-op, but it is not a core or well-populated feature."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize loadouts by selecting weapons and firing modes, but gameplay follows wave shooter structure."

      Capsule for Space Pirate Trainer Space Pirate Trainer

      "Players can customize loadouts via upgrade paths and classes, but gameplay mostly follows established wave shooter patterns."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative or solo focused with no evidence of exerting control or superiority over others."

      Capsule for Strikey Sisters Strikey Sisters

      "Interactions are cooperative or solo focused; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and time killer; described as relaxing and immersive."

      Capsule for Fray Fight Fray Fight

      "Players use the game as a fun distraction and time killer, enjoying the unique theme and shooting mechanics."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest, with no indication of obligation or pressure."

      Capsule for Circle Empires Rivals Circle Empires Rivals

      "Players engage voluntarily for fun and personal interest, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some tactical experimentation with different upgrade stages and strategies, but overall gameplay is repetitive."

      Capsule for Furious Angels Furious Angels

      "Some experimentation with different classes, upgrade paths, and strategies is encouraged, though limited by repetitive gameplay."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Maps are varied but limited; players mostly navigate familiar arenas with little emphasis on discovery."

      Capsule for Rumble Club Rumble Club

      "Limited maps and environments; players mostly navigate familiar areas with minimal new discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Some customization via upgrades and collectibles, but no deep avatar or environment personalization."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "Some customization through class and upgrade choices, but no deep avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

      Capsule for Ann Ann

      "Game features imaginative alien vs ghost theme with supernatural bosses and weapons, providing a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Some social interaction via multiplayer, but limited community engagement and mostly individual play."

      Capsule for Fly O'Clock Fly O'Clock

      "Some community interaction via multiplayer and shared interest, but mostly solo play and limited social connection."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop timing and strategy skills, though learning curve is moderate and gameplay is simple."

      Capsule for Knight Squad Knight Squad

      "Players develop skills and knowledge of game mechanics and bosses, though learning curve is moderate and progression can be quick."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary FPS with no physical activity or health-related features."

      Capsule for Project Warlock Project Warlock

      "Game is a sedentary FPS experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during waves and combat; not a casual or background game."

      Capsule for Killing Floor 2 Killing Floor 2

      "Requires active attention and continuous focus during waves and combat; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are surface-level; no evidence of close relationships forming through gameplay."

      Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

      "Social interactions are minimal and surface-level; no evidence of close relationships forming through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; players act individually or cooperatively without hierarchy."

      Capsule for Wanted Raccoon Wanted Raccoon

      "No leadership or management roles; players act individually or cooperatively without hierarchical structure."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating weapons, upgrades, and unlocking new areas and bosses."

      Capsule for Dust & Neon Dust & Neon

      "Strong emphasis on accumulating upgrades, weapons, and power through rounds and boss fights."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and atmospheric, but others note repetitive grind and occasional frustration."

      Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

      "Some players find the game fun and satisfying, but others note repetitive grind and occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound effects, and satisfying combat feedback provide sensory stimulation."

      Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

      "Enjoyable visual style, sound effects, and satisfying combat feedback contribute to sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "There is some narrative context and bosses, but the game is mostly gameplay-driven without deep story immersion."

      Capsule for Primordialis Primordialis

      "Some thematic elements and bosses provide light narrative context, but no deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical planning in missions and upgrades, but largely straightforward gameplay."

      Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

      "Players plan upgrade paths and combat tactics, though gameplay largely involves straightforward shooting and survival."

    • Thrill

      Game with the same Thrill vibe

      2

      "Boss fights and wave defense provide moments of tension and excitement."

      Capsule for Toy Soldiers Toy Soldiers

      "Boss fights and waves provide moments of tension and excitement, though overall risk is moderate."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, with frequent updates."

      Capsule for RollScape RollScape

      "Generally considered good value for price, especially given early access state and potential for updates."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and destroying enemies and structures."

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      "Core gameplay involves shooting and destroying ghosts with various weapons and explosives."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to survive waves and bosses."

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      "Players must avoid death and manage resources to survive waves and bosses, though difficulty varies."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026