100 hidden birds similar games & best alternatives
100 hidden birds
2020
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Quick resume
Hidden object game in the cartoon city style. Ultra hard! Really very difficult!
Global score
94/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Well-hidden birds providing satisfying challenge
- Relaxing and enjoyable hand-drawn art style
- Catchy and pleasant music
- Easy achievements and trading cards
- Low price and good value
Cons
- Short gameplay length
- No music volume control or mute option
- Lack of replay value after completion
- Minimal game features or settings
- No narrative or multiplayer elements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore a large static image at their own pace, choosing where to zoom and search for cats without imposed routines."
Hidden Cats in Paris
"Players freely explore the large scrolling image to find birds at their own pace without imposed routines."
-
Competence
Game with the same Competence vibe
3"Finding hidden birds requires visual skill and attention, with some challenging hidden objects."
100 hidden birds 2
"Finding well-hidden birds provides a moderate challenge and skill test, especially near the end."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and achievement hunting without direct player-vs-player competition or leaderboards."
Tap Heroes
"Focus is on personal discovery and achievement hunting without direct comparison or leaderboards."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for achievements, but overall a short game with limited long-term habitual play."
Agent A: A puzzle in disguise
"Some players replay for challenge or achievement farming, but overall short playtime limits habitual long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Players engage with detailed hand-drawn art but do not create or modify content."
100 Ninja Cats
"Players engage with hand-drawn art and visual puzzles but do not create or modify content."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual gameplay."
The Secret Order 2: Masked Intent
"No social dominance or power dynamics; purely individual gameplay."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief from more serious games or real life."
Worm.is: The Game
"Players use the game as a relaxing distraction and stress relief from more demanding games or real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
Insect Swarm
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay involves searching within a fixed image; limited experimentation."
100 hidden snails
"Gameplay involves searching within a fixed image with limited novelty or mechanic experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players explore a large, detailed scene to discover hidden birds and secrets."
100 hidden birds 2
"Players explore a large, detailed scrolling image to discover hidden birds and secrets."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; fixed presentation."
Emily Wants To Play
"No character or environment customization; fixed art presentation."
-
Fantasy
Game with the same Fantasy vibe
-3"The game depicts a stylized but realistic London cityscape without strong fantasy or fictional elements."
Hidden Cats in London
"Realistic, hand-drawn cityscape setting with no fantasy or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; some community sharing of guides but gameplay is solo."
100 hidden cats
"Minimal social interaction; some community sharing of guides but gameplay is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop observational skills and patience through progressively harder hidden object challenges."
Under Leaves
"Players develop observational skills and patience through challenging hidden object puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
2"Some periods of slow pacing and waiting during hunts, but overall requires attention and focus."
Witch Hunt
"Short sessions with some idle time possible, but requires focused attention to find birds."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building within the game."
Slay the Spire
"No social or emotional relationship building within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
4"Progression through finding birds and unlocking achievements."
100 hidden birds 2
"Progression through finding birds and unlocking achievements; linear accumulation of completion."
-
Relaxation
Game with the same Relaxation vibe
4"Game praised for relaxing music, calming visuals, and stress-relieving gameplay."
Hidden Lands - Spot the differences
"Game praised for relaxing, stress-relieving qualities and calming music."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable hand-drawn visuals and catchy music provide moderate sensory stimulation."
100 hidden cats 2
"Enjoyable hand-drawn visuals and music provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-3"Achievements provide some recognition but no social status or ranking."
Cats Hidden in Italy
"Achievements provide some recognition but no social status or visibility features."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely a hidden object puzzle."
100 Robo Cats
"No narrative or story elements; purely a hidden object puzzle."
-
Strategy
Game with the same Strategy vibe
1"Requires some spatial reasoning and planning but no complex strategic decision-making."
Glass Masquerade
"Requires some planning and careful observation but no complex strategic thinking."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is predictable and calm with minimal tension."
Zup! 5
"Low suspense or risk; calm and steady gameplay without tension."
-
Value
Game with the same Value vibe
4"Highly praised for low price and enjoyable experience; good value for short, casual gameplay."
FIND ALL
"Highly praised for low price and good value for short, enjoyable gameplay."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay; purely constructive and observational."
100 hidden mice
"No violence or destructive gameplay; purely constructive observation."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable, risk-free environment."
qop
"No survival or threat avoidance mechanics; stable, risk-free environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Expression, Experimenting, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026