100 hidden cats 2 Thumbnail

100 hidden cats 2 similar games & best alternatives

100 hidden cats 2

PC (Microsoft Windows) • 2021

Related articles

Quick resume

Hidden object game in the city setting. Black and white hand-drawn graphics in a cartoon style. Ultra hard! Really very difficult!

Global score

93/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Charming hand-drawn art
    • Relaxing and casual gameplay
    • Easy achievements and trading cards
    • Short and accessible
    • Pleasant music

    Cons

    • Very short playtime
    • Low replay value
    • No story or narrative
    • Lack of customization
    • No volume control for music

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore the scene to find cats with optional use of hints and zoom, allowing control over their search approach."

      Capsule for 100 Robo Cats 100 Robo Cats

      "Players freely explore a large scrolling scene to find cats at their own pace with minimal constraints."

    • Competence

      Game with the same Competence vibe

      2

      "Finding cats involves observation skill and some challenge, but overall gameplay is simple and accessible."

      Capsule for Cats Hidden in Jingle Jam Cats Hidden in Jingle Jam

      "Finding cats requires observation skills and some challenge, especially the last few cats, but overall the gameplay is simple and easy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and achievement completion without direct comparison or competitive elements."

      Capsule for 100 hidden cats 100 hidden cats

      "Focus is on personal achievement and completion without direct comparison or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short gameplay sessions with low replay value; players complete the game quickly and often do not return."

      Capsule for Zup! 4 Zup! 4

      "Short gameplay sessions with low replay value; players often finish quickly and do not engage in long or habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Some appreciation for the hand-drawn art style and animations, but gameplay follows a fixed hidden object format."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual play."

      Capsule for Castle of Illusion Castle of Illusion

      "No elements of exerting control or superiority over others; purely individual play."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and stress relief."

      Capsule for Spectraball Spectraball

      "Players use the game as a relaxing distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

      Capsule for Foundation Foundation

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is consistent with little novelty or mechanic experimentation; players learn fixed patterns."

      Capsule for Polygoneer Polygoneer

      "Gameplay is consistent and routine with little novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore a large, detailed image to discover hidden cats, encouraging curiosity and visual exploration."

      Capsule for 100 Capitalist Cats 100 Capitalist Cats

      "Players scroll through a large scene discovering cats hidden in various areas, encouraging visual exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No customization or personalization options; players interact with a fixed art asset."

      Capsule for 100 hidden aliens 100 hidden aliens

      "No customization or personalization options; players interact with a fixed image."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game depicts a realistic cityscape with cats hidden in plausible settings, lacking strong fantasy elements."

      Capsule for Cats and Seek: Osaka Cats and Seek: Osaka

      "The game depicts a stylized but plausible urban environment with cats, lacking strong fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience with some community discussion but no in-game social features."

      Capsule for Angry Video Game Nerd II: ASSimilation Angry Video Game Nerd II: ASSimilation

      "Minimal social interaction; primarily a solo experience with some community guides but no in-game social features."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill development in observation and pattern recognition, but limited learning opportunities."

      Capsule for Cats Hidden in China Cats Hidden in China

      "Some skill development in observation and pattern recognition, but limited learning opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Some players idle the game for trading cards; gameplay sessions can be short and casual."

      Capsule for OMON Simulator OMON Simulator

      "Short sessions and some players idle the game to farm trading cards, indicating casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed through gameplay."

      Capsule for Destroy All Humans! Destroy All Humans!

      "No close social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through finding cats and unlocking achievements, though limited to single level."

      Capsule for 100 Korea Cats 100 Korea Cats

      "Progression through finding cats and unlocking achievements, though limited to a single level."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for relaxing atmosphere, soothing music, and stress-relieving gameplay."

      Capsule for Pictopix Pictopix

      "Game praised for relaxing atmosphere, soothing music, and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."

      Capsule for 100 hidden birds 100 hidden birds

      "Enjoyable hand-drawn visuals and catchy music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and trading cards provide some recognition but no social status or ranking."

      Capsule for Montaro Montaro

      "Achievements and trading cards provide some recognition but no social status or visibility beyond personal profile."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story elements; purely a hidden object puzzle."

      Capsule for 100 hidden birds 100 hidden birds

      "No narrative or story elements; purely a hidden object puzzle."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving demands; mostly visual search."

      Capsule for 100 hidden frogs 100 hidden frogs

      "Minimal strategic or problem-solving demands; mostly visual search."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Low risk and suspense; calm and predictable gameplay."

      Capsule for Hidden Cats in Paris Hidden Cats in Paris

      "Low risk and suspense; calm and predictable gameplay."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for a short, unique experience, especially on sale."

      Capsule for Scanner Sombre Scanner Sombre

      "Generally considered good value on sale for short, enjoyable experience and achievements."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay is constructive and peaceful."

      Capsule for Cats Hidden in China Cats Hidden in China

      "No violence; gameplay is constructive and peaceful."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for To the Moon To the Moon

      "No survival or threat avoidance mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Intimacy, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026