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Dota Underlords similar games & best alternatives

Dota Underlords

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2019

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Quick resume

Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Introducing Season One: Explore White Spire and earn rewards on the Battle Pass. Pick from several different game modes, play on your own or with friends, and take advantage of crossplay on PC and mobile.

Global score

82/100

Genres

Casual, Strategy, Free To Play, Role-playing (RPG), Tactical, Card & Board Game

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    Pros

    • Deep strategic gameplay
    • Free-to-play with fair monetization
    • Cross-platform play
    • Engaging hero synergies and combos
    • Good for casual and competitive players

    Cons

    • Lack of updates and developer support
    • Shrinking player base leading to longer queues
    • Stale meta due to no new content
    • Limited social and communication features
    • Reliance on rng can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose upgrades, paths, and strategies, though RNG influences outcomes."

      Capsule for RollScape RollScape

      "Players have freedom to choose heroes, strategies, and positioning with some RNG elements influencing outcomes."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful aiming, resource management, and strategic planning; players report challenge and learning curve."

      Capsule for Taur Taur

      "Game requires strategic thinking, skillful planning, and adaptation to evolving meta; players report satisfying challenge and learning curve."

    • Competition

      Game with the same Competition vibe

      4

      "Includes ranked modes, leaderboards, and multiplayer matches encouraging competition among players."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "Includes ranked modes, leaderboards, and multiplayer matchmaking fostering competition among players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and habitual engagement, though some find late game slow and repetitive."

      Capsule for Widget Inc. Widget Inc.

      "Many players report long playtimes and habitual engagement despite game stagnation and lack of updates."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports team-based modes and playing with friends, though some players focus on individual play."

      Capsule for pla_toon pla_toon

      "Supports duo modes and playing with friends, though primarily focused on individual strategic play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with various builds, weapon combos, and strategies; narrative choices also allow creative role expression."

      Capsule for BLACK SOULS II BLACK SOULS II

      "Players experiment with various hero combinations, strategies, and positioning, allowing creative tactical expression."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced with shared roles; no strong evidence of dominance or toxic behavior, community described as friendly."

      Capsule for Light Bearers Light Bearers

      "Community reports more balanced and respectful interactions; no strong evidence of dominance or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with immersive strategic gameplay and engaging mechanics."

      Capsule for Tower Dominion Tower Dominion

      "Players use the game as a relaxing distraction and stress relief, enjoying immersion in strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

      Capsule for Supermarket Simulator Supermarket Simulator

      "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new team comps, adapting to meta changes, and exploring different hero and card synergies."

      Capsule for Esports Godfather Esports Godfather

      "Game encourages trying new strategies, adapting to meta, and exploring hero synergies."

    • Exploration

      Game with the same Exploration vibe

      -1

      "The map and scenarios are historically fixed; exploration is limited but players discover game mechanics and strategic possibilities."

      Capsule for Gary Grigsby's War in the East 2 Gary Grigsby's War in the East 2

      "Game environments are fixed; exploration is limited but players explore strategic possibilities."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of characters and unlocking cosmetics allows for some self-expression."

      Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

      "Customization through hero selection and cosmetic unlocks allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with heroes, magic, and mythical elements, providing an imaginative and fictional experience."

      Capsule for Cadria Item Shop Cadria Item Shop

      "Set in the Dota universe with fantasy heroes and abilities, providing imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Playing with friends and community interaction foster a sense of belonging."

      Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

      "Community and playing with friends foster a sense of belonging despite limited in-game social features."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills and knowledge over time; learning curve noted."

      Capsule for Medieval II: Total War™ Kingdoms Medieval II: Total War™ Kingdoms

      "Players develop strategic skills and knowledge over time; learning is a key motivation."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Game requires active attention and focus during matches; not suited for passive or background play."

      Capsule for Wrecked Wrecked

      "Game requires focused attention during matches; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; mostly individual experience with minimal emotional sharing."

      Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

      "Limited social interaction; communication mostly predefined and minimal emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act individually or cooperatively without formal authority."

      Capsule for ROCKETSROCKETSROCKETS ROCKETSROCKETSROCKETS

      "No strong leadership roles; players act independently or cooperatively without formal authority."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cosmetics, battle pass rewards, and character upgrades; progression is a motivating factor."

      Capsule for Vampire: The Masquerade - Bloodhunt Vampire: The Masquerade - Bloodhunt

      "Players accumulate heroes, upgrades, and cosmetic items; progression motivates continued play."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind, despite some tension in competition."

      Capsule for Mars Horizon Mars Horizon

      "Many players find gameplay relaxing and a good way to unwind despite some tension from competition."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and animations are praised, providing sensory enjoyment."

      Capsule for HD Poker: Texas Hold'em HD Poker: Texas Hold'em

      "Visuals and animations are praised; sensory stimulation is moderate and pleasant."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards provide recognition and social status among players."

      Capsule for Art of War: Red Tides Art of War: Red Tides

      "Ranked modes and leaderboards provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore engagement; gameplay is mostly context-free battles."

      Capsule for Art of War: Red Tides Art of War: Red Tides

      "Minimal narrative or lore engagement; gameplay is largely context-free auto-battler matches."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, problem solving, and tactical decision-making."

      Capsule for F1® Manager 2024 F1® Manager 2024

      "Core gameplay revolves around strategic planning, problem solving, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and tension from competitive matches and RNG elements."

      Capsule for Fairytale Fables Fairytale Fables

      "Players enjoy suspense from RNG elements and competitive tension during matches."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play with optional purchases; players feel they get good value for time invested and can progress without paying."

      Capsule for Ascend: Reborn Ascend: Reborn

      "Free-to-play with optional purchases; players feel good value for time invested despite lack of updates."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating monsters and enemies, but violence is stylized and fantasy-based rather than graphic."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Combat is central but stylized and fantasy-based rather than graphic or realistic violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage threats and resources to avoid defeat and maintain control during matches."

      Capsule for Warhammer 40,000: Dawn of War - Definitive Edition Warhammer 40,000: Dawn of War - Definitive Edition

      "Players manage resources and avoid defeat in competitive elimination matches."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026