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Divide By Sheep similar games & best alternatives

Divide By Sheep

PC (Microsoft Windows), iOS, Mac • 2015

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Quick resume

Divide By Sheep is a mind-bending math puzzler about friendship and slicing sheep in half with lasers. The Grim Reaper flooded the world, and it's up to you to save critters stranded on islands. Insane math skills required.

Global score

91/100

Genres

Adventure, Casual, Indie, Puzzle

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    Pros

    • Challenging and clever math puzzles
    • Cute and charming art style with dark humor
    • Many levels with increasing complexity
    • Intuitive controls and mechanics
    • Good value especially on sale

    Cons

    • Lack of undo button frustrates some players
    • Feels like a mobile port with limited pc features
    • No windowed mode or cloud saves
    • Some repetitive music and level design
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose moves to solve puzzles, with no forced routines, though limited to one correct solution per puzzle."

      Capsule for Zen Chess: Mate in One Zen Chess: Mate in One

      "Players freely decide how to move and manipulate animals to solve puzzles, with no fixed routine or forced paths."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzle levels requiring planning and skill, with increasing difficulty and feedback through stars and achievements."

      Capsule for Millie Millie

      "The game offers challenging puzzles requiring math and logic skills, with increasing difficulty and feedback through stars."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal puzzle solving at own pace; no mention of ranked modes or direct competition."

      Capsule for Voxelgram Voxelgram

      "Focus is on individual puzzle solving at own pace without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending many hours completing campaigns, challenges, and achievements, indicating sustained engagement."

      Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

      "Players report spending hours progressing through many levels, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player puzzle game with no multiplayer or cooperative elements."

      Capsule for Zen of Sudoku Zen of Sudoku

      "Single-player puzzle game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different paths and strategies, but within fixed puzzle structures."

      Capsule for Puzzle Dimension Puzzle Dimension

      "Players experiment with different puzzle solutions and strategies, but within predefined puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual puzzle solving."

      Capsule for Q.U.B.E. 2 Q.U.B.E. 2

      "No social dominance or power over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying its humor and lightheartedness."

      Capsule for Space Farmers Space Farmers

      "Players use the game as a fun distraction and stress relief with engaging puzzles and dark humor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Sagrada Sagrada

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different move sequences and strategies to solve puzzles, exploring solutions actively."

      Capsule for KNIGHTS KNIGHTS

      "Players try different moves and puzzle approaches, experimenting to find solutions."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Puzzle levels are fixed and known; limited discovery but some novelty in mechanics."

      Capsule for Handshakes Handshakes

      "Puzzle levels are fixed and known; limited discovery beyond learning new mechanics."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or personalization; standard presentation throughout."

      Capsule for AtmaSphere AtmaSphere

      "No character customization or personalization; standard presentation throughout."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features imaginative themed puzzle boxes and a light narrative with some fantasy elements."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "Game features imaginative elements like a cute Grim Reaper and talking animals, blending fantasy with math puzzles."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction; purely solo play."

      Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

      "No community or social interaction; purely solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop logical reasoning and mathematical skills through progressively challenging puzzles."

      Capsule for Hexologic Hexologic

      "Players develop math and logic skills progressively through increasingly complex puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle gameplay with no physical activity."

      Capsule for Bomb Squad Academy Bomb Squad Academy

      "Sedentary puzzle gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not suitable for idle or background play."

      Capsule for Suicide Guy Suicide Guy

      "Requires focused attention to solve puzzles; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual puzzle solving only."

      Capsule for MHRD MHRD

      "No leadership or group management roles; individual puzzle solving only."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through over 150 levels, unlocking bonuses, achievements, and customization items."

      Capsule for Clones Clones

      "Players progress through 150 levels unlocking new worlds and earning stars and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Some players find the game relaxing and comforting despite its challenging puzzles."

      Capsule for Furry Feet Furry Feet

      "Some players find the game relaxing and enjoyable despite occasional challenging puzzles."

    • Sensation

      Game with the same Sensation vibe

      2

      "Bright, colorful visuals and cute animations provide light sensory enjoyment."

      Capsule for Adorables Adorables

      "Bright, colorful visuals and cute animations provide sensory enjoyment, balanced with dark humor."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

      Capsule for Catlateral Damage Catlateral Damage

      "No social recognition or ranking; achievements are personal and not publicly emphasized."

    • Story

      Game with the same Story vibe

      2

      "Light storytelling and charming dialogue complement the puzzle gameplay."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "Light narrative with dark humor and cute cutscenes adds context and charm to the puzzles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to overcome puzzles and challenges."

      Capsule for Shadowgate Shadowgate

      "Requires planning and problem solving using logic and math to meet puzzle goals."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is calm but can be frustrating due to puzzle difficulty."

      Capsule for Pilot Brothers Pilot Brothers

      "Puzzle gameplay is mostly calm and logical with minimal suspense or risk."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, with many levels and hours of gameplay."

      Capsule for Sokobond Sokobond

      "Good value for price with many levels and hours of gameplay; recommended especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay centers on shooting and destroying enemy chickens and bosses, with cartoonish violence."

      Capsule for Chicken Invaders 2 Chicken Invaders 2

      "Contains cartoonish violence such as slicing sheep and feeding them to wolves, integral to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Puzzle involves avoiding failure and escaping a loop, but no resource management or threats."

      Capsule for Dinner with an Owl Dinner with an Owl

      "Puzzle involves managing limited space and resources to avoid failure, but no real survival tension."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026