aMAZE similar games & best alternatives
aMAZE
2017
Related articles
Quick resume
aMaze is a straight-forward and surprisingly-difficult celebration of the simple beauty of the maze.
Global score
81/100
Genres
Adventure, Casual, Indie, Simulator, Strategy, Puzzle
Similar games
Pros
- Simple and relaxing gameplay
- Low price and easy achievements
- Suitable for short sessions
- Kid-friendly
- Calming music
Cons
- Short playtime and low replay value
- Imprecise and floaty controls
- Repetitive and harsh backgrounds
- Lack of challenge or depth
- No customization or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the ball's movement freely using arrow keys, deciding their own path through mazes."
aMAZE 2
"Players control the ball's movement through mazes using arrow keys, allowing direct input and decision-making on navigation."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple item collection and maze navigation with low skill requirements but some challenge in the labyrinth."
Rental
"The game offers simple maze navigation with minimal challenge; some players find controls imprecise, but overall skill demands are low."
-
Competition
Game with the same Competition vibe
-4"No multiplayer or competitive elements; players focus on personal progress and achievement completion."
Pixel Puzzles 2: Anime
"No multiplayer or competitive elements; players focus on personal completion and achievement hunting."
-
Continuation
Game with the same Continuation vibe
-3"Short playtime (~5-10 minutes), low replay value, players often finish quickly and do not return frequently."
100 hidden aliens
"Short playtime (~30-60 minutes), low replay value; players tend to finish quickly and move on."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or social gameplay features."
Bonsai
"Entirely single-player with no cooperative or social gameplay features."
-
Creativity
Game with the same Creativity vibe
-4"Players navigate predefined mazes; no creation or modification of content."
aMAZE 2
"Players follow predefined maze paths with no creation or customization options."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance aspects; interactions are individual and self-contained."
Mage and Monsters
"No social or multiplayer dominance aspects; interactions are individual and equal."
-
Escapism
Game with the same Escapism vibe
2"Relaxing music and casual gameplay provide light stress relief and distraction."
Upside Down
"Relaxing music and simple gameplay provide mild distraction and stress relief for some players."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for casual enjoyment and achievement hunting without external pressure."
Northmark: Hour of the Wolf
"Players engage voluntarily for casual enjoyment or achievement hunting without pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is consistent and routine with little novelty or mechanic experimentation."
100 hidden cats 2
"Gameplay is consistent and routine; little novelty or mechanic experimentation."
-
Exploration
Game with the same Exploration vibe
-4"No discovery of new areas or secrets; puzzles are known and static."
Pleasure Puzzle:Portrait 趣拼拼:肖像画
"Mazes are fixed and known; no discovery of new areas or secrets."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; presentation is standardized."
Swarmlake
"No character or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
-4"Realistic maze navigation with no fictional or imaginative narrative elements."
RetroMaze
"Realistic maze navigation without fantasy or imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social features; gameplay is solitary."
Wedding Witch
"No community or social features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
1"Some narrative and puzzle elements offer mild cognitive engagement, but limited skill development."
The Lightkeeper
"Some mild cognitive engagement through puzzle solving, but limited learning or skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Suitable for short sessions and casual play; can be played in relaxed, intermittent bursts."
The Little Acre
"Suitable for short sessions and casual play; can be played intermittently."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connection features."
COMPOUND
"No social or emotional connection features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
2"Progression through levels and collection of items and achievements provide a sense of advancement."
Labyrinth City: Pierre the Maze Detective
"Progression through levels and achievement collection provides a sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
4"Calming music and gentle gameplay create a relaxing experience for many players."
Crayon Physics Deluxe
"Relaxing music and simple gameplay create a calming experience for many players."
-
Sensation
Game with the same Sensation vibe
1"Visuals are pixelated and simple; audio is minimal and unobtrusive, providing mild sensory stimulation."
Ages of Conflict: World War Simulator
"Visuals and audio are minimal and repetitive; some find backgrounds harsh on eyes."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
-5"No narrative or plot; purely gameplay focused."
Coin Pusher Casino
"No narrative or plot; purely gameplay focused."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic thinking; mostly observation and clicking with some puzzle elements."
Cats Hidden in Bali
"Minimal strategic thinking required; mostly straightforward navigation."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and predictable."
Zup! 6
"Low risk and tension; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
3"Low price and brief entertainment value seen as fair by many players."
Need For Drink
"Low price and short playtime seen as fair value by many players."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; purely constructive puzzle solving."
Taiji
"No combat or destructive elements; purely constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No threat or failure conditions; stable and safe gameplay environment."
AdVenture Capitalist
"No threat or failure conditions; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026