RollScape similar games & best alternatives
RollScape
2024
Related articles
Quick resume
Roll, strategize, and upgrade your way to victory in this accessible and ultra-satisfying, yet captivating roguelike. Will you reach the end before running out of rolls? KEEP MULTIPLYING!!
Global score
87/100
Genres
Adventure, Casual, Strategy, Puzzle, Card & Board Game
Similar games
Pros
- Addictive and relaxing gameplay
- Satisfying sound design and visuals
- Short runs suitable for casual play
- Active developer with frequent updates
- Good value for price especially on sale
Cons
- High rng can frustrate players
- Limited build variety and progression
- Mayhem mode considered unbalanced
- Lack of endless mode and deeper content
- Repetitive gameplay after extended play
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose heroes, strategies, and positioning with some RNG elements influencing outcomes."
Dota Underlords
"Players have freedom to choose upgrades, paths, and strategies, though RNG influences outcomes."
-
Competence
Game with the same Competence vibe
2"The game involves skillful resource management and strategic decisions on upgrades and trading, but some progression is slow and RNG-dependent, limiting the sense of mastery."
Particul
"Game involves skill in planning and strategy, but RNG can limit feeling of mastery."
-
Competition
Game with the same Competition vibe
2"Leaderboards and score chasing encourage comparison, but many players enjoy casual play without direct competition."
PAKO 2
"Leaderboards and achievements encourage comparison, but many play casually without competition."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive qualities and long playtimes, though some note repetitiveness leads to disengagement over time."
Dealer's Life 2
"Many players report addictive qualities and desire to keep playing despite some repetition."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative elements."
Peace, Death!
"Single-player game with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Players customize upgrade paths and strategies, but no building or creation mechanics."
To The Core
"Some customization of builds and strategies, but limited variety and linear upgrade paths."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational."
12 Labours of Hercules II: The Cretan Bull
"No evidence of exerting control or superiority over others; gameplay is solo and non-confrontational."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief, enjoying a chill experience with dopamine hits from progression."
Tower Wizard
"Players use the game to relax, de-stress, and enjoy dopamine-inducing gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation."
Adorables
"Players engage voluntarily for fun and relaxation, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different builds and strategies, though some reviews note limited viable skill paths and repetitive combat."
Swords and Sandals 2 Redux
"Players try different builds and strategies, though limited by game design and RNG."
-
Exploration
Game with the same Exploration vibe
-3"Game world is small and limited; exploration is minimal and repetitive."
FEMINAZI: The Triggering
"Game has limited environments and repeated runs; exploration is minimal."
-
Expression
Game with the same Expression vibe
1"Some cosmetic customization available but limited."
Iron Snout
"Some cosmetic customization of dice and tile effects available."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is abstract and mathematical rather than narrative or imaginative fiction-based."
Antimatter Dimensions
"Game is abstract and minimalist, focusing on dice and numbers rather than imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; primarily solo experience."
DEADBOLT
"No social or community gameplay elements; primarily solo experience."
-
Growth
Game with the same Growth vibe
2"Players learn new strategies and improve skill over time despite RNG elements."
DOG WITCH
"Players learn strategies and improve skill over time, despite RNG challenges."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Suitable for short sessions and casual play; can be played intermittently."
aMAZE
"Suitable for short sessions and casual play; some repetitive clicking but can be played intermittently."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Danmaku Unlimited 2
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate resources, upgrade buildings, and unlock new content as part of linear progression."
The Happy Hereafter
"Players accumulate upgrades and unlock new content, though progression is limited and linear."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and enjoyable, suitable for stress relief."
Incredibox
"Many players describe the game as relaxing and good for stress relief."
-
Sensation
Game with the same Sensation vibe
3"Visual and audio effects create an engaging sensory experience with satisfying feedback."
Disfigure
"Visual and audio design praised for satisfying sensory feedback and dopamine hits."
-
Status
Game with the same Status vibe
1"Some recognition via leaderboards and achievements, but mostly individual focus."
Ghostrunner
"Some recognition via leaderboards and achievements, but mostly individual focus."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; gameplay is context-free."
Beltmatic
"No narrative or story elements; gameplay is context-free."
-
Strategy
Game with the same Strategy vibe
3"Requires strategic build planning and resource management despite RNG elements."
Spin Hero
"Requires planning and decision-making to optimize runs despite RNG."
-
Thrill
Game with the same Thrill vibe
2"Dice randomness and challenging battles create suspense and excitement, though some frustration with RNG."
Children of Zodiarcs
"Some thrill from suspense of dice rolls and overcoming RNG challenges."
-
Value
Game with the same Value vibe
3"Generally considered good value especially on sale, with frequent updates and replayability."
Exit the Gungeon
"Generally considered good value for price, especially on sale, with frequent updates."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
The White Door
"No violent or destructive gameplay elements."
-
Survival
Game with the same Survival vibe
1"Players must overcome threats and manage resources, but difficulty is inconsistent and often low."
Superdimension Neptune VS Sega Hard Girls
"Players must avoid failure by managing resources and dice rolls, but threat level is low."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026