Delete Thumbnail

Delete similar games & best alternatives

Delete

PC (Microsoft Windows), Mac • 2018

Related articles

Quick resume

Let the number tell you what to do

Global score

96/100

Genres

Casual, Indie, Strategy, Puzzle

Similar games

    Pros

    • Unique 3d minesweeper-inspired puzzle mechanics
    • Logical puzzles with no guesswork required
    • Relaxing ambient music and minimalist design
    • Well-paced introduction of new mechanics
    • Affordable price with polished gameplay

    Cons

    • Short game length (about 2-3 hours)
    • No multiplayer or social features
    • Lack of manual level reset button
    • Minimalist ui with limited menu options
    • No procedural or infinite puzzle generation

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have full control over their puzzle-solving approach and decisions, with no forced routines or guesswork required."

      Capsule for Logic Bombs Logic Bombs

      "Players have control over their moves and decisions in solving puzzles with no forced guesswork; they can choose how to approach each level logically."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with complex puzzles requiring skillful deduction and logical reasoning, rewarding effective problem solving."

      Capsule for Scene Investigators Scene Investigators

      "The game challenges players with increasingly complex puzzles requiring logical deduction and skillful reasoning, providing feedback through puzzle completion and achievement unlocking."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without leaderboards or player ranking; gameplay is casual and self-paced."

      Capsule for Zen of Sudoku Zen of Sudoku

      "Focus is on individual puzzle solving without leaderboards or direct comparison to others; play is casual and self-paced."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and desire to replay, though the game is short and finite."

      Capsule for Far Fishing Far Fishing

      "Many players report addictive, engaging gameplay with a desire to complete all levels and replay for better performance, though the game is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player puzzle experience with no cooperative or multiplayer elements."

      Capsule for Patrick's Parabox Patrick's Parabox

      "The game is a single-player puzzle experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively solve puzzles using various interactive objects and mechanisms, though within designed constraints."

      Capsule for The Room Two The Room Two

      "Players creatively solve puzzles using logic and spatial reasoning; however, the puzzles themselves are handcrafted with limited modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are individual and non-competitive."

      Capsule for Train Station Renovation Train Station Renovation

      "No elements of exerting control or superiority over others; interactions are purely individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing music and immersive visuals provide a calming escape from real life."

      Capsule for Splice Splice

      "The relaxing music and immersive puzzle solving provide a pleasant distraction and mental engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest in puzzles and story; no external pressure or obligation noted."

      Capsule for Rusty Lake: Roots Rusty Lake: Roots

      "Players engage voluntarily out of intrinsic interest in puzzles and logic challenges, with no external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with logical deductions and new puzzle mechanics introduced progressively."

      Capsule for Hexcells Hexcells

      "Players explore new mechanics and puzzle types introduced progressively, encouraging experimentation with logical deduction."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within puzzle mechanics and level progression; no open world or discovery."

      Capsule for klocki klocki

      "Some discovery involved in understanding new puzzle mechanics and 3D spatial relationships, but no open-world or free exploration."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimalist visuals with no character customization or cosmetic modifications; standardized presentation."

      Capsule for EDGE EDGE

      "Minimalist presentation with no character or environment customization; players use standardized visuals."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "The game is grounded in realistic logic puzzles without fictional or imaginative narrative elements."

      Capsule for 14 Minesweeper Variants 14 Minesweeper Variants

      "The game is grounded in abstract logic puzzles without narrative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop logical reasoning and spatial skills through progressively challenging puzzles."

      Capsule for Voxelgram Voxelgram

      "Players develop logical thinking and spatial reasoning skills through progressively challenging puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle gameplay with no physical activity involved."

      Capsule for Railbound Railbound

      "Sedentary puzzle gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving; not suited for passive or background play."

      Capsule for Escape Simulator Escape Simulator

      "Requires focused attention and active problem solving; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections; purely individual experience."

      Capsule for Heat Death: Survival Train Heat Death: Survival Train

      "No social or emotional connection features; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player puzzle game."

      Capsule for Fort Meow Fort Meow

      "No leadership or group management roles; single-player puzzle game."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels, unlocking modes, and earning achievements."

      Capsule for Slash It 2 Slash It 2

      "Progression through unlocking and completing 50 handcrafted levels and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Minimalistic design and ambient music create a calming, tension-free experience."

      Capsule for VOI VOI

      "Calm ambient music and minimalist design create a relaxing atmosphere conducive to flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visual and auditory feedback with subtle particle effects and soothing sounds."

      Capsule for Hexcells Infinite Hexcells Infinite

      "Pleasant visual and auditory feedback with soothing music and satisfying sound effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free puzzle solving."

      Capsule for PICO PARK 2 PICO PARK 2

      "No narrative or story elements; gameplay is context-free puzzle solving."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical reasoning, planning, and problem solving to deduce mine locations and clear boards."

      Capsule for Fine Sweeper Fine Sweeper

      "Requires logical reasoning, planning, and problem solving to deduce mine locations and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense and risk; gameplay is calm and methodical rather than thrilling or tense."

      Capsule for Palindrome Syndrome: Escape Room Palindrome Syndrome: Escape Room

      "Low risk and suspense; gameplay is calm and methodical rather than tense or thrilling."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for a low price with satisfying puzzle content and quality design."

      Capsule for Hook 2 Hook 2

      "Players perceive good value for the price with polished gameplay and satisfying puzzle content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and logical."

      Capsule for hexceed hexceed

      "No combat or destructive elements; gameplay is constructive and logical."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable puzzle environment."

      Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

      "No survival or threat avoidance mechanics; stable puzzle environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026