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VOI similar games & best alternatives

VOI

PC (Microsoft Windows), iOS, Mac • 2016

Related articles

Quick resume

Do you think 1 + 1 = 0 is correct? So what do you think about "black + black = white" statement?

Global score

94/100

Genres

Casual, Indie, Simulator, Puzzle

Similar games

    Pros

    • Unique and innovative puzzle mechanic
    • Minimalistic and relaxing design
    • Affordable price
    • Challenging yet accessible puzzles
    • Short and satisfying playtime

    Cons

    • Lack of polish and minor bugs
    • No proper ending or ui
    • Small play area limits movement
    • No replay or level selection features
    • Some puzzles feel too easy or repetitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely manipulate puzzle pieces with various mechanics and no forced routines or scripted actions."

      Capsule for klocki klocki

      "Players freely manipulate shapes to solve puzzles with no fixed routines or forced paths."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require spatial reasoning and problem solving, though mostly not very difficult."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

      "Puzzles require spatial reasoning and problem solving, with some levels challenging and others easier."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements; focus is on personal puzzle solving without comparison to others."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "No competitive elements or comparison to others; focus is on individual puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."

      Capsule for Type:Rider Type:Rider

      "Some players engage for 1-3 hours in one or few sessions; short game limits habitual long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player puzzle game with no multiplayer or cooperative features."

      Capsule for Pretty Neko Pretty Neko

      "Single-player puzzle game with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and explore different locations to solve puzzles, allowing some creative problem solving within predefined structures."

      Capsule for The Drifter The Drifter

      "Players experiment with shape arrangements to create solutions; some creative pattern discovery."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual puzzle solving."

      Capsule for The Room Three The Room Three

      "No social dominance or power dynamics; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      3

      "Casual, charming puzzle gameplay provides a relaxing distraction from real life."

      Capsule for Eets Munchies Eets Munchies

      "Relaxing, minimalistic puzzles provide a calming distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and mental challenge, not out of obligation."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different platform arrangements and angles to find solutions, encouraging experimentation."

      Capsule for Mind Spheres Mind Spheres

      "Encourages trial, error, and exploration of shape overlaps to find solutions."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Gameplay occurs in a single environment with no exploration of new areas or secrets."

      Capsule for Orbt XL Orbt XL

      "Gameplay occurs in a fixed, minimalistic environment with no new areas or secrets to discover."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; no avatar or environment personalization beyond game settings."

      Capsule for Lazerbait Lazerbait

      "Minimal visual customization; players create patterns but no avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "Grounded in abstract logic puzzles with no fictional or imaginative narrative elements."

      Capsule for SquareCells SquareCells

      "Grounded in abstract geometric puzzles with no fictional or imaginative narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary puzzle experience."

      Capsule for Moncage Moncage

      "No community or social features; solitary puzzle experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop spatial reasoning and puzzle-solving skills through gameplay."

      Capsule for Manifold Garden Manifold Garden

      "Players develop spatial reasoning and puzzle-solving skills through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not designed for passive or background play."

      Capsule for A Monster's Expedition A Monster's Expedition

      "Requires focused attention to solve puzzles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features; purely individual gameplay."

      Capsule for Project Warlock Project Warlock

      "No social or emotional connection features; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through puzzles and unlocking achievements, but no item collection or upgrades."

      Capsule for Happy Game Happy Game

      "Players progress through sequential puzzles unlocking achievements; no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Ambient music and minimalist visuals create a calming atmosphere despite occasional tension."

      Capsule for Last Horizon Last Horizon

      "Minimalistic design and ambient music create a calming, tension-free experience."

    • Sensation

      Game with the same Sensation vibe

      -2

      "Visuals and audio are simple and dated, providing calm rather than intense stimulation."

      Capsule for Industry Giant 2 Industry Giant 2

      "Visuals and audio are simple and soothing rather than intense or stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely abstract puzzle gameplay."

      Capsule for LYNE LYNE

      "No narrative or story elements; purely abstract puzzle gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and logical thinking to navigate impossible shapes."

      Capsule for hocus hocus

      "Requires logical thinking and planning to arrange shapes correctly."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Calm, controlled puzzle solving with minimal risk or suspense."

      Capsule for Zenge Zenge

      "No suspense or risk; calm and predictable puzzle solving."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and short playtime."

      Capsule for Nodebuster Nodebuster

      "Players feel the game offers good value for its low price and short playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive content; focus on constructive puzzle solving."

      Capsule for Auditorium Auditorium

      "No violent or destructive content; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or failure states; stable and safe puzzle environment."

      Capsule for LYNE LYNE

      "No threat or failure states; stable and safe puzzle environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Exploration, Expression, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026