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CINERIS SOMNIA similar games & best alternatives

CINERIS SOMNIA

PC (Microsoft Windows) • 2018

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Quick resume

"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.

Global score

89/100

Genres

Adventure, Indie

Similar games

    Pros

    • Atmospheric and melancholic storytelling
    • Unique and evocative environments
    • Emotional and symbolic narrative
    • Engaging soundtrack and sound design
    • Multiple endings and replay value

    Cons

    • Slow pacing and movement
    • Confusing navigation and backtracking
    • Dated graphics and animations
    • Somewhat repetitive gameplay
    • Small technical imperfections

    Motivations

    • Autonomy

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      "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

      Capsule for HBDIE: 2 HBDIE: 2

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    • Competence

      Game with the same Competence vibe

      2

      "The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."

      Capsule for Bloodwash Bloodwash

      "Game involves puzzle solving and exploration with some stealth/hiding sequences requiring skill, but overall gameplay is slow-paced and not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and story experience without comparison to others."

      Capsule for 35MM 35MM

      "No competitive elements; focus is on personal exploration and story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express strong attachment to the story and atmosphere, with some replaying to uncover more details or understand the narrative better."

      Capsule for KARMA: The Dark World KARMA: The Dark World

      "Players express attachment to the story and atmosphere, often replaying for true endings and achievements despite slow pacing."

    • Cooperation

      Game with the same Cooperation vibe

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      "Single-player experience focused on individual exploration and narrative without cooperative multiplayer."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "Single-player experience focused on individual exploration and narrative without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some creative use of items and environment, but within predefined story and structure."

      Capsule for The Last Door: Season 2 - Collector's Edition The Last Door: Season 2 - Collector's Edition

      "Players engage in exploration and piecing together story elements creatively, though game structure and puzzles are predefined."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative and equal."

      Capsule for Cloudpunk Cloudpunk

      "No elements of exerting control or superiority over others; interactions are narrative and atmospheric."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a dystopian, surreal world provides escape from reality and emotional engagement."

      Capsule for KARMA: The Dark World KARMA: The Dark World

      "Strong immersion in melancholic, surreal worlds provides escape from real life through emotional and atmospheric storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story, exploration, and roleplaying rather than obligation."

      Capsule for Roadwarden Roadwarden

      "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and exploration rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and discovery of new story layers and environments, but gameplay largely follows established routines."

      Capsule for Layers of Fear Layers of Fear

      "Some exploration and discovery of story elements and environment changes, but gameplay largely follows established routines."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves exploring a single environment thoroughly to discover evolving story elements."

      Capsule for Serena Serena

      "Core gameplay involves discovering new areas, piecing together story clues, and navigating evolving environments."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience predefined characters and environments with minimal personalization."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Limited customization; players experience predefined characters and environments with minimal personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features surreal horror themes, uncanny environments, and imaginative narrative elements."

      Capsule for FLATHEAD FLATHEAD

      "Game features surreal, dreamlike, and symbolic storytelling with psychological horror and gothic fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solitary experience with minimal social interaction or community involvement."

      Capsule for INDIKA INDIKA

      "Primarily a solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story, characters, and cultural context; some puzzle solving and learning."

      Capsule for Tales of the Black Forest Tales of the Black Forest

      "Players develop understanding of story, environment, and navigation skills; some puzzle solving and learning involved."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to follow story and exploration; slow pacing but not background play."

      Capsule for The Town of Light The Town of Light

      "Requires focused attention on exploration and story; slow pacing but not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Emotional connection to story and character but limited social or relational interactions."

      Capsule for Unravel Unravel

      "Emotional connection to story and characters but limited social or interpersonal interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, unlocking new content and achievements; some item collection and crafting."

      Capsule for The Crown of Leaves The Crown of Leaves

      "Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."

      Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

      "Atmospheric and melancholic tone provides a contemplative and sometimes calming experience despite occasional tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and atmospheric sound effects provide sensory stimulation."

      Capsule for Enigmatis 2: The Mists of Ravenwood Enigmatis 2: The Mists of Ravenwood

      "Enjoyment derived from atmospheric visuals, music, and eerie sound design rather than intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal narrative experience."

      Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

      "No social recognition or status systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with environmental storytelling and emotional plot conveyed without dialogue."

      Capsule for Endling - Extinction is Forever Endling - Extinction is Forever

      "Strong narrative immersion with environmental storytelling, character-driven plots, and emotional depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Some puzzle solving and stealth elements require planning, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspenseful chase sequences and eerie moments provide mild thrills within a mostly calm experience."

      Capsule for Tales of the Black Forest Tales of the Black Forest

      "Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money due to engaging story, atmosphere, and replayability."

      Capsule for The Pale Beyond The Pale Beyond

      "Players perceive good value for time and money due to story, atmosphere, and unique experience despite minor flaws."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on survival and investigation rather than combat."

      Capsule for Dreams in the Witch House Dreams in the Witch House

      "Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."

    • Survival

      Game with the same Survival vibe

      1

      "Limited survival elements; occasional chase sequences but mostly safe exploration."

      Capsule for Conarium Conarium

      "Some survival elements in chase sequences requiring avoidance and hiding, but mostly stable exploration."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026