VOI similar games & best alternatives
VOI
2016
Related articles
Quick resume
Do you think 1 + 1 = 0 is correct? So what do you think about "black + black = white" statement?
Global score
94/100
Genres
Casual, Indie, Simulator, Puzzle
Similar games
Pros
- Unique and innovative puzzle mechanic
- Minimalistic and relaxing design
- Affordable price
- Challenging yet accessible puzzles
- Short and satisfying playtime
Cons
- Lack of polish and minor bugs
- No proper ending or ui
- Small play area limits movement
- No replay or level selection features
- Some puzzles feel too easy or repetitive
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely manipulate puzzle pieces with various mechanics and no forced routines or scripted actions."
klocki
"Players freely manipulate shapes to solve puzzles with no fixed routines or forced paths."
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Competence
Game with the same Competence vibe
3"Puzzles require spatial reasoning and problem solving, though mostly not very difficult."
DARQ: Complete Edition
"Puzzles require spatial reasoning and problem solving, with some levels challenging and others easier."
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Competition
Game with the same Competition vibe
-4"No competitive elements; focus is on personal puzzle solving without comparison to others."
Through Abandoned: The Underground City
"No competitive elements or comparison to others; focus is on individual puzzle solving."
-
Continuation
Game with the same Continuation vibe
1"Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."
Type:Rider
"Some players engage for 1-3 hours in one or few sessions; short game limits habitual long-term play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player puzzle game with no multiplayer or cooperative features."
Pretty Neko
"Single-player puzzle game with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Players combine items and explore different locations to solve puzzles, allowing some creative problem solving within predefined structures."
The Drifter
"Players experiment with shape arrangements to create solutions; some creative pattern discovery."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual puzzle solving."
The Room Three
"No social dominance or power dynamics; purely individual puzzle solving."
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Escapism
Game with the same Escapism vibe
3"Casual, charming puzzle gameplay provides a relaxing distraction from real life."
Eets Munchies
"Relaxing, minimalistic puzzles provide a calming distraction from real life."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and mental challenge, not out of obligation."
Agent A: A puzzle in disguise
"Players engage voluntarily for enjoyment and mental challenge, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different platform arrangements and angles to find solutions, encouraging experimentation."
Mind Spheres
"Encourages trial, error, and exploration of shape overlaps to find solutions."
-
Exploration
Game with the same Exploration vibe
-4"Gameplay occurs in a single environment with no exploration of new areas or secrets."
Orbt XL
"Gameplay occurs in a fixed, minimalistic environment with no new areas or secrets to discover."
-
Expression
Game with the same Expression vibe
-3"Minimal customization; no avatar or environment personalization beyond game settings."
Lazerbait
"Minimal visual customization; players create patterns but no avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
-5"Grounded in abstract logic puzzles with no fictional or imaginative narrative elements."
SquareCells
"Grounded in abstract geometric puzzles with no fictional or imaginative narrative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary puzzle experience."
Moncage
"No community or social features; solitary puzzle experience."
-
Growth
Game with the same Growth vibe
3"Players develop spatial reasoning and puzzle-solving skills through gameplay."
Manifold Garden
"Players develop spatial reasoning and puzzle-solving skills through gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not designed for passive or background play."
A Monster's Expedition
"Requires focused attention to solve puzzles; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connection features; purely individual gameplay."
Project Warlock
"No social or emotional connection features; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through puzzles and unlocking achievements, but no item collection or upgrades."
Happy Game
"Players progress through sequential puzzles unlocking achievements; no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
4"Ambient music and minimalist visuals create a calming atmosphere despite occasional tension."
Last Horizon
"Minimalistic design and ambient music create a calming, tension-free experience."
-
Sensation
Game with the same Sensation vibe
-2"Visuals and audio are simple and dated, providing calm rather than intense stimulation."
Industry Giant 2
"Visuals and audio are simple and soothing rather than intense or stimulating."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely abstract puzzle gameplay."
LYNE
"No narrative or story elements; purely abstract puzzle gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and logical thinking to navigate impossible shapes."
hocus
"Requires logical thinking and planning to arrange shapes correctly."
-
Thrill
Game with the same Thrill vibe
-4"Calm, controlled puzzle solving with minimal risk or suspense."
Zenge
"No suspense or risk; calm and predictable puzzle solving."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for its low price and short playtime."
Nodebuster
"Players feel the game offers good value for its low price and short playtime."
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Violence
Game with the same Violence vibe
-5"No violent or destructive content; focus on constructive puzzle solving."
Auditorium
"No violent or destructive content; focus on constructive puzzle solving."
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Survival
Game with the same Survival vibe
-5"No threats or failure states; stable and safe puzzle environment."
LYNE
"No threat or failure states; stable and safe puzzle environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Exploration, Expression, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026