Shadows of Forbidden Gods similar games & best alternatives
Shadows of Forbidden Gods
2023
Related articles
Quick resume
Take on the role of a Dark Elder God and lead your agents to bring about an apocalypse in a fantasy world. Work in the shadows, avoiding the heroes who will try to stop you, as you bring about plague and famine, ice age and volcanic destruction, madness and never ending night.
Global score
92/100
Genres
Simulator, Strategy
Similar games
Pros
- Unique and deep strategy gameplay
- High replayability with diverse gods and strategies
- Dynamic and living game world
- Engaging emergent narrative
- Active developer support and modding community
Cons
- Clunky and unintuitive ui
- Steep learning curve
- Graphics and art style inconsistent
- Some mechanics under-explained
- Anticlimactic victory conditions
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players choose civilizations, gods, and strategies freely, allowing high personal control and decision-making."
Age of Mythology: Extended Edition
"Players have high control over their actions and decisions, choosing gods, agents, and strategies freely to manipulate the world."
-
Competence
Game with the same Competence vibe
4"The game requires skillful optimization, problem solving, and understanding complex mechanics to progress efficiently."
Antimatter Dimensions
"The game requires skillful planning, managing agents, and understanding complex mechanics to succeed."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal strategy and progression rather than direct competition or leaderboards."
Phantom Doctrine
"Focus is on personal strategy and pacing rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual return to the game due to its emergent gameplay and replayability."
Heat Signature
"Players report long sessions and habitual play due to deep gameplay and replayability."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual control and personal objectives with limited social or cooperative multiplayer features."
inZOI
"Gameplay centers on individual control of agents and personal objectives with minimal collaboration."
-
Creativity
Game with the same Creativity vibe
5"High creativity encouraged through deckbuilding freedom, mana customization, and diverse hero abilities allowing unique playstyles."
Chroma: Bloom And Blight
"High creativity in devising schemes, manipulating heroes and kingdoms, and customizing playstyles."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced AI challenge and player skill rather than dominance or power over others."
Intravenous 2: Mercenarism
"Interactions emphasize balanced AI-driven world dynamics rather than player dominance over others."
-
Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive post-apocalyptic world, exploration, and roleplaying."
Fallout 4
"Strong escapism as players immerse in a dark fantasy world to enact apocalyptic plans."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment."
Abiotic Factor
"Players engage voluntarily out of intrinsic interest and enjoyment."
-
Experimenting
Game with the same Experimenting vibe
5"Players encouraged to try new skills, talents, and combinations; game supports exploration of mechanics and playstyles."
Mabinogi
"Players encouraged to try diverse strategies, gods, and agent combinations."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated worlds and random events encourage discovery and curiosity-driven play."
Muck
"Procedurally generated worlds and dynamic events encourage discovery and curiosity."
-
Expression
Game with the same Expression vibe
3"Customization through character classes, subclasses, weapons, and god abilities allows personal expression."
Jotunnslayer: Hordes of Hel
"Customization of gods, agents, and strategies allows for some self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong Lovecraftian fantasy theme with eldritch gods, monsters, and supernatural elements."
Sea Salt
"Strong fantasy theme with eldritch gods, magic, and mythical creatures."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a single-player experience with limited social or community engagement."
Family Man
"Primarily single-player experience with limited social community engagement."
-
Growth
Game with the same Growth vibe
4"Players learn complex systems and develop strategic skills over time."
Old World
"Players learn complex systems and improve strategic skills over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and planning; not designed for idle or background play."
Shadow Gambit: The Cursed Crew
"Requires consistent attention and planning rather than idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; focus is on individual gameplay."
Knights in Tight Spaces
"Minimal social or emotional connections; focus is on gameplay mechanics."
-
Leadership
Game with the same Leadership vibe
3"Players lead armies, manage kingdoms, and make strategic decisions with authority."
Seven Kingdoms 2 HD
"Players lead agents and influence kingdoms strategically."
-
Progression
Game with the same Progression vibe
4"Progression through unlocking gods, leveling mastery, and acquiring cosmetic items."
SMITE®
"Progression through unlocking gods, agents, and expanding influence."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the strategic flow relaxing, though complexity can cause tension."
The Last Federation
"Some players find flow in strategic planning, though tension builds as game advances."
-
Sensation
Game with the same Sensation vibe
1"Sensory stimulation is minimal; focus is on narrative and investigation rather than audiovisual excitement."
Her Story
"Moderate sensory stimulation; focus is on strategy and narrative rather than audiovisual excitement."
-
Status
Game with the same Status vibe
-4"Achievements and progress are mostly personal with limited social recognition."
The Binding of Isaac
"Achievements and progress are mostly personal with limited social recognition."
-
Story
Game with the same Story vibe
4"Emergent narrative driven by player actions and world events rather than scripted plot."
Kenshi
"Emergent narrative driven by player actions and dynamic world events."
-
Strategy
Game with the same Strategy vibe
5"Heavy emphasis on mental challenge, planning, and problem solving."
Shadow Empire
"Heavy emphasis on mental challenge, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Stealth and combat provide suspense and tension; players experience excitement from overcoming challenges."
Deus Ex: Mankind Divided
"Tension and suspense build as players balance stealth and aggression."
-
Value
Game with the same Value vibe
4"Players report high replay value and satisfaction for the price paid."
Rogue Legacy 2
"Players report high replay value and satisfaction relative to price."
-
Violence
Game with the same Violence vibe
4"Gameplay involves combat, destruction of enemies, and chaotic action."
Gem Defender: Soyjak Survivors
"Gameplay involves combat, destruction, and chaos as core elements."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by managing resources and reacting quickly to threats."
10,000,000
"Players must avoid failure by managing threats and resource constraints."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Creativity, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026