100 hidden cats 2 similar games & best alternatives
100 hidden cats 2
2021
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Quick resume
Hidden object game in the city setting. Black and white hand-drawn graphics in a cartoon style. Ultra hard! Really very difficult!
Global score
93/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Charming hand-drawn art
- Relaxing and casual gameplay
- Easy achievements and trading cards
- Short and accessible
- Pleasant music
Cons
- Very short playtime
- Low replay value
- No story or narrative
- Lack of customization
- No volume control for music
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely explore the scene to find cats with optional use of hints and zoom, allowing control over their search approach."
100 Robo Cats
"Players freely explore a large scrolling scene to find cats at their own pace with minimal constraints."
-
Competence
Game with the same Competence vibe
2"Finding cats involves observation skill and some challenge, but overall gameplay is simple and accessible."
Cats Hidden in Jingle Jam
"Finding cats requires observation skills and some challenge, especially the last few cats, but overall the gameplay is simple and easy."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and achievement completion without direct comparison or competitive elements."
100 hidden cats
"Focus is on personal achievement and completion without direct comparison or competitive elements."
-
Continuation
Game with the same Continuation vibe
-3"Short gameplay sessions with low replay value; players complete the game quickly and often do not return."
Zup! 4
"Short gameplay sessions with low replay value; players often finish quickly and do not engage in long or habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."
100 hidden aliens
"Some appreciation for the hand-drawn art style and animations, but gameplay follows a fixed hidden object format."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual play."
Castle of Illusion
"No elements of exerting control or superiority over others; purely individual play."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief."
Spectraball
"Players use the game as a relaxing distraction and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
Foundation
"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is consistent with little novelty or mechanic experimentation; players learn fixed patterns."
Polygoneer
"Gameplay is consistent and routine with little novelty or mechanic experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore a large, detailed image to discover hidden cats, encouraging curiosity and visual exploration."
100 Capitalist Cats
"Players scroll through a large scene discovering cats hidden in various areas, encouraging visual exploration."
-
Expression
Game with the same Expression vibe
-3"No customization or personalization options; players interact with a fixed art asset."
100 hidden aliens
"No customization or personalization options; players interact with a fixed image."
-
Fantasy
Game with the same Fantasy vibe
-2"The game depicts a realistic cityscape with cats hidden in plausible settings, lacking strong fantasy elements."
Cats and Seek: Osaka
"The game depicts a stylized but plausible urban environment with cats, lacking strong fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo experience with some community discussion but no in-game social features."
Angry Video Game Nerd II: ASSimilation
"Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."
-
Growth
Game with the same Growth vibe
1"Some skill development in observation and pattern recognition, but limited learning opportunities."
Cats Hidden in China
"Some skill development in observation and pattern recognition, but limited learning opportunities."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Some players idle the game for trading cards; gameplay sessions can be short and casual."
OMON Simulator
"Short sessions and some players idle the game to farm trading cards, indicating casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional connections formed through gameplay."
Destroy All Humans!
"No close social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Progression through finding cats and unlocking achievements, though limited to single level."
100 Korea Cats
"Progression through finding cats and unlocking achievements, though limited to a single level."
-
Relaxation
Game with the same Relaxation vibe
4"Game praised for relaxing atmosphere, soothing music, and stress-relieving gameplay."
Pictopix
"Game praised for relaxing atmosphere, soothing music, and stress relief."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."
100 hidden birds
"Enjoyable hand-drawn visuals and catchy music provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-3"Achievements and trading cards provide some recognition but no social status or ranking."
Montaro
"Achievements and trading cards provide some recognition but no social status or visibility beyond personal profile."
-
Story
Game with the same Story vibe
-4"No narrative or story elements; purely a hidden object puzzle."
100 hidden birds
"No narrative or story elements; purely a hidden object puzzle."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; mostly visual search."
100 hidden frogs
"Minimal strategic or problem-solving demands; mostly visual search."
-
Thrill
Game with the same Thrill vibe
-4"Low risk and suspense; calm and predictable gameplay."
Hidden Cats in Paris
"Low risk and suspense; calm and predictable gameplay."
-
Value
Game with the same Value vibe
2"Generally considered good value for a short, unique experience, especially on sale."
Scanner Sombre
"Generally considered good value on sale for short, enjoyable experience and achievements."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay is constructive and peaceful."
Cats Hidden in China
"No violence; gameplay is constructive and peaceful."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Intimacy, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026