We Need To Go Deeper similar games & best alternatives
We Need To Go Deeper
2019
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Quick resume
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Global score
86/100
Genres
Action, Indie, Simulator, Adventure, Strategy
Similar games
Pros
- Strong cooperative gameplay with distinct roles
- Engaging procedural exploration and progression
- Unique art style and atmospheric soundtrack
- Active developer support and frequent updates
- Good replayability and social interaction
Cons
- Small player base and connectivity issues reported
- Some bugs and technical glitches remain
- Repetitive gameplay loop can emerge over time
- Limited single-player experience due to bot ai
- Occasional toxic player behavior in multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have high control over their actions and decisions, managing complex submarine operations manually and coordinating roles."
Wolfpack
"Players have distinct roles and can allocate power and manage submarine systems freely, indicating high control over actions."
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Competence
Game with the same Competence vibe
4"The game requires significant skill to manage multiple systems, micromanage units, and learn complex controls, providing a strong sense of competence."
Carrier Command 2
"Game requires skillful teamwork, role mastery, and managing multiple systems under pressure, with feedback from progression and unlocks."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."
R.E.P.O.
"Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play and long sessions, supported by frequent updates and ongoing content additions."
Airmen
"Players report habitual play and long sessions, motivated by progression, unlocks, and ongoing updates."
-
Cooperation
Game with the same Cooperation vibe
5"Game strongly emphasizes teamwork, communication, and coordinated roles to succeed."
GTFO
"Game is designed around teamwork with distinct roles and heavy reliance on communication and coordination."
-
Creativity
Game with the same Creativity vibe
3"Extensive character and weapon customization, gear loadouts, and tactical approaches allow creative expression within gameplay."
Tom Clancy's Ghost Recon® Breakpoint
"Customization of characters and submarines, plus strategic power allocation, supports creative expression within structured gameplay."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced team play and cooperation rather than exerting superiority or dominance over others."
Pixel Privateers
"Interactions emphasize equal participation and teamwork; reports of toxic players exist but game design encourages cooperation."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with charming visuals and music, often to unwind or bond socially."
Chariot
"Players use the game as a fun, immersive escape with atmospheric art and sound, often playing to relax or socialize."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and social reasons, not out of obligation or pressure."
Puzzle Pirates
"Players engage voluntarily for enjoyment and social reasons, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Procedural levels and item variety encourage trying new strategies and adapting to changing conditions."
City of Brass
"Procedural generation and varied roles encourage trying new strategies and adapting to changing conditions."
-
Exploration
Game with the same Exploration vibe
4"Exploration of biomes, underground caves, and secrets is a core gameplay element."
Forsaken Isle
"Exploration of new biomes, caves, and secrets is a core gameplay element driving curiosity and discovery."
-
Expression
Game with the same Expression vibe
3"Character and ship customization allow for personal expression, though mostly cosmetic."
Guns of Icarus Online
"Character and submarine customization allow for personal expression through cosmetics and gear."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative story, quirky characters, and fantastical underwater creatures."
DAVE THE DIVER
"Game features imaginative underwater creatures and settings inspired by Jules Verne and Lovecraftian themes."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social play focus; cooperative achievements and shared experiences."
Gatekeeper
"Strong community focus with cooperative play, shared goals, and social interaction."
-
Growth
Game with the same Growth vibe
4"Meta progression, skill acquisition, and unlocking new characters and items support personal development."
Deadly Days: Roadtrip
"Progression through unlocks, skill improvement, and learning roles supports personal development."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
THE KING OF FIGHTERS 2002 UNLIMITED MATCH
"Primarily sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and coordination during gameplay; not designed for passive or background play."
Wild Woods
"Requires continuous attention and coordination during gameplay; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Players form social bonds and friendships through teamwork and communication, though not deeply emotional."
PULSAR: Lost Colony
"Players form close bonds through teamwork and social communication, though not deeply emotional."
-
Leadership
Game with the same Leadership vibe
2"Some players take on piloting or coordinating roles, but overall leadership is shared and collaborative."
Jump Space
"Some players take charge in roles like pilot or power manager, but leadership is shared and situational."
-
Progression
Game with the same Progression vibe
4"Strong progression system with leveling, unlocking weapons, attachments, and cosmetics."
Pixel Strike 3D
"Strong progression system with unlockable cosmetics, submarines, and gear earned through gameplay."
-
Relaxation
Game with the same Relaxation vibe
2"Game balances challenge with fun, though some tension and scares are present."
Sketchy's Contract
"Game balances challenge with fun, though moments of tension and chaos occur frequently."
-
Sensation
Game with the same Sensation vibe
3"Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."
Bad Dream: Fever
"Enjoyable art style, sound, and atmospheric effects provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-2"Recognition mostly within community; no major emphasis on social status or popularity."
Elin
"Recognition is mostly within small communities; no major social status or ranking systems."
-
Story
Game with the same Story vibe
2"Some lore and narrative elements exist, but gameplay is mostly emergent and player-driven."
ARK: Survival Evolved
"Some lore and narrative elements exist, but gameplay is largely procedural and emergent."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical decision-making."
Kingdom: New Lands
"Requires planning, resource management, and tactical decision-making in cooperative context."
-
Thrill
Game with the same Thrill vibe
3"Tense boss fights and challenging encounters provide suspense and excitement."
OCTOPATH TRAVELER II
"Tense moments and suspense arise from survival challenges and boss encounters."
-
Value
Game with the same Value vibe
3"Players perceive good value for price due to frequent updates, replayability, and content variety."
Paint the Town Red
"Players perceive good value for price due to frequent updates, content, and replayability."
-
Violence
Game with the same Violence vibe
2"Combat and defeating creatures are part of gameplay, but balanced with creative and constructive activities."
CHKN
"Combat against creatures is present but cartoonish and balanced by cooperative repair and survival."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding threats, managing resources, and staying alive in a hostile environment."
No, I'm not a Human
"Core gameplay revolves around avoiding failure, managing resources, and surviving hostile environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026