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Bad Dream: Fever similar games & best alternatives

Bad Dream: Fever

PC (Microsoft Windows), Nintendo Switch, Mac • 2018

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Quick resume

The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, loneliness and suffering.

Global score

82/100

Genres

Adventure, Indie, Free To Play, Point-and-click

Similar games

    Pros

    • Unique and creative puzzles
    • Strong emotional and narrative depth
    • Beautiful and distinctive art style
    • Immersive atmospheric sound design
    • Thought-provoking meta storytelling

    Cons

    • Linear gameplay with limited player freedom
    • Short length and low replayability
    • Pixel hunting and backtracking can be tedious
    • Lack of achievements and multiplayer
    • Some puzzles unintuitive or frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is highly linear with choices that do not significantly affect the story, limiting player control and freedom."

      Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

      "The game is highly linear with a single path and limited player choice; items become usable only after story progression, restricting player freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require creative thinking and problem solving, with some challenging and non-obvious solutions, providing skill tests and feedback."

      Capsule for Deponia Deponia

      "Puzzles require creative and out-of-the-box thinking, with some being challenging and unintuitive, providing a sense of skill and accomplishment."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

      Capsule for The Crooked Man The Crooked Man

      "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."

      Capsule for SILT SILT

      "Short game (~3-4 hours) with limited replayability and no multiple endings, leading to less habitual or long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative art style, unique storylines, and inventive puzzles encourage creative problem solving."

      Capsule for Broken Age Broken Age

      "Creative puzzles, unique art style, and meta narrative elements encourage experimentation and novel problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

      Capsule for Creaks Creaks

      "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers immersive horror and psychological themes that allow players to escape real-life through story and atmosphere."

      Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

      "The game offers a dark, immersive, and emotional narrative that allows players to escape real life through psychological horror and surreal storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure noted."

      Capsule for Gay World Gay World

      "Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure is noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore unusual mechanics, combat styles, and game world; some trial and error involved."

      Capsule for Tomato Way Tomato Way

      "Players explore unusual mechanics and meta elements, requiring experimentation beyond standard point-and-click conventions."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Limited locations and linear progression reduce exploration; some interaction with environment details."

      Capsule for A Golden Wake A Golden Wake

      "Limited number of locations and linear progression reduce exploration; some backtracking is required but within a familiar environment."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization options; players use predefined characters and visuals."

      Capsule for 1 Screen Platformer 1 Screen Platformer

      "No customization or personalization options; players use predefined characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features surreal, psychological horror elements and dreamlike scenarios, creating an imaginative fictional experience."

      Capsule for Decay: The Mare Decay: The Mare

      "The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social interaction; the game is a solitary experience focused on individual play."

      Capsule for The Silent Age The Silent Age

      "Minimal social interaction; the game is a solitary experience without community or multiplayer features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn to think creatively through challenging puzzles."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Players develop problem-solving skills and engage in creative thinking through challenging puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay typical of point-and-click adventure games; no physical activity or health-related features."

      Capsule for Whispers of a Machine Whispers of a Machine

      "Sedentary gameplay typical of point-and-click adventure games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active problem solving; not suited for casual or background play."

      Capsule for SHENZHEN I/O SHENZHEN I/O

      "Requires focused attention and active problem solving; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story and characters; no social or relationship-building gameplay."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Limited emotional connection mainly with in-game characters; no real social or close relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; gameplay is individual."

      Capsule for Zwei: The Arges Adventure Zwei: The Arges Adventure

      "No leadership or group management elements; gameplay is individual and guided."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is narrative-based through unlocking endings and story content rather than items or upgrades."

      Capsule for q.u.q. q.u.q.

      "Progression is story-driven with item collection and puzzle completion, but lacks RPG-style upgrades or multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game has moments of tension and challenge, especially in difficult missions, limiting relaxation."

      Capsule for Delta Force Land Warrior Delta Force Land Warrior

      "The game has moments of tension and frustration due to puzzle difficulty and pixel hunting, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "The art style, music, and atmospheric sound design provide sensory stimulation and emotional engagement."

      Capsule for Children of Silentown: Prologue Children of Silentown: Prologue

      "Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems within the game; achievements are personal."

      Capsule for The Last NightMary - A Lenda do Cabeça de Cuia The Last NightMary - A Lenda do Cabeça de Cuia

      "No social recognition or status systems; achievements are absent and gameplay is personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with meta-storytelling, character development, and emotional depth."

      Capsule for REFLEXIA Prototype ver. REFLEXIA Prototype ver.

      "Strong narrative immersion with emotional depth, meta storytelling, and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for The Looker The Looker

      "Puzzles require logical thinking, problem solving, and planning, though some solutions are unintuitive."

    • Thrill

      Game with the same Thrill vibe

      2

      "Creates suspense and unease through atmosphere and narrative, but lacks traditional jump scares or high-risk gameplay."

      Capsule for Paratopic Paratopic

      "The game builds suspense and psychological tension but lacks traditional jump scares or high-risk thrills."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price given the quality, atmosphere, and story despite short length."

      Capsule for Last Report Last Report

      "Players perceive good value for the price, especially on sale, given the quality of story and art despite short length."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

      Capsule for Slender Threads Slender Threads

      "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; gameplay is stable and puzzle-focused."

      Capsule for Slender Threads: Prologue Slender Threads: Prologue

      "No survival mechanics or threat avoidance; gameplay is stable and puzzle-focused."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Survival, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026