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Art of War: Red Tides similar games & best alternatives

Art of War: Red Tides

PC (Microsoft Windows) • 2016

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Quick resume

Art of War: Red Tides is a fair multiplayer strategy game that allows different teams on the same platform (e.g. smartphones, PC, etc.) to battle against each other. You will encounter players around the world!

Global score

79/100

Genres

Free To Play, Indie, Strategy, Early Access

Similar games

    Pros

    • Easy to learn, hard to master gameplay
    • Strategic depth with unit customization and commander skills
    • Fast-paced matches with short queue times
    • Free-to-play with fair progression system
    • Non-toxic, international community

    Cons

    • Limited map variety and repetitive environments
    • Small player base causing long waits at times
    • Lack of team chat limits cooperation
    • Some balance issues and bugs reported
    • Game currently inactive or abandoned

    Motivations

    • Autonomy

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      3

      "Players can choose between Classic and Commander modes, select commanders with unique abilities, and pick different arenas and ship shapes, providing meaningful control over gameplay decisions."

      Capsule for Hasbro's BATTLESHIP Hasbro's BATTLESHIP

      "Players choose which units to summon and when to use commander skills, allowing strategic decision-making within some constraints."

    • Competence

      Game with the same Competence vibe

      4

      "Game is easy to learn but hard to master, requiring skillful aiming, timing, and strategic thinking."

      Capsule for INVERSUS Deluxe INVERSUS Deluxe

      "Game is easy to learn but hard to master with a significant skill gap and strategic depth in unit selection and timing."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive focus with 1v1 and 2v2 modes, ranked matchmaking, and skill-based play against others."

      Capsule for Friends vs Friends Friends vs Friends

      "Strong focus on ranked matches, leaderboards, and skill-based 1v1 and 3v3 competitive play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and addiction, though some mention boredom due to limited content."

      Capsule for Forsaken Isle Forsaken Isle

      "Many players report long sessions, habitual play, and addiction to the game despite some boredom due to limited content."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based multiplayer modes (2v2, 3v3) require coordination and cooperation among players."

      Capsule for Istrolid Istrolid

      "3v3 modes encourage teamwork and coordination, though some complaints about lack of team chat limit cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize battlegroups and divisions extensively, creating unique unit compositions and strategies."

      Capsule for Steel Division 2 Steel Division 2

      "Players customize their army composition from multiple units and races, experimenting with different strategies and counters."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive environment with some trash talk and dominance displays, but also mutual respect and balanced interactions."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Competitive environment with some trash talk reported, but mostly balanced interactions and mutual respect."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and stress relief, escaping real life temporarily."

      Capsule for Open World Game: the Open World Game Open World Game: the Open World Game

      "Players use the game as a fun distraction and stress relief, often playing for hours to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."

      Capsule for Outpost Outpost

      "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High variety of units and strategies encourage players to try new combinations and tactics frequently."

      Capsule for Moonbreaker Moonbreaker

      "Strong emphasis on trying new unit combinations, strategies, and adapting to opponents' tactics."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited maps and environments; gameplay is repetitive with minimal new areas."

      Capsule for Iron Snout Iron Snout

      "Gameplay occurs on a limited number of similar maps with little environmental exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization via outfits and classes, but mostly standardized presentation."

      Capsule for They Can't Stop All Of Us They Can't Stop All Of Us

      "Some cosmetic customization and unit skins available, but mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional sci-fi setting with imaginative characters and story elements."

      Capsule for Strike Force Heroes Strike Force Heroes

      "Fictional sci-fi/fantasy setting with imaginative units and abilities, though some mixed technological themes."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and guilds provide social connection; many players enjoy cooperative play and socializing."

      Capsule for Guild Wars 2® Guild Wars 2®

      "Community-oriented play with guilds and social features, though player base is small and mostly international."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, character stats, and unlock new units and items over time."

      Capsule for Undead Horde Undead Horde

      "Players develop skills, learn strategies, and progress by unlocking units and runes over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming."

      Capsule for Worms W.M.D Worms W.M.D

      "No physical activity involved; typical sedentary computer gaming."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suitable for background or idle play."

      Capsule for Ricochet Ricochet

      "Requires focused attention during matches; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; no in-game chat reduces emotional closeness despite multiplayer cooperation."

      Capsule for Axis & Allies 1942 Online Axis & Allies 1942 Online

      "Limited social interaction mostly via emotes; lack of team chat reduces emotional connection."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead teams in 3v3 matches but mostly cooperative play without strong hierarchical leadership."

      Capsule for Maelstrom Maelstrom

      "Some players lead teams in 3v3 modes, but overall balanced and shared decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking and upgrading units, accumulating currency and items."

      Capsule for Touhou Big Big Battle Touhou Big Big Battle

      "Strong progression through unlocking units, upgrading runes, and accumulating in-game currency."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some players find it relaxing while others find it stressful."

      Capsule for Pixel Cafe Pixel Cafe

      "Game balances challenge and flow; some players find it relaxing while others note tension in competitive play."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Clownfield 2042 Clownfield 2042

      "Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards provide recognition and social status among players."

      Capsule for Dota Underlords Dota Underlords

      "Ranked modes and leaderboards provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay is mostly context-free tactical encounters."

      Capsule for The Dungeon Beneath The Dungeon Beneath

      "Minimal narrative or lore engagement; gameplay is mostly context-free battles."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical planning, resource management, and countering opponents."

      Capsule for Command & Conquer 3 Tiberium Wars™ Command & Conquer 3 Tiberium Wars™

      "Core gameplay revolves around strategic planning, unit composition, timing, and countering opponents."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches and competitive tension provide excitement and suspense."

      Capsule for Capcom Fighting Collection Capcom Fighting Collection

      "Fast-paced matches with tension and suspense, especially in close or ranked games."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play with generous rewards; players feel good return on time invested without pay-to-win pressure."

      Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

      "Free-to-play with fair progression; players feel rewarded for time invested without pay-to-win pressure."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy units and bases is central to gameplay."

      Capsule for Touhou Big Big Battle Touhou Big Big Battle

      "Combat and destruction are central gameplay elements with units battling to destroy enemy bases."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and tactics to overcome threats and survive battles."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "Players must manage resources and counter enemy threats to avoid defeat and survive battles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Exploration, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026