Unravel similar games & best alternatives
Unravel
2020
Related articles
Quick resume
Unravel is a physics-based puzzle platformer. Yarny, a character made from a single thread of yarn, must embark on a larger than life adventure.
Global score
91/100
Genres
Action, Adventure, Platform, Puzzle
Similar games
Pros
- Beautiful graphics and environments
- Emotional and touching story
- Relaxing and fitting soundtrack
- Intuitive and satisfying puzzle-platform gameplay
- Unique yarn mechanics
Cons
- Some frustrating or finicky controls
- Linear gameplay with limited replay value
- Requires ea origin launcher
- Short game length
- Minor bugs and occasional glitches
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore levels, solve puzzles, and choose combat approaches with some freedom, but the game is overall linear with preset paths and limited movement options."
Deadfall Adventures
"Players control Yarny directly, solving puzzles and choosing paths, but the game is somewhat linear with preset level designs and puzzle solutions."
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Competence
Game with the same Competence vibe
3"The game offers a variety of puzzles and platforming challenges that require skill and problem solving, though some puzzles are easy or repetitive."
Climb The Backrooms
"The game offers satisfying puzzle-platforming challenges requiring skill and timing, but puzzles are generally not overly difficult."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal experience and story."
Between Me and The Night
"No competitive elements or player comparison; focus is on personal experience and story."
-
Continuation
Game with the same Continuation vibe
2"Addictive gameplay encourages repeated short sessions, but some find it repetitive and stop after a while."
Fly O'Clock
"Players often engage in multiple sessions to complete levels and achievements, but the game is relatively short and not described as addictive."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players creatively use yarn mechanics to solve puzzles and navigate environments; character customization and inventive puzzle design encourage creative problem solving."
Unravel Two
"Players creatively use Yarny's yarn to solve puzzles and navigate, but within designed constraints and preset mechanics."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is personal and non-competitive."
Cosmic DJ
"No elements of exerting control or superiority over others; experience is personal and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, emotional escape with soothing music and art."
When The Past Was Around - Prologue
"Many players use the game as a relaxing, emotional escape with beautiful visuals and music."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and emotional experience, not out of obligation."
Confess My Love
"Players engage voluntarily for intrinsic interest and emotional experience, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with puzzle solutions and exploration, though largely within established gameplay routines."
Still Life
"Some experimentation with yarn mechanics and puzzle solutions, but mostly within established gameplay routines."
-
Exploration
Game with the same Exploration vibe
3"Players explore different environments and uncover secrets and story elements."
My Big Sister
"Players explore varied, beautifully crafted environments and find hidden secrets."
-
Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; character and environment visuals are preset."
Toby: The Secret Mine
"Limited customization or self-expression; Yarny and environments are preset with minimal modification."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative fiction with anime-style characters and romantic storylines, though grounded in a realistic setting."
Tokyo School Life
"Imaginative fiction with a yarn character and metaphorical story, though grounded in realistic environments."
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Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction."
DuckTales: Remastered
"Primarily a solo experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle mechanics."
Gordian Rooms 1: A curious heritage
"Players develop puzzle-solving skills and learn to master yarn mechanics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
Stray
"Sedentary gameplay with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not designed for idle or background play."
Gunpoint
"Requires focused attention and puzzle solving; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Emotional connection to story and characters but limited social or interpersonal interaction."
CINERIS SOMNIA
"Emotional connection to story and character but limited social or relational interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock abilities to progress through levels and story."
ECHO
"Players collect yarn and badges to progress through levels and unlock story elements."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and soothing with calm music and steady pacing."
Faerie Solitaire
"Many players find the game relaxing with soothing music and gentle pacing."
-
Sensation
Game with the same Sensation vibe
3"Beautiful visuals and music provide strong sensory and emotional stimulation."
Farewell North
"Visually beautiful and emotionally evocative with pleasant audio-visual stimulation."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
4"Strong narrative immersion through visual storytelling and emotional themes."
Just, Bearly
"Strong narrative immersion through visual storytelling and emotional themes."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and problem solving to complete puzzles, but not deeply strategic."
BEEP
"Requires some problem solving and planning to solve puzzles, but not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-2"Some emotional moments but overall controlled and contemplative rather than suspenseful or thrilling."
Summerland
"Some tense moments but overall a calm and gentle experience with limited suspense."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, for a short but artistic experience."
Gathering Sky
"Generally considered worth the price, especially on sale, for the emotional and artistic experience."
-
Violence
Game with the same Violence vibe
-5"Non-violent gameplay focused on puzzle solving and exploration."
TSIOQUE
"Non-violent gameplay focused on puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-3"Some sections involve avoiding dangers but overall low risk and stable conditions."
The Unfinished Swan
"Some risk elements like avoiding hazards, but overall low threat and stable conditions."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026