This Strange Realm Of Mine similar games & best alternatives
This Strange Realm Of Mine
2017
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Quick resume
This Strange Realm Of Mine is a First Person Shooter mixed with poetry and psychological horror. Graphic style is 3D mixed with pixel art.
Global score
82/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Unique philosophical narrative
- Varied and creative level design
- Engaging soundtrack and atmosphere
- Multiple endings and moral choices
- Accessible gameplay
Cons
- Short game length
- Some find philosophical text preachy or tedious
- Limited replay value beyond achievements
- Basic and sometimes weak combat
- Linear progression with minimal exploration depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story outcomes and character interactions, though the overall story is linear."
Lucid9: Inciting Incident
"Players can make choices affecting story outcomes and moral alignment, though core gameplay is linear."
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Competence
Game with the same Competence vibe
1"Gameplay is simple and accessible with some challenge at higher difficulties, but mostly casual shooting and exploration."
The Polynomial - Space of the music
"Gameplay is simple and accessible with some skill in shooting, but overall not very challenging."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; focus is on personal exploration and experience."
Judero
"No evidence of competitive modes or player comparison; focus is on personal experience."
-
Continuation
Game with the same Continuation vibe
2"Multiple endings and achievements encourage replaying, though games are short and can be completed quickly."
Don't Escape Trilogy
"Multiple endings and achievements encourage replay, but game is short and some find replay tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Game features unique story, surreal elements, and creative narrative structure."
The Walking Fish 2: Final Frontier
"Unique blend of FPS, puzzles, and philosophical narrative with varied level designs and mini-games."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely narrative-driven single-player."
The Supper
"No elements of exerting control or superiority over others; single-player narrative focus."
-
Escapism
Game with the same Escapism vibe
4"Players describe emotional immersion and reflection on life, using the game as a means to escape and engage with philosophical themes."
Fatal Twelve
"Players engage with deep philosophical and psychological themes, providing mental escape and reflection."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for interest in story and setting rather than obligation."
Vampire: The Masquerade - Coteries of New York
"Players engage voluntarily for personal interest in philosophy and story rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Varied minigames and exploration encourage trying different gameplay mechanics and story paths."
The Bunny Graveyard
"Varied gameplay styles and narrative paths encourage exploration and trying different approaches."
-
Exploration
Game with the same Exploration vibe
2"Players explore a small open environment with some secrets and narrative elements."
Missing Hiker
"Players explore diverse and surreal environments with some secrets and varied level themes."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
Quantum Break
"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Dreamlike, surreal themes and abstract visuals create an imaginative experience."
Melatonin
"Surreal, dreamlike settings and philosophical fiction create an imaginative experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo play."
Remember Me
"No social or community features; entirely solo play."
-
Growth
Game with the same Growth vibe
3"Players learn about history, philosophy, and character motivations; game encourages reflection and personal development."
Pentiment
"Game encourages reflection and learning through philosophical content and moral choices."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Toree 3D
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused reading and attention; not designed for background play."
NEKOPARA Vol. 3
"Requires player attention for reading and gameplay; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection through NPC interactions but no deep relationship building."
BABBDI
"Limited emotional connection through NPC interactions but no close relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player experience."
Ara Fell: Enhanced Edition
"No leadership or group management elements; single-player experience."
-
Progression
Game with the same Progression vibe
2"Narrative progression through story acts and character development rather than item or upgrade accumulation."
Impostor Factory
"Some progression through story, moral alignment, and achievements; limited item or upgrade accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Calming music and atmosphere create a soothing experience despite emotional themes."
Labyrinthine Dreams
"Atmosphere and music provide a contemplative and sometimes calming experience despite some tension."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art visuals and soundtrack provide sensory pleasure but not intense stimulation."
A Space for the Unbound
"Pixel art visuals and soundtrack offer moderate sensory stimulation; not highly intense."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with philosophical themes, character dialogue, and multiple endings."
How Fish Is Made
"Strong narrative focus with philosophical dialogue, multiple endings, and character interactions."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving and decision making, but overall straightforward gameplay."
Tormentum - Dark Sorrow
"Basic puzzles and some choice-based decisions; overall straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
0"Some suspense from random events and challenges but overall a controlled and steady gameplay experience."
Arcade Tycoon ™ : Simulation Game
"Some suspenseful moments but mostly controlled and predictable gameplay experience."
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Value
Game with the same Value vibe
3"Generally considered good value especially on sale; short but satisfying experience."
Spirit of the North
"Generally considered good value especially on sale; short but meaningful experience."
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Violence
Game with the same Violence vibe
2"Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."
Sally Face - Episode One
"Includes combat and gore, but violence is not the main focus; mixed with philosophical content."
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Survival
Game with the same Survival vibe
-3"Low difficulty and forgiving gameplay reduce survival pressure; minimal threat or resource management."
SpongeBob SquarePants: The Cosmic Shake
"Low difficulty and generous resources; minimal threat or survival pressure."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026