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100 hidden birds similar games & best alternatives

100 hidden birds

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in the cartoon city style. Ultra hard! Really very difficult!

Global score

94/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Well-hidden birds providing satisfying challenge
    • Relaxing and enjoyable hand-drawn art style
    • Catchy and pleasant music
    • Easy achievements and trading cards
    • Low price and good value

    Cons

    • Short gameplay length
    • No music volume control or mute option
    • Lack of replay value after completion
    • Minimal game features or settings
    • No narrative or multiplayer elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore a large static image at their own pace, choosing where to zoom and search for cats without imposed routines."

      Capsule for Hidden Cats in Paris Hidden Cats in Paris

      "Players freely explore the large scrolling image to find birds at their own pace without imposed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Finding hidden birds requires visual skill and attention, with some challenging hidden objects."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Finding well-hidden birds provides a moderate challenge and skill test, especially near the end."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and achievement hunting without direct player-vs-player competition or leaderboards."

      Capsule for Tap Heroes Tap Heroes

      "Focus is on personal discovery and achievement hunting without direct comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements, but overall a short game with limited long-term habitual play."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Some players replay for challenge or achievement farming, but overall short playtime limits habitual long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players engage with detailed hand-drawn art but do not create or modify content."

      Capsule for 100 Ninja Cats 100 Ninja Cats

      "Players engage with hand-drawn art and visual puzzles but do not create or modify content."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual gameplay."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "No social dominance or power dynamics; purely individual gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and stress relief from more serious games or real life."

      Capsule for Worm.is: The Game Worm.is: The Game

      "Players use the game as a relaxing distraction and stress relief from more demanding games or real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Insect Swarm Insect Swarm

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay involves searching within a fixed image; limited experimentation."

      Capsule for 100 hidden snails 100 hidden snails

      "Gameplay involves searching within a fixed image with limited novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a large, detailed scene to discover hidden birds and secrets."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Players explore a large, detailed scrolling image to discover hidden birds and secrets."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; fixed presentation."

      Capsule for Emily Wants To Play Emily Wants To Play

      "No character or environment customization; fixed art presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game depicts a stylized but realistic London cityscape without strong fantasy or fictional elements."

      Capsule for Hidden Cats in London Hidden Cats in London

      "Realistic, hand-drawn cityscape setting with no fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; some community sharing of guides but gameplay is solo."

      Capsule for 100 hidden cats 100 hidden cats

      "Minimal social interaction; some community sharing of guides but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop observational skills and patience through progressively harder hidden object challenges."

      Capsule for Under Leaves Under Leaves

      "Players develop observational skills and patience through challenging hidden object puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      2

      "Some periods of slow pacing and waiting during hunts, but overall requires attention and focus."

      Capsule for Witch Hunt Witch Hunt

      "Short sessions with some idle time possible, but requires focused attention to find birds."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building within the game."

      Capsule for Slay the Spire Slay the Spire

      "No social or emotional relationship building within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through finding birds and unlocking achievements."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Progression through finding birds and unlocking achievements; linear accumulation of completion."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for relaxing music, calming visuals, and stress-relieving gameplay."

      Capsule for Hidden Lands - Spot the differences Hidden Lands - Spot the differences

      "Game praised for relaxing, stress-relieving qualities and calming music."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable hand-drawn visuals and catchy music provide moderate sensory stimulation."

      Capsule for 100 hidden cats 2 100 hidden cats 2

      "Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements provide some recognition but no social status or ranking."

      Capsule for Cats Hidden in Italy Cats Hidden in Italy

      "Achievements provide some recognition but no social status or visibility features."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely a hidden object puzzle."

      Capsule for 100 Robo Cats 100 Robo Cats

      "No narrative or story elements; purely a hidden object puzzle."

    • Strategy

      Game with the same Strategy vibe

      1

      "Requires some spatial reasoning and planning but no complex strategic decision-making."

      Capsule for Glass Masquerade Glass Masquerade

      "Requires some planning and careful observation but no complex strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is predictable and calm with minimal tension."

      Capsule for Zup! 5 Zup! 5

      "Low suspense or risk; calm and steady gameplay without tension."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and enjoyable experience; good value for short, casual gameplay."

      Capsule for FIND ALL FIND ALL

      "Highly praised for low price and good value for short, enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; purely constructive and observational."

      Capsule for 100 hidden mice 100 hidden mice

      "No violence or destructive gameplay; purely constructive observation."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable, risk-free environment."

      Capsule for qop qop

      "No survival or threat avoidance mechanics; stable, risk-free environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Expression, Experimenting, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026