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aMAZE similar games & best alternatives

aMAZE

PC (Microsoft Windows) • 2017

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Quick resume

aMaze is a straight-forward and surprisingly-difficult celebration of the simple beauty of the maze.

Global score

81/100

Genres

Adventure, Casual, Indie, Simulator, Strategy, Puzzle

Similar games

    Pros

    • Simple and relaxing gameplay
    • Low price and easy achievements
    • Suitable for short sessions
    • Kid-friendly
    • Calming music

    Cons

    • Short playtime and low replay value
    • Imprecise and floaty controls
    • Repetitive and harsh backgrounds
    • Lack of challenge or depth
    • No customization or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the ball's movement freely using arrow keys, deciding their own path through mazes."

      Capsule for aMAZE 2 aMAZE 2

      "Players control the ball's movement through mazes using arrow keys, allowing direct input and decision-making on navigation."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple item collection and maze navigation with low skill requirements but some challenge in the labyrinth."

      Capsule for Rental Rental

      "The game offers simple maze navigation with minimal challenge; some players find controls imprecise, but overall skill demands are low."

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or competitive elements; players focus on personal progress and achievement completion."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No multiplayer or competitive elements; players focus on personal completion and achievement hunting."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime (~5-10 minutes), low replay value, players often finish quickly and do not return frequently."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Short playtime (~30-60 minutes), low replay value; players tend to finish quickly and move on."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or social gameplay features."

      Capsule for Bonsai Bonsai

      "Entirely single-player with no cooperative or social gameplay features."

    • Creativity

      Game with the same Creativity vibe

      -4

      "Players navigate predefined mazes; no creation or modification of content."

      Capsule for aMAZE 2 aMAZE 2

      "Players follow predefined maze paths with no creation or customization options."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or multiplayer dominance aspects; interactions are individual and self-contained."

      Capsule for Mage and Monsters Mage and Monsters

      "No social or multiplayer dominance aspects; interactions are individual and equal."

    • Escapism

      Game with the same Escapism vibe

      2

      "Relaxing music and casual gameplay provide light stress relief and distraction."

      Capsule for Upside Down Upside Down

      "Relaxing music and simple gameplay provide mild distraction and stress relief for some players."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for casual enjoyment and achievement hunting without external pressure."

      Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

      "Players engage voluntarily for casual enjoyment or achievement hunting without pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is consistent and routine with little novelty or mechanic experimentation."

      Capsule for 100 hidden cats 2 100 hidden cats 2

      "Gameplay is consistent and routine; little novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      -4

      "No discovery of new areas or secrets; puzzles are known and static."

      Capsule for Pleasure Puzzle:Portrait 趣拼拼:肖像画 Pleasure Puzzle:Portrait 趣拼拼:肖像画

      "Mazes are fixed and known; no discovery of new areas or secrets."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; presentation is standardized."

      Capsule for Swarmlake Swarmlake

      "No character or environment customization; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Realistic maze navigation with no fictional or imaginative narrative elements."

      Capsule for RetroMaze RetroMaze

      "Realistic maze navigation without fantasy or imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social features; gameplay is solitary."

      Capsule for Wedding Witch Wedding Witch

      "No community or social features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some narrative and puzzle elements offer mild cognitive engagement, but limited skill development."

      Capsule for The Lightkeeper The Lightkeeper

      "Some mild cognitive engagement through puzzle solving, but limited learning or skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for short sessions and casual play; can be played in relaxed, intermittent bursts."

      Capsule for The Little Acre The Little Acre

      "Suitable for short sessions and casual play; can be played intermittently."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features."

      Capsule for COMPOUND COMPOUND

      "No social or emotional connection features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and collection of items and achievements provide a sense of advancement."

      Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

      "Progression through levels and achievement collection provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming music and gentle gameplay create a relaxing experience for many players."

      Capsule for Crayon Physics Deluxe Crayon Physics Deluxe

      "Relaxing music and simple gameplay create a calming experience for many players."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals are pixelated and simple; audio is minimal and unobtrusive, providing mild sensory stimulation."

      Capsule for Ages of Conflict: World War Simulator Ages of Conflict: World War Simulator

      "Visuals and audio are minimal and repetitive; some find backgrounds harsh on eyes."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Dicefolk Dicefolk

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; purely gameplay focused."

      Capsule for Coin Pusher Casino Coin Pusher Casino

      "No narrative or plot; purely gameplay focused."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic thinking; mostly observation and clicking with some puzzle elements."

      Capsule for Cats Hidden in Bali Cats Hidden in Bali

      "Minimal strategic thinking required; mostly straightforward navigation."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and predictable."

      Capsule for Zup! 6 Zup! 6

      "Low risk and tension; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      3

      "Low price and brief entertainment value seen as fair by many players."

      Capsule for Need For Drink Need For Drink

      "Low price and short playtime seen as fair value by many players."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; purely constructive puzzle solving."

      Capsule for Taiji Taiji

      "No combat or destructive elements; purely constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No threat or failure conditions; stable and safe gameplay environment."

      Capsule for AdVenture Capitalist AdVenture Capitalist

      "No threat or failure conditions; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Fantasy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026