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EVERSPACE™ similar games & best alternatives

EVERSPACE™

PC (Microsoft Windows), Mac, SteamVR, PlayStation 4, Xbox One, Linux • 2017

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Quick resume

EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.

Global score

78/100

Genres

Action, Indie, Shooter, Simulator, Fighting

Similar games

    Pros

    • Beautiful graphics and sound design
    • Engaging and skill-based space combat
    • High replayability with progression system
    • Responsive and intuitive controls
    • Immersive sci-fi space setting

    Cons

    • Repetitive gameplay loop
    • Steep learning curve at start
    • Minimal story and narrative depth
    • Lack of multiplayer or social features
    • Some rng elements can cause frustration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, ships, loadouts, and tactics, with strategic planning and execution emphasized."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Players have freedom to choose ships, weapons, upgrades, and playstyle within each run, with some strategic decisions during combat and exploration."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful use of different classes and weapons, strategic planning for missions, and mastering mechanics like dodging and positioning."

      Capsule for EARTH DEFENSE FORCE 5 EARTH DEFENSE FORCE 5

      "The game requires skillful piloting, aiming, and tactical use of weapons and consumables, with a learning curve and rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal improvement rather than direct competition or leaderboards."

      Capsule for Octogeddon Octogeddon

      "Focus is on individual progression and personal improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with frequent play sessions encouraged by randomized runs, unlocks, and short run length."

      Capsule for A Robot Named Fight! A Robot Named Fight!

      "High replayability with many players engaging in long sessions and repeated runs despite frequent deaths."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Evoland Legendary Edition Evoland Legendary Edition

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize weapons, use various tactics, and experiment with combat approaches; limited world-building or crafting creativity."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "Players can craft, modify weapons and equipment, and customize loadouts, allowing creative approaches to combat."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no social dominance or player-to-player power dynamics."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "Interactions are mostly with AI enemies; no player-vs-player dominance or social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive space combat and exploration provide strong escape from real life."

      Capsule for Infinity: Battlescape Infinity: Battlescape

      "Provides immersive space combat and exploration that serves as a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic challenge and enjoyment, not due to obligation or external pressure."

      Capsule for They Are Billions They Are Billions

      "Players engage voluntarily for intrinsic enjoyment and challenge, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different strategies, ships, and approaches to gameplay."

      Capsule for Sid Meier's Pirates! Sid Meier's Pirates!

      "Encourages trying different ships, weapons, upgrades, and tactics to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated worlds and dynamic events encourage discovery and curiosity."

      Capsule for Shadows of Forbidden Gods Shadows of Forbidden Gods

      "Procedurally generated sectors and random events encourage discovery within a limited linear progression."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly involves weapon and skill upgrades; limited avatar or environment personalization."

      Capsule for Shadow Warrior Shadow Warrior

      "Customization mainly through equipment and weapon loadouts rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Strong sci-fi setting with narrative elements and imaginative space scenarios."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Fictional space setting with sci-fi elements and imaginative scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay features; strictly single-player experience."

      Capsule for Rogue Tower Rogue Tower

      "No social or community gameplay features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock upgrades, and improve performance through repeated play and learning."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Players improve skills and unlock upgrades through repeated play and learning."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and exploration."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Requires focused attention and continuous engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay."

      Capsule for Desktop Dungeons: Rewind Desktop Dungeons: Rewind

      "No leadership or group management roles; solo gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating ships, upgrades, experience, and expanding fleet power."

      Capsule for Victory At Sea Victory At Sea

      "Strong emphasis on accumulating credits, blueprints, and upgrades to improve ships and pilot abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in mastering gameplay, though game can be tense and challenging."

      Capsule for Azure Striker Gunvolt Azure Striker Gunvolt

      "While tense at times, the game offers flow and catharsis through mastery and progression."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visually stunning graphics and flashy combat provide strong sensory stimulation."

      Capsule for Black Desert Black Desert

      "Visually stunning space environments and exciting combat effects provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal."

      Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and narrative elements, but story is minimal and secondary to gameplay."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Has a narrative framework and lore, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical planning of loadouts and combat approach; some strategic elements."

      Capsule for GUARDS! GUARDS!

      "Requires tactical planning of loadouts, resource management, and combat maneuvers."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from fast-paced combat and risk of death."

      Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

      "High tension and excitement from challenging combat and risk of death."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for time spent, especially on sale."

      Capsule for Automachef Automachef

      "Players perceive good value for time spent, especially on sale, with many hours of gameplay."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around space combat, destruction of enemy ships, and explosive battles."

      Capsule for Space Reign Space Reign

      "Core gameplay revolves around space combat, destruction of enemy ships and explosions."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements with resource management, avoiding death, and overcoming threats."

      Capsule for EMPTY SHELL EMPTY SHELL

      "Strong survival elements with resource management, avoiding death, and overcoming threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Survival, Health.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026