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Dead Maze similar games & best alternatives

Dead Maze

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Dead Maze is a 2D MMO game set in a destroyed contemporary world, filled with zombies. Explore the world, scavenge and craft as many items as possible, to survive the hostile environment and upgrade your gear and camp as you go.

Global score

75/100

Genres

Action, Free To Play, Massively Multiplayer, Role-playing (RPG)

Similar games

    Pros

    • Free to play
    • Accessible on low-end pcs
    • Fun cooperative multiplayer
    • Engaging crafting and base building
    • Friendly community

    Cons

    • Lack of updates and new content
    • Repetitive grinding
    • Weapon durability issues
    • Limited inventory space
    • Some bugs and lag

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose missions, manage businesses, customize properties, and play solo or co-op with flexible playstyles."

      Capsule for It's Only Money It's Only Money

      "Players have freedom to explore, choose quests, build and customize their home, craft items, and decide playstyle (solo or coop)."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, dungeon raids, crafting, and mastery progression with increasing challenge, though some grind is repetitive."

      Capsule for Trove Trove

      "Game involves skillful combat, inventory management, crafting, and progression through leveling and quests, though some grinding is repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and solo play with no emphasis on ranked modes or leaderboards; players set personal goals."

      Capsule for For The King For The King

      "Focus is on cooperative and solo play with little emphasis on ranked or competitive modes; players mostly pursue personal goals."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long playtimes and habitual engagement, though some note repetitive gameplay and eventual boredom."

      Capsule for Generation Zero® Generation Zero®

      "Many players report long playtimes and habitual engagement despite repetitive content and lack of updates."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on cooperative quests, team games, and social interaction with friends and strangers."

      Capsule for Rec Room Rec Room

      "Strong cooperative elements with group quests, clan systems, and friendly community; playing with friends enhances experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize base layout, decorate, and experiment with crafting and cooking recipes."

      Capsule for I Am Future: Cozy Apocalypse Survival I Am Future: Cozy Apocalypse Survival

      "Players can build and customize their home base and craft various items, though within predefined recipes and structures."

    • Domination

      Game with the same Domination vibe

      -4

      "Community described as friendly and supportive with little evidence of dominance or toxic behavior."

      Capsule for ChilloutVR ChilloutVR

      "Community described as friendly and helpful with little evidence of dominance or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and immersive zombie survival experience."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Players use the game as a relaxing distraction and stress relief with immersive zombie survival and crafting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for HoloCure - Save the Fans! HoloCure - Save the Fans!

      "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, modes, and strategies, though some routines and grinding are common."

      Capsule for Pixel Strike 3D Pixel Strike 3D

      "Players try different weapons, crafting recipes, and strategies, though much gameplay involves grinding established routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages exploration of varied zones and backtracking to discover secrets and new areas."

      Capsule for Romancelvania Romancelvania

      "Game encourages discovering new areas, secret passages, and loot, though maps and zones are limited and repetitive."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and home decoration allow personal expression."

      Capsule for Citywars Tower Defense Citywars Tower Defense

      "Character customization and home decoration allow for personal expression within game constraints."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional zombie apocalypse with imaginative elements and narrative context."

      Capsule for Quarantine Zone: The Last Check Quarantine Zone: The Last Check

      "Set in a fictional zombie apocalypse with imaginative weapons and abilities, though grounded in survival mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a community through cooperative play and shared experiences."

      Capsule for One-armed robber One-armed robber

      "Players feel part of a community with clans, cooperative play, and social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combos, and progress characters through levels and job advancements, though grind is heavy."

      Capsule for Elsword Elsword

      "Players develop skills, level up, and improve crafting and combat abilities, though progression can be grind-heavy."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity involved."

      Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

      "Game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; not designed for background or casual intermittent play."

      Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

      "Requires consistent attention and active engagement; not suited for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation, but limited evidence of close emotional relationships."

      Capsule for RoadCraft RoadCraft

      "Some social interaction and cooperation, but limited evidence of close personal relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead clans or groups in multiplayer, but most interactions are balanced and cooperative."

      Capsule for STAR WARS™ Jedi Knight - Jedi Academy™ STAR WARS™ Jedi Knight - Jedi Academy™

      "Some players lead groups or clans, but most interactions are cooperative without strong leadership emphasis."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, crafting upgrades, and base/vehicle development."

      Capsule for Plains of Pain Plains of Pain

      "Strong emphasis on accumulating items, crafting upgrades, leveling up, and base building."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and a good way to unwind despite some grind."

      Capsule for BLEACH Brave Souls BLEACH Brave Souls

      "Many players find the game relaxing and a good way to unwind despite some grind and occasional lag."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual style and sound, but sensory stimulation is moderate and not intense."

      Capsule for Poly Bridge Poly Bridge

      "Enjoyable colorful graphics and sound, but sensory stimulation is moderate and not intense."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or popularity; achievements and progression are mostly personal."

      Capsule for WARTILE WARTILE

      "Little focus on social recognition or popularity; achievements and progress are mostly personal."

    • Story

      Game with the same Story vibe

      2

      "There is a main storyline and quests, but some players find it lacking or less engaging than gameplay."

      Capsule for OrbusVR: Reborn OrbusVR: Reborn

      "Game has a storyline and quests that engage players, though story is short and incomplete due to lack of updates."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat and resource management, though gameplay is mostly straightforward."

      Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

      "Combat and resource management require tactical thinking and planning, though some gameplay is repetitive."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and survival elements provide some excitement and tension, but overall experience is moderate in thrill."

      Capsule for The Last Starship The Last Starship

      "Combat and survival provide some suspense and challenge, but overall experience is moderate in thrill."

    • Value

      Game with the same Value vibe

      4

      "Free to play with decent content and art; players feel good value for time invested."

      Capsule for Invisible Apartment Invisible Apartment

      "Free to play with substantial content and no pay-to-win; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against zombies and enemies is central, involving shooting and destruction."

      Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

      "Combat against zombies is central, with weapon use and destruction, but also includes constructive crafting."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving waves of zombies."

      Capsule for Containment Initiative Containment Initiative

      "Core gameplay revolves around managing resources, avoiding death, and surviving zombie threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Competition, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026