Bad Dream: Fever similar games & best alternatives
Bad Dream: Fever
2018
Related articles
Quick resume
The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, loneliness and suffering.
Global score
82/100
Genres
Adventure, Indie, Free To Play, Point-and-click
Similar games
Pros
- Unique and creative puzzles
- Strong emotional and narrative depth
- Beautiful and distinctive art style
- Immersive atmospheric sound design
- Thought-provoking meta storytelling
Cons
- Linear gameplay with limited player freedom
- Short length and low replayability
- Pixel hunting and backtracking can be tedious
- Lack of achievements and multiplayer
- Some puzzles unintuitive or frustrating
Motivations
-
Autonomy
Game with the same Autonomy vibe
-3"The game is highly linear with choices that do not significantly affect the story, limiting player control and freedom."
Alfred Hitchcock - Vertigo
"The game is highly linear with a single path and limited player choice; items become usable only after story progression, restricting player freedom."
-
Competence
Game with the same Competence vibe
3"Puzzles require creative thinking and problem solving, with some challenging and non-obvious solutions, providing skill tests and feedback."
Deponia
"Puzzles require creative and out-of-the-box thinking, with some being challenging and unintuitive, providing a sense of skill and accomplishment."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."
The Crooked Man
"No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."
-
Continuation
Game with the same Continuation vibe
-2"Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."
SILT
"Short game (~3-4 hours) with limited replayability and no multiple endings, leading to less habitual or long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Highly creative art style, unique storylines, and inventive puzzles encourage creative problem solving."
Broken Age
"Creative puzzles, unique art style, and meta narrative elements encourage experimentation and novel problem solving."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal interactions are absent."
Creaks
"No elements of exerting control or superiority over others; cooperative and equal interactions are absent."
-
Escapism
Game with the same Escapism vibe
4"The game offers immersive horror and psychological themes that allow players to escape real-life through story and atmosphere."
SIMULACRA: Pipe Dreams
"The game offers a dark, immersive, and emotional narrative that allows players to escape real life through psychological horror and surreal storytelling."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure noted."
Gay World
"Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure is noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore unusual mechanics, combat styles, and game world; some trial and error involved."
Tomato Way
"Players explore unusual mechanics and meta elements, requiring experimentation beyond standard point-and-click conventions."
-
Exploration
Game with the same Exploration vibe
-2"Limited locations and linear progression reduce exploration; some interaction with environment details."
A Golden Wake
"Limited number of locations and linear progression reduce exploration; some backtracking is required but within a familiar environment."
-
Expression
Game with the same Expression vibe
-4"No customization or personalization options; players use predefined characters and visuals."
1 Screen Platformer
"No customization or personalization options; players use predefined characters and environments."
-
Fantasy
Game with the same Fantasy vibe
3"The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."
Decay: The Mare
"The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"Minimal social interaction; the game is a solitary experience focused on individual play."
The Silent Age
"Minimal social interaction; the game is a solitary experience without community or multiplayer features."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn to think creatively through challenging puzzles."
There Is No Game: Wrong Dimension
"Players develop problem-solving skills and engage in creative thinking through challenging puzzles."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay typical of point-and-click adventure games; no physical activity or health-related features."
Whispers of a Machine
"Sedentary gameplay typical of point-and-click adventure games; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active problem solving; not suited for casual or background play."
SHENZHEN I/O
"Requires focused attention and active problem solving; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story and characters; no social or relationship-building gameplay."
STAR WARS Jedi: Fallen Order™
"Limited emotional connection mainly with in-game characters; no real social or close relationships formed."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; gameplay is individual."
Zwei: The Arges Adventure
"No leadership or group management elements; gameplay is individual and guided."
-
Progression
Game with the same Progression vibe
2"Progression is narrative-based through unlocking endings and story content rather than items or upgrades."
q.u.q.
"Progression is story-driven with item collection and puzzle completion, but lacks RPG-style upgrades or multiple endings."
-
Relaxation
Game with the same Relaxation vibe
-1"Game has moments of tension and challenge, especially in difficult missions, limiting relaxation."
Delta Force Land Warrior
"The game has moments of tension and frustration due to puzzle difficulty and pixel hunting, limiting relaxation."
-
Sensation
Game with the same Sensation vibe
3"The art style, music, and atmospheric sound design provide sensory stimulation and emotional engagement."
Children of Silentown: Prologue
"Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems within the game; achievements are personal."
The Last NightMary - A Lenda do Cabeça de Cuia
"No social recognition or status systems; achievements are absent and gameplay is personal."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with meta-storytelling, character development, and emotional depth."
REFLEXIA Prototype ver.
"Strong narrative immersion with emotional depth, meta storytelling, and character development."
-
Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking, planning, and problem solving."
The Looker
"Puzzles require logical thinking, problem solving, and planning, though some solutions are unintuitive."
-
Thrill
Game with the same Thrill vibe
2"Creates suspense and unease through atmosphere and narrative, but lacks traditional jump scares or high-risk gameplay."
Paratopic
"The game builds suspense and psychological tension but lacks traditional jump scares or high-risk thrills."
-
Value
Game with the same Value vibe
4"Players perceive good value for price given the quality, atmosphere, and story despite short length."
Last Report
"Players perceive good value for the price, especially on sale, given the quality of story and art despite short length."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."
Slender Threads
"Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threat avoidance; gameplay is stable and puzzle-focused."
Slender Threads: Prologue
"No survival mechanics or threat avoidance; gameplay is stable and puzzle-focused."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Survival, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026