Muck Thumbnail

Muck similar games & best alternatives

Muck

PC (Microsoft Windows), Mac, Linux • 2021

Related articles

Quick resume

Muck is a survival-roguelike. Collect resources, find items & build a base to survive for as long as you can.

Global score

93/100

Genres

Action, Adventure, Free To Play, Indie

Similar games

    Pros

    • Free to play
    • Fun and chaotic multiplayer co-op
    • Challenging survival gameplay
    • High replayability with procedural generation
    • Simple but charming art style

    Cons

    • Steep difficulty curve and punishing permadeath
    • Limited building mechanics and base defense
    • Lack of save feature frustrates some players
    • Some bugs and technical jank
    • Minimal story or narrative depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom to explore, make choices, and experiment with different strategies and character builds in a dynamic, procedurally generated world."

      Capsule for Unexplored 2: The Wayfarer's Legacy Unexplored 2: The Wayfarer's Legacy

      "Players have freedom to explore, craft, build, and choose strategies in a procedurally generated world with permadeath and randomized power-ups."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with a steep learning curve, requiring skillful combat, strategic planning, and mastery of character abilities."

      Capsule for Ravenswatch Ravenswatch

      "The game is challenging with a steep learning curve, requiring skill to survive, fight bosses, and optimize progression."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP and leaderboards, but most play is solo or co-op without heavy competitive pressure."

      Capsule for Warhammer 40,000: Inquisitor - Martyr Warhammer 40,000: Inquisitor - Martyr

      "Includes PvP and leaderboards, but most play focuses on survival and co-op rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replayability due to procedural generation and permadeath encourages repeated play sessions."

      Capsule for Monstrum Monstrum

      "High replayability with procedural generation and randomized loot encourages habitual play despite difficulty and permadeath."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer is highly recommended and praised for enhancing the experience; teamwork is important for survival."

      Capsule for 7 Days to Die 7 Days to Die

      "Strong emphasis on multiplayer co-op, teamwork, and shared survival goals; playing with friends is highly recommended."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can build bases and craft weapons but building options and materials are limited compared to Minecraft."

      Capsule for CastleMiner Z CastleMiner Z

      "Players can build bases and craft items, but building mechanics are limited and bases can be destroyed easily."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared challenge and cooperation rather than exerting control or superiority over others."

      Capsule for Outland Outland

      "Interactions emphasize cooperation and shared challenge rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with whimsical, chaotic gameplay."

      Capsule for Gum Ball Run Gum Ball Run

      "Players use the game as a fun distraction and stress relief with chaotic, unpredictable survival gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and voluntary play; no evidence of obligation or external pressure."

      Capsule for Mad Games Tycoon 2 Mad Games Tycoon 2

      "Engagement is driven by intrinsic interest and voluntary play; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different skill builds, strategies, and approaches to survive and progress."

      Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

      "Players explore different strategies, power-up combinations, and approaches to survive and progress."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated worlds and dynamic events encourage discovery and curiosity."

      Capsule for Shadows of Forbidden Gods Shadows of Forbidden Gods

      "Procedurally generated worlds and random events encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and cosmetic options exist but are limited; mostly standardized presentation."

      Capsule for Sunblaze Sunblaze

      "Some character and base customization possible but limited; mostly standardized visuals."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Features fictional creatures and whimsical story elements, providing an imaginative setting."

      Capsule for Tribloos 2 Tribloos 2

      "Features imaginative creatures, bosses, and a fictional survival scenario with quirky art style."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play focus; players enjoy shared experiences, group identity, and collaborative achievements."

      Capsule for Boo Men Boo Men

      "Strong community and social play aspects; players enjoy shared experiences and group identity."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn survival strategies, improve skills, and develop mastery over game systems."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Players learn survival skills, improve strategies, and develop mastery over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus during combat; not suited for idle play."

      Capsule for Serious Sam 4 Serious Sam 4

      "Requires continuous attention due to fast-paced survival and combat; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are casual and surface-level, mainly competitive or cooperative play without deep emotional connection."

      Capsule for One More Line One More Line

      "Social interactions are mostly surface-level cooperative or competitive play without close emotional bonding."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead groups in co-op, but overall gameplay encourages shared participation."

      Capsule for Dying Light Dying Light

      "Some players may lead groups in co-op, but overall gameplay emphasizes shared participation."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through equipment upgrades, unlocking weapons, and collecting items."

      Capsule for Ghostbusters: The Video Game Remastered Ghostbusters: The Video Game Remastered

      "Strong progression through crafting better gear, unlocking upgrades, and accumulating power-ups."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay involves sustained tension and challenge rather than relaxation or flow."

      Capsule for Call to Arms Call to Arms

      "Gameplay involves sustained tension and challenge rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and quirky audio provide moderate sensory stimulation and fun."

      Capsule for Space Farmers Space Farmers

      "Visuals and audio provide moderate sensory stimulation with quirky, colorful style and sound effects."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through multiplayer achievements and leaderboards, but not a primary focus."

      Capsule for Resident Evil 5 Resident Evil 5

      "Some social recognition through multiplayer achievements and leaderboards, but not a major focus."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; gameplay is mostly context-free survival and defense."

      Capsule for Ultimate Zombie Defense Ultimate Zombie Defense

      "Minimal narrative or lore; gameplay is largely context-free survival and roguelike mechanics."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical combat, build planning, and problem solving for boss fights and exploration."

      Capsule for REMNANT II® REMNANT II®

      "Requires planning, resource management, and tactical combat to survive and defeat bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "High adrenaline and suspense from continuous enemy waves and challenging boss fights."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "High suspense and adrenaline from unpredictable enemy waves, boss fights, and permadeath."

    • Value

      Game with the same Value vibe

      5

      "Free game with high enjoyment and replay value; excellent return on time investment."

      Capsule for Handshakes Handshakes

      "Free-to-play with high entertainment value and replayability; excellent return on time investment."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating enemies are core gameplay elements involving destruction and fighting."

      Capsule for Magicite Magicite

      "Combat and defeating enemies are core gameplay elements involving destruction and fighting."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is avoiding death, managing resources, and overcoming threats in a hostile environment."

      Capsule for Beasts of Bermuda Beasts of Bermuda

      "Central theme is avoiding death, managing resources, and overcoming threats in a hostile environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Intimacy, Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026