Art of War: Red Tides similar games & best alternatives
Art of War: Red Tides
2016
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Quick resume
Art of War: Red Tides is a fair multiplayer strategy game that allows different teams on the same platform (e.g. smartphones, PC, etc.) to battle against each other. You will encounter players around the world!
Global score
79/100
Genres
Free To Play, Indie, Strategy, Early Access
Similar games
Pros
- Easy to learn, hard to master gameplay
- Strategic depth with unit customization and commander skills
- Fast-paced matches with short queue times
- Free-to-play with fair progression system
- Non-toxic, international community
Cons
- Limited map variety and repetitive environments
- Small player base causing long waits at times
- Lack of team chat limits cooperation
- Some balance issues and bugs reported
- Game currently inactive or abandoned
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose between Classic and Commander modes, select commanders with unique abilities, and pick different arenas and ship shapes, providing meaningful control over gameplay decisions."
Hasbro's BATTLESHIP
"Players choose which units to summon and when to use commander skills, allowing strategic decision-making within some constraints."
-
Competence
Game with the same Competence vibe
4"Game is easy to learn but hard to master, requiring skillful aiming, timing, and strategic thinking."
INVERSUS Deluxe
"Game is easy to learn but hard to master with a significant skill gap and strategic depth in unit selection and timing."
-
Competition
Game with the same Competition vibe
4"Strong competitive focus with 1v1 and 2v2 modes, ranked matchmaking, and skill-based play against others."
Friends vs Friends
"Strong focus on ranked matches, leaderboards, and skill-based 1v1 and 3v3 competitive play."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and addiction, though some mention boredom due to limited content."
Forsaken Isle
"Many players report long sessions, habitual play, and addiction to the game despite some boredom due to limited content."
-
Cooperation
Game with the same Cooperation vibe
3"Team-based multiplayer modes (2v2, 3v3) require coordination and cooperation among players."
Istrolid
"3v3 modes encourage teamwork and coordination, though some complaints about lack of team chat limit cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players customize battlegroups and divisions extensively, creating unique unit compositions and strategies."
Steel Division 2
"Players customize their army composition from multiple units and races, experimenting with different strategies and counters."
-
Domination
Game with the same Domination vibe
2"Competitive environment with some trash talk and dominance displays, but also mutual respect and balanced interactions."
GUILTY GEAR XX ACCENT CORE PLUS R
"Competitive environment with some trash talk reported, but mostly balanced interactions and mutual respect."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief, escaping real life temporarily."
Open World Game: the Open World Game
"Players use the game as a fun distraction and stress relief, often playing for hours to escape real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."
Outpost
"Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"High variety of units and strategies encourage players to try new combinations and tactics frequently."
Moonbreaker
"Strong emphasis on trying new unit combinations, strategies, and adapting to opponents' tactics."
-
Exploration
Game with the same Exploration vibe
-3"Limited maps and environments; gameplay is repetitive with minimal new areas."
Iron Snout
"Gameplay occurs on a limited number of similar maps with little environmental exploration."
-
Expression
Game with the same Expression vibe
2"Some customization via outfits and classes, but mostly standardized presentation."
They Can't Stop All Of Us
"Some cosmetic customization and unit skins available, but mostly standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional sci-fi setting with imaginative characters and story elements."
Strike Force Heroes
"Fictional sci-fi/fantasy setting with imaginative units and abilities, though some mixed technological themes."
-
Fellowship
Game with the same Fellowship vibe
3"Community and guilds provide social connection; many players enjoy cooperative play and socializing."
Guild Wars 2®
"Community-oriented play with guilds and social features, though player base is small and mostly international."
-
Growth
Game with the same Growth vibe
4"Players develop skills, character stats, and unlock new units and items over time."
Undead Horde
"Players develop skills, learn strategies, and progress by unlocking units and runes over time."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming."
Worms W.M.D
"No physical activity involved; typical sedentary computer gaming."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during matches; not suitable for background or idle play."
Ricochet
"Requires focused attention during matches; not suitable for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; no in-game chat reduces emotional closeness despite multiplayer cooperation."
Axis & Allies 1942 Online
"Limited social interaction mostly via emotes; lack of team chat reduces emotional connection."
-
Leadership
Game with the same Leadership vibe
2"Players can lead teams in 3v3 matches but mostly cooperative play without strong hierarchical leadership."
Maelstrom
"Some players lead teams in 3v3 modes, but overall balanced and shared decision-making."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking and upgrading units, accumulating currency and items."
Touhou Big Big Battle
"Strong progression through unlocking units, upgrading runes, and accumulating in-game currency."
-
Relaxation
Game with the same Relaxation vibe
2"Game balances challenge and flow; some players find it relaxing while others find it stressful."
Pixel Cafe
"Game balances challenge and flow; some players find it relaxing while others note tension in competitive play."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation and excitement."
Clownfield 2042
"Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation."
-
Status
Game with the same Status vibe
3"Ranked modes and leaderboards provide recognition and social status among players."
Dota Underlords
"Ranked modes and leaderboards provide recognition and social status among players."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay is mostly context-free tactical encounters."
The Dungeon Beneath
"Minimal narrative or lore engagement; gameplay is mostly context-free battles."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around tactical planning, resource management, and countering opponents."
Command & Conquer 3 Tiberium Wars™
"Core gameplay revolves around strategic planning, unit composition, timing, and countering opponents."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced matches and competitive tension provide excitement and suspense."
Capcom Fighting Collection
"Fast-paced matches with tension and suspense, especially in close or ranked games."
-
Value
Game with the same Value vibe
4"Free-to-play with generous rewards; players feel good return on time invested without pay-to-win pressure."
Arena Breakout: Infinite
"Free-to-play with fair progression; players feel rewarded for time invested without pay-to-win pressure."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemy units and bases is central to gameplay."
Touhou Big Big Battle
"Combat and destruction are central gameplay elements with units battling to destroy enemy bases."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and tactics to overcome threats and survive battles."
OCTOPATH TRAVELER 0
"Players must manage resources and counter enemy threats to avoid defeat and survive battles."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Exploration, Intimacy, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026