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PC (Microsoft Windows), iOS, Mac, Android, Linux • 2017

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Quick resume

Can you push all the buttons?

Global score

87/100

Genres

Casual, Indie, Puzzle

Similar games

    Pros

    • Well-designed and polished minimalist puzzles
    • Relaxing music and pleasing visuals
    • Good value for price
    • Gradual introduction of mechanics
    • Satisfying and intuitive gameplay

    Cons

    • Short playtime
    • Some mechanics can be confusing without explicit explanation
    • Audio glitches reported
    • Limited replayability
    • Lack of narrative or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore puzzles and discover rules without handholding or explicit instructions, allowing self-directed problem solving."

      Capsule for Linelith Linelith

      "Players freely explore and experiment with puzzle mechanics without explicit instructions, figuring out rules themselves."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles increase in difficulty requiring spatial reasoning and problem solving, providing skill challenge."

      Capsule for Sigils of Elohim Sigils of Elohim

      "Puzzles provide a moderate challenge with increasing complexity and feedback, rewarding skillful spatial reasoning."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is solo and focused on personal exploration and puzzle solving."

      Capsule for We Went Back We Went Back

      "No evidence of competitive elements; gameplay is solo and focused on personal puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players tend to engage for a single playthrough of about 3-5 hours; some replay for achievements but overall short length limits habitual play."

      Capsule for Metamorphosis Metamorphosis

      "Players engage for about 1-2 hours; some mention replayability is limited but overall positive attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different puzzle solutions and strategies, but within predefined puzzle structures."

      Capsule for Divide By Sheep Divide By Sheep

      "Players experiment with puzzle solutions and spatial manipulation, though within predefined puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual puzzle experience."

      Capsule for Iris.Fall Iris.Fall

      "No social dominance or power dynamics; purely individual puzzle experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing music and minimalist design provide a calming escape from real life stress."

      Capsule for Cubot Cubot

      "Relaxing music and minimalist design provide a calming distraction and mental engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of challenging puzzles."

      Capsule for Recursed Recursed

      "Players engage voluntarily out of intrinsic interest in puzzles and spatial challenges."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."

      Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

      "Trial and error, discovering mechanics, and testing puzzle solutions are core to gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of geometric patterns and puzzle solutions, though within a limited set of levels."

      Capsule for Engare Engare

      "Exploration of puzzle mechanics and spatial relationships on 3D objects, though within fixed levels."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimalist visuals with no character customization or player expression."

      Capsule for Thomas Was Alone Thomas Was Alone

      "Minimalist visuals with no character or environment customization; expression is limited."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game is abstract and puzzle-based without narrative or fictional roleplaying elements."

      Capsule for RUSH RUSH

      "Engages players in abstract, realistic spatial puzzles without fictional narrative or roleplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary puzzle experience."

      Capsule for Moncage Moncage

      "No social or community features; solitary puzzle solving."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop spatial reasoning and puzzle-solving skills progressively."

      Capsule for Save Room - Organization Puzzle Save Room - Organization Puzzle

      "Players develop spatial reasoning and puzzle-solving skills progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and mental engagement rather than casual or background play."

      Capsule for Cosmic Express Cosmic Express

      "Requires focused attention and mental engagement rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional interactions; purely individual experience."

      Capsule for Surge Surge

      "No social or emotional interactions; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through increasingly complex puzzles and unlocking new mechanics."

      Capsule for klocki klocki

      "Progression through increasingly complex puzzles and unlocking new mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing music and minimalistic visuals create a calming puzzle experience."

      Capsule for Unium Unium

      "Calming music and minimalist design create a relaxing and satisfying puzzle experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant audio-visual feedback and sound effects enhance sensory enjoyment."

      Capsule for Hexcells Hexcells

      "Pleasant audiovisual feedback and satisfying button press sounds enhance sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely abstract puzzle gameplay."

      Capsule for LYNE LYNE

      "No narrative or story elements; purely abstract puzzle gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, reasoning, and planning to solve puzzles."

      Capsule for Strange Jigsaws Strange Jigsaws

      "Requires logical thinking, spatial reasoning, and planning to solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and predictable rather than thrilling."

      Capsule for Hexologic Hexologic

      "Low suspense or risk; gameplay is calm and predictable rather than thrilling."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for excellent value given low price and quality puzzle experience."

      Capsule for klocki klocki

      "Highly praised for good value given low price and quality puzzle content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay elements."

      Capsule for The White Door The White Door

      "No violent or destructive gameplay elements."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Survival, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026