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Braid, Anniversary Edition similar games & best alternatives

Braid, Anniversary Edition

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2, Linux • 2024

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Quick resume

Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Global score

93/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Innovative and timeless puzzle design
    • Beautiful remastered visuals and music
    • Extensive and insightful developer commentary
    • Unique time manipulation mechanics
    • Emotional and philosophical narrative

    Cons

    • Some puzzles require precise timing and can be frustrating
    • Commentary interface can be cumbersome
    • Short game length with limited replay value
    • New puzzles are fewer and less impactful
    • No social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."

      Capsule for The Entropy Centre The Entropy Centre

      "Players have freedom to explore puzzles and use time rewind mechanics creatively; multiple solutions and player-driven experimentation."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles require skillful timing, reasoning, and coordination; some levels are challenging and demand precision."

      Capsule for See No Evil See No Evil

      "Puzzles require skillful problem solving and timing; some puzzles are challenging and require precise execution."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal pace; no evidence of competitive or ranked modes."

      Capsule for Botany Manor Botany Manor

      "Focus is on individual puzzle solving and personal progress; no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."

      Capsule for The Complex The Complex

      "Players return to replay for commentary and new puzzles, but some find it short and not highly replayable."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "The time travel mechanic and environmental storytelling show creative design; players experiment with time manipulation."

      Capsule for Reminiscence Reminiscence

      "Players experiment with time manipulation mechanics; developer commentary encourages creative thinking about design."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; purely personal puzzle experience."

      Capsule for Viewfinder Viewfinder

      "No elements of exerting control over others; purely personal puzzle experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a philosophical escape and mental exploration, often reflecting on real-life concepts through the narrative."

      Capsule for Locke(d) Locke(d)

      "Many players use the game as a thoughtful, immersive escape with emotional and philosophical themes."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and appreciation for the art and atmosphere, with no obligation or pressure."

      Capsule for Return. Return.

      "Players engage out of intrinsic interest and appreciation for the art and design; no pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages experimentation with new puzzle mechanics, physics, and creative level design."

      Capsule for Portal 2 Portal 2

      "Game encourages trying new mechanics and puzzle solutions; commentary reveals design experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different meta dimensions and puzzles, discovering hidden references and secrets."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Exploration of new puzzles and hidden stars; commentary world adds meta-exploration of game design."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited player customization; focus is on narrative and interaction rather than avatar or environment personalization."

      Capsule for The Wardrobe - Even Better Edition The Wardrobe - Even Better Edition

      "Limited player customization; focus is on gameplay and story rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game has a fictional story and setting with imaginative elements but grounded in puzzle-platformer conventions."

      Capsule for Camera Obscura Camera Obscura

      "Game uses imaginative time manipulation and abstract narrative, but grounded in puzzle platformer conventions."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn game mechanics through play."

      Capsule for King's Quest™ Collection King's Quest™ Collection

      "Players develop problem-solving skills and learn new mechanics; commentary supports learning about game design."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and puzzle solving; not a casual or background game."

      Capsule for Black The Fall Black The Fall

      "Requires focused attention and active puzzle solving; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with others; solitary experience."

      Capsule for Garten of Banban 0 Garten of Banban 0

      "No social or emotional relationship building with others; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion, unlocking new areas and endings; some item collection involved."

      Capsule for Bad Dream: Coma Bad Dream: Coma

      "Progression through puzzle completion and collecting puzzle pieces; some new levels and stars add to progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and satisfying despite occasional frustration from difficult puzzles."

      Capsule for Opus Magnum Opus Magnum

      "Many players find the game relaxing and immersive, though some puzzles can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory enhancements in remaster provide stimulating sensory experience with vibrant colors and music."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Visuals and music are praised for beauty and atmosphere; remaster enhances sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is abstract and symbolic, integrated with gameplay and music, providing emotional immersion."

      Capsule for Sayonara Wild Hearts Sayonara Wild Hearts

      "Narrative is abstract and thematic, with emotional depth; story is integrated with gameplay and puzzles."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and planning, though some solutions are unconventional or obscure."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "Puzzles require logical thinking and planning; some solutions are complex and non-obvious."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is more melancholic and contemplative than suspenseful or thrilling."

      Capsule for The Whispered World Special Edition The Whispered World Special Edition

      "Game is more contemplative and thoughtful than suspenseful or thrilling."

    • Value

      Game with the same Value vibe

      3

      "Good value for price with long gameplay, bonus content, and replayable puzzles."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Offers significant value through remastered visuals, new puzzles, and extensive developer commentary."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

      Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable puzzle environment."

      Capsule for Linelight Linelight

      "No survival or threat avoidance mechanics; stable puzzle environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Growth. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026