Voxelgram similar games & best alternatives
Voxelgram
2019
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Quick resume
Voxelgram is a 3D nonograms game where solving puzzles feels like sculpting in three dimensions. Reveal voxel models as you complete each challenge.
Global score
98/100
Genres
Casual, Indie, Strategy, Puzzle
Similar games
Pros
- Extensive puzzle content with 250+ base puzzles and 1000+ workshop puzzles
- Relaxing, no time pressure or penalties for mistakes
- Intuitive controls and helpful ui features
- Active developer support with frequent updates and quality of life improvements
- Creative puzzle editor and workshop support
Cons
- Poor tutorial and initial learning curve
- Repetitive and limited soundtrack
- Some ui annoyances (undo visibility, layer navigation)
- Lack of challenge modes or competitive elements
- Minimal narrative or fantasy elements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose how to place, rotate, swap, and manipulate pieces to solve puzzles without timers or forced routines."
inbento
"Players freely choose how to solve puzzles, explore layers, and use various tools and settings; no forced routines."
-
Competence
Game with the same Competence vibe
4"Puzzles require skillful observation, logic, and mechanical manipulation, providing satisfying feedback and challenge."
The House of Da Vinci
"Puzzles require logical deduction and skillful manipulation of 3D grids with increasing difficulty and feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal puzzle solving and progression rather than competing against others; no ranked modes mentioned."
HUMANITY
"Focus is on personal puzzle solving at own pace; no mention of ranked modes or direct competition."
-
Continuation
Game with the same Continuation vibe
5"High replay value with hundreds of puzzles, workshop support, and random modes encouraging long-term engagement."
Paint it Back
"High replay value with hundreds of base puzzles, workshop support, and random puzzle generation encouraging long-term play."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player puzzle experience with no explicit cooperative gameplay."
Eets Munchies
"Primarily a single-player puzzle experience with no cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
3"Players can create and share puzzles via Steam Workshop, adding creative content beyond base game."
Paint it Back
"Players can create and share puzzles via workshop and a separate editor, fostering creative expression."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."
Hue
"No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."
-
Escapism
Game with the same Escapism vibe
4"Relaxing, stress-free gameplay designed for casual enjoyment and distraction from real life."
Mining Mechs
"Relaxing, meditative gameplay with no time pressure or penalties, suitable for stress relief and casual immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."
Warhammer 40,000: Gladius - Relics of War
"Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore new mechanics and 3D perspectives, experimenting with puzzle solutions."
Hook 2
"Players experiment with 3D puzzle mechanics, layer toggling, and various tools to solve puzzles."
-
Exploration
Game with the same Exploration vibe
3"Discovering new puzzles and user-created content provides ongoing novelty and discovery."
Picross Touch
"Discovering puzzle solutions and revealing dioramas provides a sense of uncovering new visual content."
-
Expression
Game with the same Expression vibe
2"Customization mainly via level editor and puzzle creation, limited avatar or visual expression."
Unium
"Customization mainly through puzzle creation and diorama completion, limited avatar or cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
-3"Realistic puzzle scenarios without fantasy or fictional narrative elements."
20 Small Mazes
"Realistic puzzle solving based on logic and numbers; no fantasy or fictional narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; community exists but gameplay is mostly solitary."
Retrowave
"Minimal social interaction; community mainly through workshop sharing but gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop logical thinking and spatial reasoning skills through progressively challenging puzzles."
Delete
"Players develop logical reasoning and spatial skills through progressively challenging puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and logical thinking; not suited for passive or background play."
Pictopix
"Requires focused attention and logical thinking; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay."
Blue Prince
"No close social or emotional relationships formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual puzzle solving."
Blue Prince
"No leadership or group management roles; purely individual puzzle solving."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking routes, endings, gallery content, and additional DLC scenes."
The Ditzy Demons Are in Love With Me
"Progression through unlocking diorama scenes and completing puzzles; workshop adds endless new content."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, no-pressure gameplay with soothing music and no timers promotes relaxation."
Mars Power Industries Deluxe
"Calm, tension-free gameplay with no timers or penalties; music and pacing promote relaxation."
-
Sensation
Game with the same Sensation vibe
2"Bright, cute visuals and upbeat music provide sensory enjoyment, though some find music repetitive or annoying."
Snuggle Truck
"Pleasant visual style and satisfying feedback, though music can be repetitive and some sound effects annoying."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal milestones."
Devil Spire
"No social recognition or ranking systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free puzzle solving."
Crayon Physics Deluxe
"No narrative or plot; gameplay is context-free puzzle solving."
-
Strategy
Game with the same Strategy vibe
4"Requires logical reasoning, rule deduction, and planning to solve complex puzzles."
Lingo
"Requires logical deduction, planning, and problem solving in three dimensions."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and predictable outcomes; minimal suspense or thrill."
AdVenture Capitalist
"Low risk, predictable outcomes; no suspense or high tension elements."
-
Value
Game with the same Value vibe
5"Highly praised for excellent value with many levels and daily puzzles at a low price."
KNIGHTS
"Excellent value with extensive base content, free updates, and vast workshop puzzles."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on constructive puzzle solving."
Escape Academy
"No combat or destruction; gameplay focuses on constructive puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No threats or failure conditions; stable, low-risk puzzle environment."
Picross Touch
"No threats or failure states; stable, low-risk puzzle environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Exploration, Continuation. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026