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Beasts of Bermuda similar games & best alternatives

Beasts of Bermuda

PC (Microsoft Windows) • 2018

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Quick resume

Play as a dinosaur and become part of a player-created ecosystem! Beasts of Bermuda is a multiplayer game where players endure catastrophic storms and fearsome foes while growing to monstrous sizes. Do you have what it takes to survive in the Bermuda Triangle?

Global score

69/100

Genres

Adventure, Indie, Massively Multiplayer, Simulator, Early Access

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    Pros

    • Deep customization and talent system
    • Diverse dinosaur roster including aquatic and flying
    • Dynamic weather and environmental events
    • Active and responsive developer team
    • Engaging survival and progression mechanics

    Cons

    • Community toxicity and presence of clans
    • Bugs and occasional server crashes
    • Steep learning curve for new players
    • Performance issues on some systems
    • Imbalance and power creep in pvp

    Motivations

    • Autonomy

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      "Players have freedom to choose game modes, customize skins including creating their own, and decide play style (solo or team)."

      Capsule for Mitos.is: The Game Mitos.is: The Game

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    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, inventory management, crafting, and progression through leveling and quests, though some grinding is repetitive."

      Capsule for Dead Maze Dead Maze

      "Game involves skillful combat, survival mechanics, and progression through growth and talent trees, though some repetitive grinding is noted."

    • Competition

      Game with the same Competition vibe

      3

      "Includes PvP modes, leaderboards, and competitive servers, but also supports casual and solo play without forced competition."

      Capsule for SCUM SCUM

      "PvP and leaderboards exist; players compete for survival and dominance, but casual and chill servers also available."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, habitual play, and addiction to progression and upgrades."

      Capsule for Weed Shop 2 Weed Shop 2

      "Many players report long play sessions, habitual play, and addiction to growth and progression mechanics."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports teaming up with friends and cooperative play, though solo play is also common."

      Capsule for King of Crabs King of Crabs

      "Group play and pack dynamics are viable and encouraged; solo play possible but disadvantaged."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill selection, crafting, and monster breeding systems allow creative player expression."

      Capsule for Agarest: Generations of War Agarest: Generations of War

      "Extensive skin customization, talent trees, and breeding systems allow creative expression and unique builds."

    • Domination

      Game with the same Domination vibe

      2

      "Players exert control over other clans and vassals but interactions emphasize strategy over domination"

      Capsule for NOBUNAGA'S AMBITION: Sphere of Influence NOBUNAGA'S AMBITION: Sphere of Influence

      "Some clans and groups dominate servers, but official rules limit mixpacking and excessive domination."

    • Escapism

      Game with the same Escapism vibe

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      "Players use the game as a relaxing, immersive escape into a prehistoric world."

      Capsule for Sapiens Sapiens

      "Players use the game as a stress relief and immersive escape into a prehistoric world."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for MORDHAU MORDHAU

      "Most players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different classes, skills, and tactics; game encourages trying various builds and strategies."

      Capsule for Shadowrun Returns Shadowrun Returns

      "Players experiment with different builds, talents, skins, and playstyles; game encourages trying new strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maps are large with multiple routes and environmental interactions, encouraging exploration and discovery."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Large maps with diverse biomes and dynamic weather encourage exploration and discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Strong emphasis on character and weapon skin customization for self-expression."

      Capsule for Combat Master: Season 5 Combat Master: Season 5

      "Strong emphasis on character appearance customization and skin mixing for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Playing as prehistoric creatures in a realistic but imaginative setting provides a strong fantasy experience."

      Capsule for The Isle The Isle

      "Game blends prehistoric fantasy with some unrealistic elements like neon skins and exaggerated abilities."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community interaction via Discord and in-game chat; some toxicity but also cooperative play and social engagement."

      Capsule for Ring of Titans Ring of Titans

      "Community and social interaction present, with active Discord and group play, though some toxicity reported."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and progress through talent trees and unlocks."

      Capsule for Gunfire Reborn Gunfire Reborn

      "Players experience learning and development through talent trees, survival skills, and progression systems."

    • Health

      Game with the same Health vibe

      -4

      "The game is sedentary with no physical activity; some players report excessive play and addiction."

      Capsule for FIFA 22 FIFA 22

      "Game is sedentary with no physical activity; some players report addiction and social life impact."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to PvP threats and active combat; not suited for passive or background play."

      Capsule for Nin Online Nin Online

      "Requires active attention due to survival mechanics and PvP; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form friendships and social bonds; community described as friendly though some toxic behavior exists."

      Capsule for Drop In - VR F2P Drop In - VR F2P

      "Players form social bonds and friendships, but some community toxicity limits deeper emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some roles and clans encourage leadership and guiding others, but many players participate equally."

      Capsule for Wolvesville Wolvesville

      "Leadership roles exist in clans and groups, but balanced by official rules and shared decision-making."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on leveling, gear acquisition, talent unlocking, and character power growth."

      Capsule for Nevergrind Online Nevergrind Online

      "Strong focus on growth, talent upgrades, breeding, and unlocking skins and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers moments of flow and relaxation but also tension from PvP and threats."

      Capsule for Sea of Thieves: 2025 Edition Sea of Thieves: 2025 Edition

      "Game offers moments of flow and chill play, but also intense PvP and survival tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects like lighting, weather, and animations provide sensory enjoyment."

      Capsule for Canvas of Kings Canvas of Kings

      "Visual and auditory elements like weather, animations, and skins provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and ranks provide recognition; some players seek social status within the community."

      Capsule for Paint Warfare Paint Warfare

      "Leaderboards and recognition for large or skilled players; some social status within community."

    • Story

      Game with the same Story vibe

      -3

      "No overarching narrative; gameplay is scenario-based with goals but limited story."

      Capsule for Big Pharma Big Pharma

      "No overarching narrative; gameplay is focused on survival and player-driven goals."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning character builds, skill use, and tactical combat decisions."

      Capsule for FATE FATE

      "Requires planning in talent builds, combat tactics, and survival strategies."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from PvP, survival threats, and environmental dangers create suspense and thrill."

      Capsule for Hurtworld Hurtworld

      "High tension from PvP, survival threats, and dynamic weather events create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good return on time invested due to engaging gameplay and frequent updates."

      Capsule for Norland Norland

      "Players perceive good return on time invested due to depth, progression, and community engagement."

    • Violence

      Game with the same Violence vibe

      4

      "Combat, hunting, and violent interactions are core gameplay elements."

      Capsule for Red Dead Online Red Dead Online

      "Combat and predation are core gameplay elements involving killing and survival."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is avoiding death, managing resources, and overcoming threats in a hostile environment."

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      "Central theme is avoiding death, managing resources, and overcoming threats in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026