CINERIS SOMNIA similar games & best alternatives
CINERIS SOMNIA
2018
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Quick resume
"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
Global score
89/100
Genres
Adventure, Indie
Similar games
Pros
- Atmospheric and melancholic storytelling
- Unique and evocative environments
- Emotional and symbolic narrative
- Engaging soundtrack and sound design
- Multiple endings and replay value
Cons
- Slow pacing and movement
- Confusing navigation and backtracking
- Dated graphics and animations
- Somewhat repetitive gameplay
- Small technical imperfections
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."
HBDIE: 2
"Players explore large, complex environments with some freedom in chapter order and puzzle solving, but navigation can be confusing and objectives guide progression."
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Competence
Game with the same Competence vibe
2"The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."
Bloodwash
"Game involves puzzle solving and exploration with some stealth/hiding sequences requiring skill, but overall gameplay is slow-paced and not highly challenging."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal exploration and story experience without comparison to others."
35MM
"No competitive elements; focus is on personal exploration and story experience without comparison to others."
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Continuation
Game with the same Continuation vibe
3"Players express strong attachment to the story and atmosphere, with some replaying to uncover more details or understand the narrative better."
KARMA: The Dark World
"Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and narrative without cooperative multiplayer."
ENA: Dream BBQ
"Single-player experience focused on individual exploration and narrative without multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration with some creative use of items and environment, but within predefined story and structure."
The Last Door: Season 2 - Collector's Edition
"Players engage in exploration and piecing together story elements creatively, though game structure and puzzles are predefined."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and equal."
Cloudpunk
"No elements of exerting control or superiority over others; interactions are narrative and atmospheric."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a dystopian, surreal world provides escape from reality and emotional engagement."
KARMA: The Dark World
"Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in story, exploration, and roleplaying rather than obligation."
Roadwarden
"Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and discovery of new story layers and environments, but gameplay largely follows established routines."
Layers of Fear
"Some exploration and discovery of story elements and environment changes, but gameplay largely follows established routines."
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Exploration
Game with the same Exploration vibe
4"Core gameplay involves exploring a single environment thoroughly to discover evolving story elements."
Serena
"Core gameplay involves discovering new areas, piecing together story clues, and navigating evolving environments."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players experience predefined characters and environments with minimal personalization."
Kathy Rain 2: Soothsayer
"Limited customization; players experience predefined characters and environments with minimal personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Game features surreal horror themes, uncanny environments, and imaginative narrative elements."
FLATHEAD
"Game features surreal, dreamlike, and symbolic storytelling with psychological horror and gothic fantasy elements."
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Fellowship
Game with the same Fellowship vibe
-5"Primarily a solitary experience with minimal social interaction or community involvement."
INDIKA
"Primarily a solitary experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop understanding of story, characters, and cultural context; some puzzle solving and learning."
Tales of the Black Forest
"Players develop understanding of story, environment, and navigation skills; some puzzle solving and learning involved."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to follow story and exploration; slow pacing but not background play."
The Town of Light
"Requires focused attention on exploration and story; slow pacing but not designed for background or casual play."
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Intimacy
Game with the same Intimacy vibe
-4"Emotional connection to story and character but limited social or relational interactions."
Unravel
"Emotional connection to story and characters but limited social or interpersonal interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
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Progression
Game with the same Progression vibe
3"Progression through story chapters, unlocking new content and achievements; some item collection and crafting."
The Crown of Leaves
"Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."
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Relaxation
Game with the same Relaxation vibe
3"Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."
This Strange Realm Of Mine
"Atmospheric and melancholic tone provides a contemplative and sometimes calming experience despite occasional tension."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and atmospheric sound effects provide sensory stimulation."
Enigmatis 2: The Mists of Ravenwood
"Enjoyment derived from atmospheric visuals, music, and eerie sound design rather than intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal narrative experience."
Banishers: Ghosts of New Eden
"No social recognition or status systems; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with environmental storytelling and emotional plot conveyed without dialogue."
Endling - Extinction is Forever
"Strong narrative immersion with environmental storytelling, character-driven plots, and emotional depth."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."
Dreamfall Chapters
"Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
2"Some suspenseful chase sequences and eerie moments provide mild thrills within a mostly calm experience."
Tales of the Black Forest
"Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."
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Value
Game with the same Value vibe
4"Players perceive good value for time and money due to engaging story, atmosphere, and replayability."
The Pale Beyond
"Players perceive good value for time and money due to story, atmosphere, and unique experience despite minor flaws."
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Violence
Game with the same Violence vibe
-3"Minimal violence; gameplay focuses on survival and investigation rather than combat."
Dreams in the Witch House
"Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."
-
Survival
Game with the same Survival vibe
1"Limited survival elements; occasional chase sequences but mostly safe exploration."
Conarium
"Some survival elements in chase sequences requiring avoidance and hiding, but mostly stable exploration."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026