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This Strange Realm Of Mine similar games & best alternatives

This Strange Realm Of Mine

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

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Quick resume

This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.

Global score

82/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Unique philosophical narrative
    • Varied and creative level design
    • Engaging soundtrack and atmosphere
    • Multiple endings and moral choices
    • Accessible gameplay

    Cons

    • Short game length
    • Some find philosophical text preachy or tedious
    • Limited replay value beyond achievements
    • Basic and sometimes weak combat
    • Linear progression with minimal exploration depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story outcomes and character interactions, though the overall story is linear."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

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    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple and accessible with some challenge at higher difficulties, but mostly casual shooting and exploration."

      Capsule for The Polynomial - Space of the music The Polynomial - Space of the music

      "Gameplay is simple and accessible with some skill in shooting, but overall not very challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive modes or player comparison; focus is on personal exploration and experience."

      Capsule for Judero Judero

      "No evidence of competitive modes or player comparison; focus is on personal experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings and achievements encourage replaying, though games are short and can be completed quickly."

      Capsule for Don't Escape Trilogy Don't Escape Trilogy

      "Multiple endings and achievements encourage replay, but game is short and some find replay tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Game features unique story, surreal elements, and creative narrative structure."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "Unique blend of FPS, puzzles, and philosophical narrative with varied level designs and mini-games."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely narrative-driven single-player."

      Capsule for The Supper The Supper

      "No elements of exerting control or superiority over others; single-player narrative focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe emotional immersion and reflection on life, using the game as a means to escape and engage with philosophical themes."

      Capsule for Fatal Twelve Fatal Twelve

      "Players engage with deep philosophical and psychological themes, providing mental escape and reflection."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for interest in story and setting rather than obligation."

      Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

      "Players engage voluntarily for personal interest in philosophy and story rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Varied minigames and exploration encourage trying different gameplay mechanics and story paths."

      Capsule for The Bunny Graveyard The Bunny Graveyard

      "Varied gameplay styles and narrative paths encourage exploration and trying different approaches."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore a small open environment with some secrets and narrative elements."

      Capsule for Missing Hiker Missing Hiker

      "Players explore diverse and surreal environments with some secrets and varied level themes."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

      Capsule for Quantum Break Quantum Break

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

      Capsule for Melatonin Melatonin

      "Surreal, dreamlike settings and philosophical fiction create an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo play."

      Capsule for Remember Me Remember Me

      "No social or community features; entirely solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn about history, philosophy, and character motivations; game encourages reflection and personal development."

      Capsule for Pentiment Pentiment

      "Game encourages reflection and learning through philosophical content and moral choices."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Toree 3D Toree 3D

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and attention; not designed for background play."

      Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

      "Requires player attention for reading and gameplay; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection through NPC interactions but no deep relationship building."

      Capsule for BABBDI BABBDI

      "Limited emotional connection through NPC interactions but no close relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      2

      "Narrative progression through story acts and character development rather than item or upgrade accumulation."

      Capsule for Impostor Factory Impostor Factory

      "Some progression through story, moral alignment, and achievements; limited item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calming music and atmosphere create a soothing experience despite emotional themes."

      Capsule for Labyrinthine Dreams Labyrinthine Dreams

      "Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art visuals and soundtrack provide sensory pleasure but not intense stimulation."

      Capsule for A Space for the Unbound A Space for the Unbound

      "Pixel art visuals and soundtrack offer moderate sensory stimulation; not highly intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with philosophical themes, character dialogue, and multiple endings."

      Capsule for How Fish Is Made How Fish Is Made

      "Strong narrative focus with philosophical dialogue, multiple endings, and character interactions."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and decision making, but overall straightforward gameplay."

      Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

      "Basic puzzles and some choice-based decisions; overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      0

      "Some suspense from random events and challenges but overall a controlled and steady gameplay experience."

      Capsule for Arcade Tycoon ™ : Simulation Game Arcade Tycoon ™ : Simulation Game

      "Some suspenseful moments but mostly controlled and predictable gameplay experience."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; short but satisfying experience."

      Capsule for Spirit of the North Spirit of the North

      "Generally considered good value especially on sale; short but meaningful experience."

    • Violence

      Game with the same Violence vibe

      2

      "Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Includes combat and gore, but violence is not the main focus; mixed with philosophical content."

    • Survival

      Game with the same Survival vibe

      -3

      "Low difficulty and forgiving gameplay reduce survival pressure; minimal threat or resource management."

      Capsule for SpongeBob SquarePants: The Cosmic Shake SpongeBob SquarePants: The Cosmic Shake

      "Low difficulty and generous resources; minimal threat or survival pressure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026