Braid, Anniversary Edition similar games & best alternatives
Braid, Anniversary Edition
2024
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Quick resume
Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.
Global score
93/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Innovative and timeless puzzle design
- Beautiful remastered visuals and music
- Extensive and insightful developer commentary
- Unique time manipulation mechanics
- Emotional and philosophical narrative
Cons
- Some puzzles require precise timing and can be frustrating
- Commentary interface can be cumbersome
- Short game length with limited replay value
- New puzzles are fewer and less impactful
- No social or multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."
The Entropy Centre
"Players have freedom to explore puzzles and use time rewind mechanics creatively; multiple solutions and player-driven experimentation."
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Competence
Game with the same Competence vibe
4"Puzzles require skillful timing, reasoning, and coordination; some levels are challenging and demand precision."
See No Evil
"Puzzles require skillful problem solving and timing; some puzzles are challenging and require precise execution."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving and personal pace; no evidence of competitive or ranked modes."
Botany Manor
"Focus is on individual puzzle solving and personal progress; no evidence of competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
2"Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."
The Complex
"Players return to replay for commentary and new puzzles, but some find it short and not highly replayable."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
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Creativity
Game with the same Creativity vibe
4"The time travel mechanic and environmental storytelling show creative design; players experiment with time manipulation."
Reminiscence
"Players experiment with time manipulation mechanics; developer commentary encourages creative thinking about design."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely personal puzzle experience."
Viewfinder
"No elements of exerting control over others; purely personal puzzle experience."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a philosophical escape and mental exploration, often reflecting on real-life concepts through the narrative."
Locke(d)
"Many players use the game as a thoughtful, immersive escape with emotional and philosophical themes."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and appreciation for the art and atmosphere, with no obligation or pressure."
Return.
"Players engage out of intrinsic interest and appreciation for the art and design; no pressure or obligation."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages experimentation with new puzzle mechanics, physics, and creative level design."
Portal 2
"Game encourages trying new mechanics and puzzle solutions; commentary reveals design experimentation."
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Exploration
Game with the same Exploration vibe
3"Players explore different meta dimensions and puzzles, discovering hidden references and secrets."
There Is No Game: Wrong Dimension
"Exploration of new puzzles and hidden stars; commentary world adds meta-exploration of game design."
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Expression
Game with the same Expression vibe
-3"Limited player customization; focus is on narrative and interaction rather than avatar or environment personalization."
The Wardrobe - Even Better Edition
"Limited player customization; focus is on gameplay and story rather than avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
2"The game has a fictional story and setting with imaginative elements but grounded in puzzle-platformer conventions."
Camera Obscura
"Game uses imaginative time manipulation and abstract narrative, but grounded in puzzle platformer conventions."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn game mechanics through play."
King's Quest™ Collection
"Players develop problem-solving skills and learn new mechanics; commentary supports learning about game design."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and puzzle solving; not a casual or background game."
Black The Fall
"Requires focused attention and active puzzle solving; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with others; solitary experience."
Garten of Banban 0
"No social or emotional relationship building with others; solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through puzzle completion, unlocking new areas and endings; some item collection involved."
Bad Dream: Coma
"Progression through puzzle completion and collecting puzzle pieces; some new levels and stars add to progression."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and satisfying despite occasional frustration from difficult puzzles."
Opus Magnum
"Many players find the game relaxing and immersive, though some puzzles can cause frustration."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory enhancements in remaster provide stimulating sensory experience with vibrant colors and music."
Sam & Max Save the World
"Visuals and music are praised for beauty and atmosphere; remaster enhances sensory experience."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative is abstract and symbolic, integrated with gameplay and music, providing emotional immersion."
Sayonara Wild Hearts
"Narrative is abstract and thematic, with emotional depth; story is integrated with gameplay and puzzles."
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Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking and planning, though some solutions are unconventional or obscure."
Sam & Max Hit the Road
"Puzzles require logical thinking and planning; some solutions are complex and non-obvious."
-
Thrill
Game with the same Thrill vibe
-2"Game is more melancholic and contemplative than suspenseful or thrilling."
The Whispered World Special Edition
"Game is more contemplative and thoughtful than suspenseful or thrilling."
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Value
Game with the same Value vibe
3"Good value for price with long gameplay, bonus content, and replayable puzzles."
New York Mysteries: High Voltage Collector's Edition
"Offers significant value through remastered visuals, new puzzles, and extensive developer commentary."
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Violence
Game with the same Violence vibe
-4"Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."
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Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable puzzle environment."
Linelight
"No survival or threat avoidance mechanics; stable puzzle environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Growth. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026