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Evoland Legendary Edition similar games & best alternatives

Evoland Legendary Edition

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

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Quick resume

Evoland Legendary Edition brings you two great and unique RPGs, with their graphic style and gameplay changing as you progress through the game!

Global score

81/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG)

Similar games

    Pros

    • Nostalgic and creative gameplay evolution
    • Varied game genres and mechanics
    • Engaging story in evoland 2
    • Good value with two games in one
    • Humorous and charming references

    Cons

    • Evoland 1 is short and shallow
    • Some gameplay segments can be frustrating
    • Lack of clear objectives or map guidance
    • Minor bugs and technical issues
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore environments and solve simple puzzles with some freedom, but gameplay is mostly guided and linear."

      Capsule for Find Yourself Find Yourself

      "Players can explore different game mechanics and genres freely, with some open exploration and puzzle solving, though some sections are linear and guided."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers puzzles and mini-games of varying difficulty, some challenging but mostly accessible, providing a sense of skill development."

      Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

      "The game offers varied challenges including puzzles, combat, and mini-games with some difficulty spikes, but overall accessible and not overly punishing."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression without emphasis on player-vs-player or leaderboards."

      Capsule for Arzette: The Jewel of Faramore Arzette: The Jewel of Faramore

      "Focus is on personal progression and exploration with no emphasis on player-vs-player or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending many hours and multiple playthroughs, with achievement hunting and exploration encouraging habitual play."

      Capsule for MareQuest MareQuest

      "Players report spending 20+ hours especially on Evoland 2, with collectible hunting and achievement completion encouraging extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for EVERSPACE™ EVERSPACE™

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong creativity in gameplay with evolving rules, cheating mechanics, and player experimentation encouraged."

      Capsule for King of the Bridge King of the Bridge

      "Strong creativity in evolving gameplay styles, graphics, and mechanics; players experiment with many genres and game types."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and cooperative dominance is absent."

      Capsule for Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure

      "No evidence of exerting control or superiority over others; gameplay is solo and cooperative dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the games as a nostalgic and immersive escape into unique, often surreal worlds and experiences."

      Capsule for The Basement Collection The Basement Collection

      "Players enjoy nostalgic and immersive experience, escaping into a variety of game worlds and eras."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun, nostalgia, and curiosity without external pressure or obligation."

      Capsule for Ghost Master® Ghost Master®

      "Players engage voluntarily for fun, nostalgia, and curiosity without obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Players experience many different game genres and mechanics, encouraging exploration and trying new gameplay styles."

      Capsule for Evoland 2 Evoland 2

      "Game encourages trying many different gameplay styles, mechanics, and genres within one experience."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed levels, find hidden items and secrets, and revisit levels to discover collectibles."

      Capsule for Kill It With Fire Kill It With Fire

      "Players explore multiple eras, find collectibles, and uncover secrets, though some navigation can be confusing."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on gameplay mechanics rather than avatar personalization."

      Capsule for Touhou Luna Nights Touhou Luna Nights

      "Limited character customization or self-expression; focus is on gameplay evolution rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative fiction with time travel and historical fantasy elements."

      Capsule for The House of Da Vinci 3 The House of Da Vinci 3

      "Game features imaginative fiction with time travel, fantasy settings, and RPG tropes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely single-player experience."

      Capsule for MO:Astray MO:Astray

      "No social or community features; entirely single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in gameplay mechanics, story progression, and creative tools, indicating learning and personal development."

      Capsule for WWE 2K23 WWE 2K23

      "Players develop skills across multiple gameplay styles and progress through story and mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gaming experience with no physical activity component."

      Capsule for Batman™: Arkham Origins Batman™: Arkham Origins

      "Standard sedentary gaming experience with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; not designed for passive or background play."

      Capsule for Nobody Saves the World Nobody Saves the World

      "Requires focused attention and active engagement; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or social bonding within the game."

      Capsule for Weird RPG Weird RPG

      "No evidence of forming close relationships or social bonding within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through story, upgrades, and unlocking new areas and equipment."

      Capsule for Prison Simulator Prison Simulator

      "Strong progression through unlocking new mechanics, graphics, story, and collecting items."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally enjoyable and humorous experience with moments of challenge but overall balanced tension."

      Capsule for Escape the Game Escape the Game

      "Generally enjoyable and amusing with some challenging moments; not overly stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics create pleasant sensory stimulation."

      Capsule for Fe Fe

      "Visual and auditory evolution provides varied sensory stimulation and nostalgic pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal."

      Capsule for Finding Frankie Finding Frankie

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative is simple but charming and heartwarming, with character-driven story and time travel theme."

      Capsule for Tick Tock Isle Tick Tock Isle

      "Evoland 2 features a well-developed story with characters and time travel plot; Evoland 1 has minimal story."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some puzzle solving and tactical combat elements require planning and problem solving."

      Capsule for Outcast - Second Contact Outcast - Second Contact

      "Some puzzle solving and tactical combat segments require planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild suspense in boss fights and puzzles, but overall low risk and tension."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

    • Value

      Game with the same Value vibe

      4

      "Good value with multiple games and expansions included; frequent sales increase appeal."

      Capsule for DOOM 3 DOOM 3

      "Good value with two games in one, many hours of content, and frequent sales."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fantasy violence typical of RPGs, including spells and attacks on enemies."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "Includes combat and boss fights with fantasy violence typical of RPGs."

    • Survival

      Game with the same Survival vibe

      -2

      "Some challenge in avoiding failure in puzzles and combat but no strong survival mechanics."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "Some challenge in combat and puzzles but no harsh survival mechanics or resource scarcity."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Survival, Expression, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026